| 1 Tar Jar |
Source: Herbalist | Basic time: 12 hours
Applies To: Attackers
The tar jar deals physical damage to a percentage (about 20%) of attackers if a tar jar is contained in the inventory of defending soldiers and a Castle is present in the region. Max 3 tar jars can be used by the Army. The damage that is dealt depends on each attacker's constitution.
- A castle must exists in the region;
- Soldiers (Defenders) must have tar jars in their inventories
Note: The engine scans all the defenders and checks if they have a jar tar. If a defender has a jar tar in his inventory the jar tar is used. Max 1 jar tar is used for each defender and in total max 3 jar tar can be used, so if defense faction wants to use 3 jar tars they will need to be distributed to 3 defenders (1 for each).
Dealt damage depends on Target Char Constitution: