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=The Shop=
+
{{TOCr}}
 +
=Introduction=  
  
In Medieval Europe you can buy a shop license from your City Castle. In a Shop you will find the following functionalities:
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You can buy a shop license from the [[Castle]] or [[Village]] for about 400—500 [[Silver Coins|silver coins]] (the price depends on your [[Charisma]] and local tax rate). A player can own '''only one shop''' unless they are a follower of a Church that has the Dogma Bonus [[Dogma Bonuses|Blessings of the Artisans]], in which case it's two shops maximum.
  
<ul>
+
There are eight different types of shops:
<li>Storage</li>
+
<li>Upgrade Storage</li>
+
<li>Sell (to the City Land Register)
+
<li>Work in the shop</li>
+
</ul>
+
  
==Storage==
+
* [[Inn]]
 +
* [[Blacksmith]]
 +
* [[Carpenter]]
 +
* [[Tailor]]
 +
* [[Herbalist]]
 +
* [[Goldsmith]]
 +
* [[Potter]]
 +
* [[Distillery]]
  
With this function you will be able to deposit/withdraw items to/from your shop. The shop initially has a storage capacity of 250 Kg.
+
=Shop Functions=
  
This Capacity can be upgraded by working on the shop.
+
A shop includes the following functions:
  
==Upgrade Storage==
+
{|class='hor-minimalist-a'
 +
|-
 +
!Functions VS Levels
 +
!Level 1
 +
!Level 2
 +
|-
 +
|'''Public functions'''
 +
|align="center"| -
 +
|align="center"| -
 +
|-
 +
|Informations
 +
|align="center"|Yes
 +
|align="center"|Yes
 +
|-
 +
|'''Private functions'''
 +
|align="center"| -
 +
|align="center"| -
 +
|-
 +
|Manage (configure shop)
 +
|align="center"|Yes
 +
|align="center"|Yes
 +
|-
 +
|Storage and events
 +
|align="center"|Yes
 +
|align="center"|Yes
 +
|-
 +
|Construct objects
 +
|align="center"|Yes
 +
|align="center"|Yes
 +
|-
 +
|Increase shop level
 +
|align="center"|Yes
 +
|align="center"|Yes
 +
|-
 +
|Increase storage space
 +
|align="center"|Yes
 +
|align="center"|Yes
 +
|-
 +
|Manage grants
 +
|align="center"|No
 +
|align="center"|Yes
 +
|-
 +
|Sell your shop
 +
|align="center"|Yes
 +
|align="center"|Yes
 +
|-
 +
|}
  
The player will be able to upgrade the storage by working on the shop. At the end, the shop storage capacity will be increased for 125 Kg.
+
=Buying your Shop=
  
Needed wood: 40<br/>
+
You can buy a shop c/o [[Castle]] or [[Village]]. The price of a shop depends on the [[Castle#Taxes|Goods and Services Tax]] that the [[Vassal]] set.
Needed stone: 10<br/>
+
Action Duration: 12 hours<br/>
+
Glut required: 48%<br/>
+
Energy Required: 72%<br/>
+
  
    It is possible to cancel the action, but the material will be lost.
+
=Informations=
+
==Sell (to the City Land Register)==
+
  
By clicking ''Sell'' on the Structure menu, you can sell your shop to the Land Register. The sale amount depends on your Charisma attribute, but generally will be much less
+
On this page you can see an overview of the shop.
than the price you paid. There is another way to sell it by ''Selling your Certifiicate of Ownership'' on the Market (see below for details).
+
  
==Work in the shop==
+
=Manage (Configure shop)=
  
You will see a list of items you can produce in your shop.
+
In this page you can configure the following shop attributes:
  
==Selling Property License==
+
* Your shop description
 +
* An informative message (open/closing hours, prices etc)
 +
* Your shop image, that will be seen in the informational page
  
Every shop owner owns a document (Certificate of Ownership) for each shops he bought. A shop owner will be
+
=Storage and events=
able to sell this certificate on the market. This type of sale will not be taxed.
+
  
For selling successfully a property:
+
You can see what's stored in the structure inventory and take/deposit items and see some events related to activities related to the structure.
  
