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Basic Resources

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A Basic resource is a resource that it is used to build a more complex resource or item. Basic Resources can be obtained from:

Wood piece.png
Wood Piece (26 max per 3 hours)
Source: Forest | Basic time: 3 hours
Tool: Hatchet
Depends on: Strength and Dexterity
See Basic Resources for details
Mandragora.png
Mandragora (1 max per 3 hours)
Source: Forest | Basic time: 3 hours
Tool: No need
Depends on: Intelligence
See Basic Resources for details
Medmushroom.png
Mushroom (8 max per 3 hours)
Source: Forest | Basic time: 3 hours
Tool: No need
Depends on: Intelligence
See Basic Resources for details
Iron piece.png
Iron Piece (28 max per 3 hours)
Source: Iron Mine | Basic time: 3 hours
Tool: Pickaxe
Depends on: Constitution and Strength
See Basic Resources for details
Gold piece.png
Gold Piece (2 max per 3 hours)
Source: Gold Mine | Basic time: 3 hours
Tool: Pickaxe
Depends on: Intelligence and Strength
See Basic Resources for details
Stone piece.png
Stone Piece (26 max per 3 hours)
Source: Stone Mine | Basic time: 3 hours
Tool: Pickaxe
Depends on: Constitution and Strength
See Basic Resources for details
Coal piece.png
Coal Piece (20 max per 3 hours)
Source: Coal Mine | Basic time: 3 hours
Tool: Pickaxe
Depends on: Constitution and Strength
See Basic Resources for details
Clay piece.png
Clay Piece (24 max per 3 hours)
Source: Clay Mine | Basic time: 3 hours
Tool: Shovel
Depends on: Constitution and Strength
See Basic Resources for details
Sand heap.png
Sand Heap (20 max per 3 hours)
Source: White Sand Cave | Basic time: 3 hours
Tool: Shovel
Depends on: Dexterity and Strength
See Basic Resources for details
Salt heap.png
Salt (20 max per 3 hours)
Source: Saltern | Basic time: 3 hours
Tool: Pickaxe
Depends on: Constitution and Strength
See Basic Resources for details
Fish.png
Fish (6 max per 3 hours)
Source: Fish Shoal | Basic time: 3 hours
Tool: Fishing Net
Depends on: Intelligence and Dexterity
See Basic Resources for details

[edit] Resources are not infinite

Resources are limited, this means that if the structure is low on resources it may be impossible to extract them or few resources than expected may be found.

[edit] Resource recharging

A resource is recharged every day at a random time. The recharged percentage depends from active players logged at least 48 hours ago.

  recharge% = min(50, max(5, $activechars / 110));

For example, if a mine has a capacity of 1000 and active chars are 220, recharge% will be 5% and the mine will be recharged by 50 units.

The level of the resources can be guessed by a character with very high intelligence. The King and the Vassal controlling the region know how much the resource is depleted.

[edit] Depletion levels

  • Full: From 95% to 100%
  • Almost full: from 70% to 94%
  • Halved: from 40% to 69%
  • Almost depleted: from 15% to 39%
  • Depleted: from 0% to 14%

[edit] Structure size

(To Be Completed)

[edit] Basic Resources

Table for resources gathered with the actions: dig, search, chop wood:

Item Needed tool Time (hours) Delta glut Delta energy Range min Range max Strength multiplier Intelligence multiplier Dexterity multiplier Const multiplier
Iron Piece Pickaxe 3 12% 24% 0.55 0.7 1 0 0 1
Gold Pickaxe 3 12% 24% 0.015 0.04 1 1 0 0
Stone Piece Pickaxe 3 12% 24% 0.5 0.65 1 0 0 1
Coal Pickaxe 3 12% 24% 0.35 0.5 1 0 0 1
Sand Shovel 3 12% 24% 0.35 0.5 1 0 1 0
Salt Pickaxe 3 12% 24% 0.3 0.5 1 0 0 1
Clay Shovel 3 12% 24% 0.45 0.6 1 0 0 1
Fish Fishing net 3 12% 24% 0.09 0.15 0 1 1 0
Wood Piece Hatchet 3 10% 20% 0.5 0.65 1 0 1 0
Mushroom None 3 10% 14% 0.25 0.4 0 1 0 0
Mandragora None 3 10% 14% 0.025 0.04 0 1 0 0

[edit] Explanation

If there is 1 in Strength multiplier, it means that the chance is affected by Strength. Let's take as an example a player with Strength 10 and Constitution 10 that wants to dig Iron.

  Min items: ((strength + constitution) * Range min / Balancing factor )
  Max items: ((strength + constitution) * Range max / Balancing factor )
  
  Gathered Items = random( min, max)

Min Items: 11, Max Items: 14, Gathered Items: random (11,14)

Gathering Calculator #2

[edit] Other actions Table

Action Item Time (Hours) Delta glut Delta Energy
Slaughtering/salvaging bee hive See Farms See Farms 12% 24%
Feeding animals See Farms See Farms 10% 20%
Gathering See Farms See Farms 12% 24%
Seeding/Harvesting See Fields See Fields 10% 20%
Crafting See Workshops See Workshops 10% 20%
Cleaning Prisons - 3h 2% 16%
Study - 4% per hour 10% per hour
Construct structure - 4% per hour 10% per hour
Land Traveling See Traveling See Traveling 2% per 30 minutes 4% per 30 minutes
Sea Traveling See Traveling See Traveling See Traveling See Traveling

[edit] Tools consumption

Tools wear off in relation to character dexterity:

Dexterity Consumption (rand roll)
< 10 from 2 to 4
10-14 from 1 to 3
> 14 from 1 to 2
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