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In Medieval Europe yuo can buy a shop license from your City Castle.
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{{TOCr}}
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=Introduction=
  
==Forge==
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You can buy a shop license from the [[Castle]] or [[Village]] for about 400—500 [[Silver Coins|silver coins]] (the price depends on your [[Charisma]] and local tax rate). A player can own '''only one shop''' unless they are a follower of a Church that has the Dogma Bonus [[Dogma Bonuses|Blessings of the Artisans]], in which case it's two shops maximum.
At the forge you can use metals to create objects that will be used to produce tools such as weapons and armours. The following objects can be produced:
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{| border=1 cellspaces=0 cellpadding=2
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There are eight different types of shops:
|-
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! Object
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! Requirements
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|-
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| Hatchet blade
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| 2 Iron pieces
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|-
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| Hoe blade
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| 2 Iron pieces
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|-
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| Iron bucket
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| 7 Iron pieces
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|-
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| Iron helmet
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| 12 Iron pieces
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|-
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| Knife blade
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| 4 Iron pieces
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|-
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| Pick axe Head
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| 8 Iron pieces
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|-
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| Small sword
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| 2 wood pieces, 10 iron pieces
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|-
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| Leather armor
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| 8 leather pieces
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|}
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==Carpentry==
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* [[Inn]]
At the capentry you can assemble furniture, tools and weapons. The following objects can be produced:
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* [[Blacksmith]]
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* [[Carpenter]]
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* [[Tailor]]
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* [[Herbalist]]
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* [[Goldsmith]]
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* [[Potter]]
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* [[Distillery]]
  
{| border=1 cellspaces=0 cellpadding=2
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=Shop Functions=
|-
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! Object
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A shop includes the following functions:
! Requirements
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|-
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{|class='hor-minimalist-a'
| Hatchet
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| 1 wood piece, 1 Hatchet blade
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|-
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| Hoe
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| 3 wood pieces, 1 Hoe blade
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|-
 
|-
| Knife
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!Functions VS Levels
| 1 wood piece, 1 Knife blade
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!Level 1
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!Level 2
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|-
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|'''Public functions'''
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|align="center"| -
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|align="center"| -
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|-
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|Informations
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|align="center"|Yes
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|align="center"|Yes
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|-
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|'''Private functions'''
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|align="center"| -
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|align="center"| -
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|-
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|Manage (configure shop)
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|align="center"|Yes
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|align="center"|Yes
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|-
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|Storage and events
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|align="center"|Yes
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|align="center"|Yes
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|-
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|Construct objects
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|align="center"|Yes
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|align="center"|Yes
 +
|-
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|Increase shop level
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|align="center"|Yes
 +
|align="center"|Yes
 +
|-
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|Increase storage space
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|align="center"|Yes
 +
|align="center"|Yes
 +
|-
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|Manage grants
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|align="center"|No
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|align="center"|Yes
 +
|-
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|Sell your shop
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|align="center"|Yes
 +
|align="center"|Yes
 
|-  
 
|-  
| Pick axe
 
| 2 wood pieces, 1 Pick axe head
 
|-
 
| Wooden shield
 
| 8 wood pieces
 
 
|}
 
|}
  
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=Buying your Shop=
  
==Bakery==
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You can buy a shop c/o [[Castle]] or [[Village]]. The price of a shop depends on the [[Castle#Taxes|Goods and Services Tax]] that the [[Vassal]] set.
  
At the Baker's oven you can cook and prepare food, required to survive. You can bake the following foods:
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=Informations=
  
{| border=1 cellspaces=0 cellpadding=2
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On this page you can see an overview of the shop.
|-
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! Object
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! Requirements
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|-
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| Loaf (8)
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| 1 wood piece, 1 sackfull of wheat
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|}
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==The Herbalist==
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=Manage (Configure shop)=
  
At the herbalist you can prepare ointments and potions to help heal wounds and to enhance attributes. You can produce the following potions and ointments:  
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In this page you can configure the following shop attributes:
  
