Difference between revisions of "Royal Palace"
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== War Schedule == | == War Schedule == | ||
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== Set Diplomacy Relations== | == Set Diplomacy Relations== |
Revision as of 07:29, 24 June 2018
Royal Palace | |
Owner: | Regent |
Storage: | 100.000 kg |
Rest Level: | 60 |
Placed in the Kingdom capital city, the Royal palace host the Regent. Here the Kingdom's future is decided, and foreign ambassadors and foreign delegations meet.
Public links
Offers to the Kingdom
By using this function you can make offers to the Kingdom and deposit some items in the Royal Palace storage.
The Throne Room
By selecting this function, you can enter in the Throne Room. If the Kingdom does not have a Regent you can become the Regent by donating a certain sum of money and fullfill some requirements:
- Be at least 90 days old
- Having at least a charisma 16
- Own a certain amount of money
To become a Regent of a Kingdom the following silver coins are required:
[Kingdom_owned_regions] * 250 + 1500
Declare revolt
By selecting this function, you can declare Revolution
Reserved Links
Inventory
You can see what's stored in the Royal Palace and take stored items.
- Storage capacity — 10,000 kg (10 tons)
War
Declaring war
A Regent of Kingdom A (Allied with Kingdoms B and C) may declare war to another Kingdom D (Allied with Kingdoms E and F) by usign this function.
Conditions to launch a war are:
- Kingdom A must have required funds in Royal Palace;
- Kingdom A and its allies are not currently engaged in any war;
- Kingdom A was not in a war in the last 48 hours;
- Kingdom A should be HOSTILE to D for at least 48 hours;
- Kingdom D and its allies are not currently engaged in any war.
Notes
- Declaring war is a unilateral act and does not need to be confirmed;
- When a war is declared, A,B,C,D,E,F may launch attacks but only after 48h from war declaration;
- When a war is declared and until is finished, Kingdoms cannot modify diplomacy relations.
Example
Kingdom A is allied with (B, C), D is allied with (E,F). A declares war to D.
- A,B,C,D,E,F are involved in the war;
- Diplomacy for A,B,C,D,E,F is locked until war finishes;
- A,B,C,D,E,F may not modify diplomacy relations until war finishes;
- A,B,C,D,E,F may launch attacks after 48h from war declaration.
Example
During the war, B may exits from Alliance (A,B,C). This does not mean that B cannot be attacked, because is still involved in the war. Alliance (A,C) may not modify diplomacy relations until the War is finished.
Costs of a war
The cost for a Kingdom that declares a war is 3.000 silver coins just for declaration plus 0.4 silver coin per citizen (older than “minimum age to fight” days and active in the last 48 hours) of attacking kingdoms (allies included).
Example
Kingdom A (B, C) declare war to Kingdom D (E,F). Kingdom A has 50 citizens, Kingdom B 30 and Kingdom C 20.
Costs of war for Kingdom A will be:
1st day: 3.000 sc
2nd day = 0.4*100 = 40 sc
3rd day = 80 sc
4th day = 120 sc
Launching Attacks
When a war is declared, all the kingdoms engaged in war (in this case A,B,C,D,E,F) may launch attacks but only after 48h from war declaration have passed. When a war is declared it is possible to launch the following attacks: Conquering Region and Raiding Region. It is always possible to launch the Conquering Independent Region attack.
A Kingdom can launch an attack towards another Kingdom if they are involved in the same war and at least 48h has passed from declaration of war.
Joining a Battlefield
A soldier SA will be able to join a battlefield (Kingdom A against Kingdom D) if:
- SA is born a citizen of Kingdom A or changed Kingdom and became citizen of a Kingdom allied with A;
- Kingdom A is hostile towards Kingdom D;
Ending a war
A War may end for the following reasons:
- The Kingdom that launched the war may end it by using the option in Royal Palace;
- There is no sufficient money in the royal palace when the system will check and apply war costs daily;
- 21 days has passed from the beginning of war.
Any kingdoms involved in a war will not be able to declare a new one for two days.
War Schedule
Set Diplomacy Relations
View and Modify Kingdom Diplomacy Relations
The Regent can see current diplomacy relations and change them. More information on Diplomacy.