<ul>
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=Construct/Create objects=
<li>Shop inventory must be empty</li>
+
<li>Buyer must not own already a shop in the same city of the sold shop</li>
+
<li>No pending jobs in the shop should exists at buy time.</li>
+
</ul>
+
  
This checks will be done when a buyer tries to buy the Certificate of Ownership. If the sale is succesfull the Shop will be transfered to the new owner and the
+
On this page you can see a list of the items you can create in your shop.  
buyer, the seller and the Vassal will be informed about the Ownership Transfer.
+
  
=Shop Types=
+
  Important: You will need to have torso/body, legs, and feet covered in order to work in your shop.
  
==Forge==
+
Time to craft depends on:
At the forge you can use metals to create objects that will be used to produce tools such as weapons and armours. The following objects can be produced:
+
  
{| border=1 cellspaces=0 cellpadding=2
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* The value of your intelligence Attribute;
|-
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* If you own the [[Worker Package Bonus]] (Crafting Time decreased by 50%);
! Quantity
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* If you are a Follower of a Church that owns the [[Dogma Bonuses|Blessings of the Artisans]] Dogma Bonus (Crafting Time decreased by 30%)
! Object
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! Needed objects
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! Requirements
+
|-
+
| 1
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| Hatchet blade
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| 2 iron pieces
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| None
+
|-
+
| 1
+
| Hoe blade
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| 2 iron pieces
+
| None
+
|-
+
| 1
+
| Knife blade
+
| 4 iron pieces
+
| None
+
|-
+
| 1
+
| Pickaxe hardhead
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| 8 iron pieces
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| None
+
|-
+
| 1
+
| Iron bucket
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| 7 iron pieces
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| None
+
|-
+
| 1
+
| Iron helmet
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| 12 iron pieces
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| None
+
|-
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| 1
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| Iron shield
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| 20 iron pieces
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| None
+
|-
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| 1
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| Leather armor
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| 8 leather pieces
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| None
+
|-
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| 1
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| Chainmail
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| 20 iron pieces
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| None
+
|-
+
| 1
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| Small sword
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| 2 wood pieces, 10 iron pieces
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| None
+
|-
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| 1
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| Longsword
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| 2 wood pieces, 15 iron pieces
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| Strength: 12
+
|-
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| 1
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| War axe
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| 3 wood pieces, 10 iron pieces
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| Strength: 12
+
|}
+
  
==Carpentry==
+
The Energy and Glut required depends on crafting time and the working cycles:
At the capentry you can assemble furniture, tools and weapons. The following objects can be produced:
+
  
{| border=1 cellspaces=0 cellpadding=2
+
  Required Energy = round( min(50, 1.325 * Crafting Hour (Not applying bonuses)) * working_cycles, 0)
|-
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  Required Glut = round( min(50, 1.325 * Crafting Hour (Not applying bonuses)) * working_cycles, 0)
! Quantity
+
! Object
+
! Requirements
+
|-
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| 1
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| Hatchet
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| 1 wood piece, 1 hatchet blade
+
|-
+
| 1
+
| Hoe
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| 3 wood pieces, 1 hoe blade
+
|-
+
| 1
+
| Knife
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| 1 wood piece, 1 knife blade
+
|-
+
| 1
+
| Pickaxe
+
| 2 wood pieces, 1 pickaxe hardhead
+
|-
+
| 1
+
| Wooden shield
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| 8 wood pieces
+
|-
+
| 1
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| Wooden dummy
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| 5 wood pieces
+
|}
+
  
==Inn==
+
Example:
  
At the Baker's oven you can cook and prepare food, required to survive. You can bake the following foods:
+
Crafting meat soup takes (not applying bonuses) 108 minutes (1,48 hours). To craft meat soup x1 the required energy is 1,48*1,324 = 2,385 (4,77%).
  