{|class="wikitable" border="1"
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* Your shop description
|-
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* An informative message (open/closing hours, prices etc)
! Object
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* Your shop image, that will be seen in the informational page
! Requirements
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! Description
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|-
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| Wound ointment
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| 3 Medicinal herbs, 1 Medicinal mushroom
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| Restores Health
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|-
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| Widow's Brew
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| 2 Jar of Milk, 3 Medicinal herbs, 1 Medicinal mushroom
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| Restores Glut and Health
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|-
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| [[en_US_StinkingPoison|Stinking Poison]]
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| [[en_US_Manure|Manure]] (500kg), 1 [[en_US_Mandragora|Mandragora Officinarum]]
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| Cause hallucinations and sickness if used in a [[en_US_Revolt|Revolt]]
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|-
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| [[en_US_MeatBrew|Meat Brew]]
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| 3 Piece of Meat, 3 Medicinal Mushroom, 2 Milk Jar
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| Boost Strength by 30% for an hour
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|}
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== Goldsmith ==
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=Storage and events=
A Goldsmith can use gold to craft some jewels for Kings, Nobles or normal people:
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{| border=1 cellspaces=0 cellpadding=2
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You can see what's stored in the structure inventory and take/deposit items and see some events related to activities related to the structure.
|-
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! Object
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! Requirements
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|-
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| King Crown
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| 3 Wood Pieces, 10 Gold pieces
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|-
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| Gold Bracelet
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| 1 Wood Piece, 2 Gold pieces
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|}
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==Tailor==
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=Construct/Create objects=
  
The Tailor can craft basic or precious clothes from various materials.
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On this page you can see a list of the items you can create in your shop.  
  
{| border=1 cellspaces=0 cellpadding=2
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  Important: You will need to have torso/body, legs, and feet covered in order to work in your shop.
|-
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! Object
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Time to craft depends on:
! Requirements
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|-
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* The value of your intelligence Attribute;
| Boots
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* If you own the [[Worker Package Bonus]] (Crafting Time decreased by 50%);
| 4 Leather Pieces
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* If you are a Follower of a Church that owns the [[Dogma Bonuses|Blessings of the Artisans]] Dogma Bonus (Crafting Time decreased by 30%)
|-
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| Hat
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The Energy and Glut required depends on crafting time and the working cycles:
| 10 Cotton Yarns
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|-
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  Required Energy = round( min(50, 1.325 * Crafting Hour (Not applying bonuses)) * working_cycles, 0)
| Hood
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  Required Glut = round( min(50, 1.325 * Crafting Hour (Not applying bonuses)) * working_cycles, 0)
| 10 Wool Yarns
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|-
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Example:
| Leather Trousers
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| 6 Leather Pieces
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Crafting meat soup takes (not applying bonuses) 108 minutes (1,48 hours). To craft meat soup x1 the required energy is 1,48*1,324 = 2,385 (4,77%).
|-
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| Linen Shirt
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To craft x3, energy required will be 2,385* 3 = 7,155 (14,31%). The final result is rounded so the energy required will be 14%.
| 10 Linen Yarns
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|-
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=Upgrading your shop=
| Linen Trousers
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| 10 Linen Yarns
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You can upgrade your shop by:
|-
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| Mitra
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* Increase shop level
| 3 Cotton Yarns, 2 Sylk Yarns
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* Increase storage space
|-
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| Female Shoes
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| 3 Leather Pieces
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==Increasing storage space==
|-
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| Male Shoes
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You can increase your shop storage by working on it or (if the shop is level 2) ask someone to do it for you by posting a [[jobs|Job]]. Having more storage will allow you to store more material and craft items that are very heavy, like the [[Tar Jar]] and the [[Medium Cart]]. (Note: depending on the weight of the required materials, more than one enlargement may be necessary)
| 3 Leather Pieces
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|-
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* Conditions:
| Silk Robe
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** Required items are in the shop storage
| 6 Cotton Yarns, 10 Silk Yarns
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** Character has enough glut and energy
|-
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* Expected lasting time: 12 hours.
| Silk Shirt
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* Time modifiers:
| 10 Silk Yarns
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** Character strength
|-
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** Bought bonuses: [[Worker Package Bonus]]
| Priest Tunic
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* Queue applies? No.
| 8 Wool Yarns, 10 Cotton Yarns, 3 Sylk Yarns
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* Required resources:
|-
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** 32% [[Glut]], 36% [[Energy]]
| Bishop Tunic
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** 15 [[Wood Piece]]s
| 9 Wool Yarns, 12 Cotton Yarns, 4 Sylk Yarns
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** 70 [[Brick]]s
|-
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** a [[Work Hammer]]
| Cardinal Tunic
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| 9 Wool Yarns, 12 Cotton Yarns, 4 Sylk Yarns
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After you complete, Shop storage is increased (+250 Kg)
|-
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| Pope Tunic
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| 10 Wool Yarns, 15 Cotton Yarns, 8 Sylk Yarns
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==Increasing shop level==
|-
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| Veil
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You can work at your shop to increase its level to the next.
| 4 Silk Yarns, 6 Linen yarns
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|-
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* Conditions:
| Wool Robe
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** Required items are in the shop storage
| 10 Wool Yarns, 6 Cotton Yarns
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** Character has enough glut and energy
|}
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* Expected lasting time: 40 hours.
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* Time modifiers:
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** Character strength
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** Bought bonuses: [[Worker Package Bonus]]
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* Queue applies? No.
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* Required resources:
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** 6% [[Glut]], 6% [[Energy]] per working hour
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** 15 [[Iron Piece]]s
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** 45 [[Wood Piece]]s
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** a [[Work Hammer]]
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After you complete, the Shop level is increased to the next level.
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=Level 2 Shop=
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A level 2 Shop enables the ''Grant'' functionality. The owner will then be able to assign the following profiles:
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* [[Worker Profile]]
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You may hire other players to work in your upgraded '''[[Workshops|Shop]]''' by writing a [[Work contract]]. Both characters will be able to craft but not at the same time and only the owner has to access the shop's inventory. If an hourly wage is set in the contract, the contractor will be paid after every crafting action as long as there are enough silver coins in the shop's inventory.
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=Selling your shop=
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You can sell your shop back to the Government or to another player by ''Selling your Certificate of Ownership'' on the [[Market]]. In case you sell your shop back to the Government you will receive the following Silver Coins
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 +
  Silver Coins = 80% of Base_price
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 +
where Base_Price is the structure price before Kingdom applied taxes.
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 +
==Sell your shop on the market==
 +
 