Give Access Permit
A Regent can assign access permits to individuals. This will give them permission to enter the Kingdom even though there is a diplomatic agreement that does not allow access. The permit has a 24 hour validity and requires a Paper and a Wax Seal.
Declare Kingdom Laws
From this tab the Regent may declare, modify and cancel Kingdom Laws. For details and rules about declaring Laws check here. A regent can edit a law before 72 hours from the last modification are passed. The law grace period will be 3 days starting from the last modification time.
List Appointed Vassals
By using this function you will be able to display all Kingdom Vassals and:
- Write to them
- Assign them a region
- Revoke the role
Appoint Vassals
You can appoint a Vassal that will control a Castle and eventually some Regions. Dismissing or assigning a government role will cost some Silver Coins. Resigning from role is free of charge. See Appoint/Removal Costs for details.
Assign Noble and Royal Titles
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:
The Tittles which can only be assigned to one person :
- 1 Prince
The Tittles which can be assigned to more than one person ((Based on Castles number)) :
Assign The Administrative Titles
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:
- 1 Chancellor
- 1 Seneschal
- 1 Constable
- 1 Chamberlain
- 1 Treasurer
- 1 Chaplain
- 3 Ambassadors
Configure Tax Distribution Rule
By using this function a Regent can configure the Tax Distribution Rule. Tax Distribution Rule can go from 0% to 100% and determines how much percentage of Regional Taxes goes to Royal Palace or the Castle treasury.
Example 1: House of level 1 is 360 s.c. Region of Orvieto set property tax for houses 0% for citizens. Distribution rule is 70% to royalpalace, 30% to castle. A citizen will be able to buy the house for 360 s.c. Castle and Royal Palace will get 0 s.c.
Example 2: House of level 1 is 360 s.c. Region of Orvieto set property tax for houses. 5% for citizens. Distribution rule is 70% to royalpalace, 30% to castle. A citizen will be able to buy the house for 378s.c. Royal Palace will get 12.6 s.c. and Castle 5.4 s.c.
Publish Announcements
From here the Regent can publish a Government announce or set the Kingdom Welcome message.
Welcome message
A Regent will be able to create or modify a welcome message. An automatic mail with the welcome message is sent to every newborn citizen.
Announcements
A king can write an announcement. All citizens will be able to see the Announcements page after login. It's possible to edit the message upto 24 hours after the first publication.
Manage Kingdom Projects
A regent can start a Kingdom project and choose to build a structure in a region. Possible choices are:
For more details, see Kingdom_(Community)_Projects.
View Accountancy Reports
The Regent can view some accountancy report in the Royal Chancellery.
Kingdom Resources
Through this report compiled by his accountants, the Regent can view the Kingdom's resources including how these resources are distributed amongst the various governmental structures.
Kingdom Basic Resources
Through this report compiled by his accountants, the Regent can view the Kingdom's Basic resources status.
Property Report
With this report, a Regent knows who owns properties in his Kingdom.
Rest
The Regent can rest in the Royal Palace. For further details, see Resting.
Related Bonuses
If a Royal Palace exists it gives:
60 cents/day * number of castles * each player that is alive and active in the last 48 hours in the Kingdom.
Money will be deposited into Royal Palace Treasure.
List of all Buildings an locations in game | |
---|---|
Basic Resources | Forest • Fish Shoal • Gold Mine • Stone Mine • Coal Mine • White Sand Cave • Saltern • Clay Mine • Iron Mine |
Farms and Fields | Field • Cow Farm • Sheep Farm • Pigs Farm • Silkworms Farm • Bees Farm |
Shops | Inn • Blacksmith • Carpenter • Tailor • Herbalist • Goldsmith • Potter • Distillery |
Government Structures | Royal Palace • Castle • Village • Court • Barracks and Prisons (Level 2) • Academy • Training Grounds • Tavern • Market • Harbor • Watch Tower |
Religious Structures | Level 1 (Head Quarter) • Level 2 • Level 3 • Level 4 |
Other | Dump • Building Site • Battlefield • Well • House |
Related article | Kingdom (Community) Projects • Structure Control Requirements |