{| border=1 cellspaces=0 cellpadding=2
+
To craft x3, energy required will be 2,385* 3 = 7,155 (14,31%). The final result is rounded so the energy required will be 14%.
|-
+
! Quantity
+
! Object
+
! Requirements
+
|-
+
| 8
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| Loaf of Bread
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| 1 wood piece, 1 wheat
+
|-
+
| 1
+
| Fish soup
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| 1 bread loaf, 1 salt, 1 fish, 1 pottery
+
|}
+
  
==The Herbalist==
+
=Upgrading your shop=
  
At the herbalist you can prepare ointments and potions to help heal wounds and to enhance attributes. You can produce the following potions and ointments:  
+
You can upgrade your shop by:
  
{|class="wikitable" border="1"
+
* Increase shop level
|-
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* Increase storage space
| Quantity
+
! Object
+
! Requirements
+
! Description
+
|-
+
| 1
+
| Wound ointment
+
| 3 Medicinal herbs, 1 Medicinal mushroom
+
| Restores Health
+
|-
+
| 1
+
| Widow's Brew
+
| 2 Jar of Milk, 3 Medicinal herbs, 1 Medicinal mushroom
+
| Restores Glut and Health
+
|-
+
| 1
+
| [[en_US_StinkingPoison|Stinking Poison]]
+
| [[en_US_Manure|Manure]] (500kg), 1 [[en_US_Mandragora|Mandragora Officinarum]]
+
| Cause hallucinations and sickness if used in a [[en_US_Revolt|Revolt]]
+
|-
+
| 1
+
| [[en_US_MeatBrew|Meat Brew]]
+
| 3 Piece of Meat, 3 Medicinal Mushroom, 2 Milk Jar
+
| Boost Strength by 30% for an hour
+
|-
+
| 27
+
| Paper pieces
+
| 1 leather piece, 1 linen yarn
+
|
+
|}
+
  
== Goldsmith ==
 
A Goldsmith can use gold to craft some jewels for Kings, Nobles or normal people:
 
  
{| border=1 cellspaces=0 cellpadding=2
+
==Increasing storage space==
|-
+
! Quantity
+
! Object
+
! Requirements
+
|-
+
| 1
+
| King crown
+
| 3 wood pieces, 10 gold pieces
+
|-
+
| 1
+
| Gold bracelet
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| 1 wood piece, 2 gold pieces
+
|-
+
| 1
+
| Ruby ring
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| 1 wood piece, 1 gold piece
+
|-
+
| 1
+
| Emerald ring
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| 1 wood piece, 1 gold piece
+
|-
+
| 1
+
| Sapphire ring
+
| 1 wood piece, 1 gold piece
+
|}
+
  
==Tailor==
+
You can increase your shop storage by working on it or (if the shop is level 2) ask someone to do it for you by posting a [[jobs|Job]]. Having more storage will allow you to store more material and craft items that are very heavy, like the [[Tar Jar]] and the [[Medium Cart]]. (Note: depending on the weight of the required materials, more than one enlargement may be necessary)
  
The Tailor can craft basic or precious clothes from various materials.
+
* Conditions:
 +
** Required items are in the shop storage
 +
** Character has enough glut and energy
 +
* Expected lasting time: 12 hours.
 +
* Time modifiers:
 +
** Character strength
 +
** Bought bonuses: [[Worker Package Bonus]]
 +
* Queue applies? No.
 +
* Required resources:
 +
** 32% [[Glut]], 36% [[Energy]]
 +
** 15 [[Wood Piece]]s
 +
** 70 [[Brick]]s
 +
** a [[Work Hammer]]
  
{| border=1 cellspaces=0 cellpadding=2
+
After you complete, Shop storage is increased (+250 Kg)
|-
+
 
! Quantity
+
 
! Object
+
==Increasing shop level==
! Required item
+
 
! Required sex
+
You can work at your shop to increase its level to the next.
|-
+
 
| 1
+
* Conditions:
|Boots
+
** Required items are in the shop storage
|4 leather pieces
+
** Character has enough glut and energy
|Male
+
* Expected lasting time: 40 hours.
|-
+
* Time modifiers:
| 1
+
** Character strength
|Male hat
+
** Bought bonuses: [[Worker Package Bonus]]
|10 cotton yarns
+
* Queue applies? No.
|Male
+
* Required resources:
|-
+
** 6% [[Glut]], 6% [[Energy]] per working hour
| 1
+
** 15 [[Iron Piece]]s
|Hood
+
** 45 [[Wood Piece]]s
|10 wool yarns
+
** a [[Work Hammer]]
|Male, Female
+
 