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Every shop owner owns a [[Scroll|document]] (Certificate of Ownership) for each shop they bought. A shop owner will be able to sell this certificate on the market. This type of sale will not be taxed.
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 +
For selling successfully a property:
 +
 
 +
* Shop inventory must be empty
 +
* Buyer must not already own a shop
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* No pending jobs in the shop should exist at buy time
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 +
These checks will be done when a buyer tries to buy the Certificate of Ownership. If the sale is succesfull the Shop will be transferred to the new owner and the buyer, the seller and the [[Vassal]] will be informed about the ownership Transfer.
 +
 
 +
{{navBuildings}}
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[[Category:General Information]]

Latest revision as of 18:14, 19 October 2019

[edit] Introduction

You can buy a shop license from the Castle or Village for about 400—500 silver coins (the price depends on your Charisma and local tax rate). A player can own only one shop unless they are a follower of a Church that has the Dogma Bonus Blessings of the Artisans, in which case it's two shops maximum.

There are eight different types of shops:

[edit] Shop Functions

A shop includes the following functions:

Functions VS Levels Level 1 Level 2
Public functions - -
Informations Yes Yes
Private functions - -
Manage (configure shop) Yes Yes
Storage and events Yes Yes
Construct objects Yes Yes
Increase shop level Yes Yes
Increase storage space Yes Yes
Manage grants No Yes
Sell your shop Yes Yes

[edit] Buying your Shop

You can buy a shop c/o Castle or Village. The price of a shop depends on the Goods and Services Tax that the Vassal set.

[edit] Informations

On this page you can see an overview of the shop.

[edit] Manage (Configure shop)

In this page you can configure the following shop attributes:

  • Your shop description
  • An informative message (open/closing hours, prices etc)
  • Your shop image, that will be seen in the informational page

[edit] Storage and events

You can see what's stored in the structure inventory and take/deposit items and see some events related to activities related to the structure.

[edit] Construct/Create objects

On this page you can see a list of the items you can create in your shop.

  Important: You will need to have torso/body, legs, and feet covered in order to work in your shop.

Time to craft depends on:

  • The value of your intelligence Attribute;
  • If you own the Worker Package Bonus (Crafting Time decreased by 50%);
  • If you are a Follower of a Church that owns the Blessings of the Artisans Dogma Bonus (Crafting Time decreased by 30%)

The Energy and Glut required depends on crafting time and the working cycles:

  Required Energy = round( min(50, 1.325 * Crafting Hour (Not applying bonuses)) * working_cycles, 0)
  Required Glut = round( min(50, 1.325 * Crafting Hour (Not applying bonuses)) * working_cycles, 0)

Example:

Crafting meat soup takes (not applying bonuses) 108 minutes (1,48 hours). To craft meat soup x1 the required energy is 1,48*1,324 = 2,385 (4,77%).

To craft x3, energy required will be 2,385* 3 = 7,155 (14,31%). The final result is rounded so the energy required will be 14%.

[edit] Upgrading your shop

You can upgrade your shop by:

  • Increase shop level
  • Increase storage space


[edit] Increasing storage space

You can increase your shop storage by working on it or (if the shop is level 2) ask someone to do it for you by posting a Job. Having more storage will allow you to store more material and craft items that are very heavy, like the Tar Jar and the Medium Cart. (Note: depending on the weight of the required materials, more than one enlargement may be necessary)

  • Conditions:
    • Required items are in the shop storage
    • Character has enough glut and energy
  • Expected lasting time: 12 hours.
  • Time modifiers:
  • Queue applies? No.
  • Required resources:

After you complete, Shop storage is increased (+250 Kg)


[edit] Increasing shop level

You can work at your shop to increase its level to the next.

After you complete, the Shop level is increased to the next level.


[edit] Level 2 Shop

A level 2 Shop enables the Grant functionality. The owner will then be able to assign the following profiles:

You may hire other players to work in your upgraded Shop by writing a Work contract. Both characters will be able to craft but not at the same time and only the owner has to access the shop's inventory. If an hourly wage is set in the contract, the contractor will be paid after every crafting action as long as there are enough silver coins in the shop's inventory.

[edit] Selling your shop

You can sell your shop back to the Government or to another player by Selling your Certificate of Ownership on the Market. In case you sell your shop back to the Government you will receive the following Silver Coins

  Silver Coins = 80% of Base_price

where Base_Price is the structure price before Kingdom applied taxes.

[edit] Sell your shop on the market

Every shop owner owns a document (Certificate of Ownership) for each shop they bought. A shop owner will be able to sell this certificate on the market. This type of sale will not be taxed.

For selling successfully a property:

  • Shop inventory must be empty
  • Buyer must not already own a shop
  • No pending jobs in the shop should exist at buy time

These checks will be done when a buyer tries to buy the Certificate of Ownership. If the sale is succesfull the Shop will be transferred to the new owner and the buyer, the seller and the Vassal will be informed about the ownership Transfer.


List of all Buildings an locations in game
Basic Resources ForestFish ShoalGold MineStone MineCoal MineWhite Sand CaveSalternClay MineIron Mine
Farms and Fields FieldCow FarmSheep FarmPigs FarmSilkworms FarmBees Farm
Shops InnBlacksmithCarpenterTailorHerbalistGoldsmithPotterDistillery
Government Structures Royal PalaceCastleVillageCourtBarracks and Prisons (Level 2)AcademyTraining GroundsTavernMarketHarborWatch Tower
Religious Structures Level 1 (Head Quarter) Level 2 Level 3 Level 4
Other DumpBuilding SiteBattlefieldWellHouse
Related article Kingdom (Community) ProjectsStructure Control Requirements
Personal tools