|-
+
After you complete, the Shop level is increased to the next level.
| 1
+
 
|Leather trousers
+
 
|6 leather pieces
+
=Level 2 Shop=
|Male
+
 
|-
+
A level 2 Shop enables the ''Grant'' functionality. The owner will then be able to assign the following profiles:
| 1
+
 
|Linen short sleeves shirt
+
* [[Worker Profile]]
|10 linen yarns
+
 
|Male
+
You may hire other players to work in your upgraded '''[[Workshops|Shop]]''' by writing a [[Work contract]]. Both characters will be able to craft but not at the same time and only the owner has to access the shop's inventory. If an hourly wage is set in the contract, the contractor will be paid after every crafting action as long as there are enough silver coins in the shop's inventory.
|-
+
 
| 1
+
=Selling your shop=
|Linen hosen
+
 
|10 linen yarns
+
You can sell your shop back to the Government or to another player by ''Selling your Certificate of Ownership'' on the [[Market]]. In case you sell your shop back to the Government you will receive the following Silver Coins
|Male
+
 
|-
+
  Silver Coins = 80% of Base_price
| 1
+
 
|Mitre
+
where Base_Price is the structure price before Kingdom applied taxes.
|3 cotton yarns, 2 silk yarns
+
 
|Male
+
==Sell your shop on the market==
|-
+
 
| 1
+
Every shop owner owns a [[Scroll|document]] (Certificate of Ownership) for each shop they bought. A shop owner will be able to sell this certificate on the market. This type of sale will not be taxed.
|Female shoes
+
 
|3 leather pieces
+
For selling successfully a property:
|Female
+
 
|-
+
* Shop inventory must be empty
| 1
+
* Buyer must not already own a shop
|Male Shoes
+
* No pending jobs in the shop should exist at buy time
|3 leather pieces
+
 
|Male
+
These checks will be done when a buyer tries to buy the Certificate of Ownership. If the sale is succesfull the Shop will be transferred to the new owner and the buyer, the seller and the [[Vassal]] will be informed about the ownership Transfer.
|-
+
 
| 1
+
{{navBuildings}}
|Noblewoman gown
+
[[Category:General Information]]
|6 cotton yarns, 10 silk yarns
+
|Female
+
|-
+
| 1
+
|Silk long sleeves shirt
+
|10 silk yarns
+
|Female
+
|-
+
| 1
+
|Priest tunic
+
|8 wool yarns, 10 cotton yarns, 3 silk yarns
+
|Male
+
|-
+
| 1
+
|Bishop tunic
+
|9 wool yarns, 12 cotton yarns, 4 silk yarns
+
|Male
+
|-
+
| 1
+
|Cardinal Tunic
+
|9 wool yarns, 12 cotton yarns, 4 silk yarns
+
|Male
+
|-
+
| 1
+
|Pope Tunic
+
|10 wool yarns, 15 cotton yarns, 8 silk yarns
+
|Male
+
|-
+
| 1
+
|Veil
+
|4 silk yarns, 6 linen yarns
+
|Female
+
|-
+
| 1
+
|Commoner robe
+
|10 wool yarns, 6 cotton yarns
+
|Female
+
|-
+
| 1
+
|Lady cap
+
|10 cotton yarns
+
|Female
+
|-
+
| 1
+
|Striped hose
+
|12 cotton yarns
+
|Male
+
|-
+
| 1
+
|Strong leather trousers
+
|3 iron pieces, 6 leather pieces
+
|Male, Female
+
|}
+

Latest revision as of 18:14, 19 October 2019

[edit] Introduction

You can buy a shop license from the Castle or Village for about 400—500 silver coins (the price depends on your Charisma and local tax rate). A player can own only one shop unless they are a follower of a Church that has the Dogma Bonus Blessings of the Artisans, in which case it's two shops maximum.

There are eight different types of shops:

[edit] Shop Functions

A shop includes the following functions:

Functions VS Levels Level 1 Level 2
Public functions - -
Informations Yes Yes
Private functions - -
Manage (configure shop) Yes Yes
Storage and events Yes Yes
Construct objects Yes Yes
Increase shop level Yes Yes
Increase storage space Yes Yes
Manage grants No Yes
Sell your shop Yes Yes

[edit] Buying your Shop

You can buy a shop c/o Castle or Village. The price of a shop depends on the Goods and Services Tax that the Vassal set.

[edit] Informations

On this page you can see an overview of the shop.

[edit] Manage (Configure shop)

In this page you can configure the following shop attributes:

  • Your shop description
  • An informative message (open/closing hours, prices etc)
  • Your shop image, that will be seen in the informational page

[edit] Storage and events

You can see what's stored in the structure inventory and take/deposit items and see some events related to activities related to the structure.

[edit] Construct/Create objects

On this page you can see a list of the items you can create in your shop.

  Important: You will need to have torso/body, legs, and feet covered in order to work in your shop.

Time to craft depends on:

  • The value of your intelligence Attribute;
  • If you own the Worker Package Bonus (Crafting Time decreased by 50%);
  • If you are a Follower of a Church that owns the Blessings of the Artisans Dogma Bonus (Crafting Time decreased by 30%)

The Energy and Glut required depends on crafting time and the working cycles:

  Required Energy = round( min(50, 1.325 * Crafting Hour (Not applying bonuses)) * working_cycles, 0)
  Required Glut = round( min(50, 1.325 * Crafting Hour (Not applying bonuses)) * working_cycles, 0)

Example:

Crafting meat soup takes (not applying bonuses) 108 minutes (1,48 hours). To craft meat soup x1 the required energy is 1,48*1,324 = 2,385 (4,77%).

To craft x3, energy required will be 2,385* 3 = 7,155 (14,31%). The final result is rounded so the energy required will be 14%.

[edit] Upgrading your shop

You can upgrade your shop by:

  • Increase shop level
  • Increase storage space


[edit] Increasing storage space

You can increase your shop storage by working on it or (if the shop is level 2) ask someone to do it for you by posting a Job. Having more storage will allow you to store more material and craft items that are very heavy, like the Tar Jar and the Medium Cart. (Note: depending on the weight of the required materials, more than one enlargement may be necessary)

  • Conditions:
    • Required items are in the shop storage
    • Character has enough glut and energy
  • Expected lasting time: 12 hours.
  • Time modifiers:
  • Queue applies? No.
  • Required resources:

After you complete, Shop storage is increased (+250 Kg)


[edit] Increasing shop level

You can work at your shop to increase its level to the next.

After you complete, the Shop level is increased to the next level.


[edit] Level 2 Shop

A level 2 Shop enables the Grant functionality. The owner will then be able to assign the following profiles:

You may hire other players to work in your upgraded Shop by writing a Work contract. Both characters will be able to craft but not at the same time and only the owner has to access the shop's inventory. If an hourly wage is set in the contract, the contractor will be paid after every crafting action as long as there are enough silver coins in the shop's inventory.

[edit] Selling your shop

You can sell your shop back to the Government or to another player by Selling your Certificate of Ownership on the Market. In case you sell your shop back to the Government you will receive the following Silver Coins

  Silver Coins = 80% of Base_price

where Base_Price is the structure price before Kingdom applied taxes.

[edit] Sell your shop on the market

Every shop owner owns a document (Certificate of Ownership) for each shop they bought. A shop owner will be able to sell this certificate on the market. This type of sale will not be taxed.

For selling successfully a property:

  • Shop inventory must be empty
  • Buyer must not already own a shop
  • No pending jobs in the shop should exist at buy time

These checks will be done when a buyer tries to buy the Certificate of Ownership. If the sale is succesfull the Shop will be transferred to the new owner and the buyer, the seller and the Vassal will be informed about the ownership Transfer.


List of all Buildings an locations in game
Basic Resources ForestFish ShoalGold MineStone MineCoal MineWhite Sand CaveSalternClay MineIron Mine
Farms and Fields FieldCow FarmSheep FarmPigs FarmSilkworms FarmBees Farm
Shops InnBlacksmithCarpenterTailorHerbalistGoldsmithPotterDistillery
Government Structures Royal PalaceCastleVillageCourtBarracks and Prisons (Level 2)AcademyTraining GroundsTavernMarketHarborWatch Tower
Religious Structures Level 1 (Head Quarter) Level 2 Level 3 Level 4
Other DumpBuilding SiteBattlefieldWellHouse
Related article Kingdom (Community) ProjectsStructure Control Requirements
Personal tools