Shop
Contents |
Introduction
You can buy a shop license from the Castle or Village for about 400—500 silver coins (the price depends on your Charisma and local tax rate). A player can own only one shop, unless is a Follower of a Church that owns the Dogma Bonus Craft Blessing, in which case it's two shops maximum.
There are seven different type of shops:
Shop Functions
A shop includes the following functions:
Functions VS Levels | Level 1 | Level 2 |
---|---|---|
Public functions | - | - |
Informations | Yes | Yes |
Private functions | - | - |
Manage (configure shop) | Yes | Yes |
Storage and events | Yes | Yes |
Construct objects | Yes | Yes |
Increase shop level | Yes | Yes |
Increase storage space | Yes | Yes |
Manage grants | No | Yes |
Sell your shop | Yes | Yes |
Buying your Shop
You can buy a shop c/o Castle or Village. The price of a shop depends on the Goods and Services Tax that the Vassal set.
Informations
In this page you can see an overview of the shop.
Manage (Configure shop)
In this page you can configure the following shop attributes:
- Your shop description
- A informative message (open/closing hours, prices etc)
- Your shop image, that will be seen in the informational page
Storage and events
You can see what's stored in the structure inventory and take/deposit items and see some events related to activities related to the structure.
Construct/Create objects
In this page you can see a list of the items you can create in your shop.
Time to craft depends on:
- The value of your intelligence Attribute;
- If you own the Worker Bonus (Crafting Time decreased by 50%);
- If you are a Follower of a Church that owns the Craft Blessing Dogma Bonus (Crafting Time decreased by 30%)
The Energy and Glut required depends on crafting time:
Required Energy = min(50, round(1.325 * Crafting Hour (Not applying bonuses))) Required Glut = min(50, round(1.325 * Crafting Hour (Not applying bonuses)))
Example:
Crafting bread (not applying bonuses) takes 216 minutes (3.6h). To Craft bread the required energy will be: 5 (10%) and the required glut will be: 5 (10%).
Upgrading your shop
You can upgrade your shop by:
- Increase shop level
- Increase storage space
Increasing shop level
You can work on your shop to increase its level to the next.
- Conditions:
- Required items are in the shop storage
- Character has enough glut and energy
- Expected lasting time: 40 hours.
- Time modifiers:
- Character strength
- Bought bonuses: Worker Bonus
- Queue applies? No.
- Required resources:
- 6% Glut, 6% Energy per working hour
- 15 Iron Pieces
- 45 Wood Pieces
- a Work Hammer
After you complete, Shop level is increased to the next level.
Increasing storage space
You can increase your shop storage by working on it or (if the shop is level 2) ask someone to do it for you by posting a Job. Having more storage will allow you to store more material and craft items that are very heavy, like the Sturdy Table, Tar Jar and the Medium Cart. (Note: depending on the weight of the required materials, more than one enlargement may be necessary)
- Conditions:
- Required items are in the shop storage
- Character has enough glut and energy
- Expected lasting time: 12 hours.
- Time modifiers:
- Character strength
- Bought bonuses: Worker Bonus
- Queue applies? No.
- Required resources:
- 32% Glut, 36% Energy
- 15 Wood Pieces
- 70 Bricks
- a Work Hammer
After you complete, Shop storage is increased (+250 Kg)
Level 2 Shop
A level 2 Shop enables the Grant functionality. The owner will then be able to assign the following profiles:
Selling your shop
You can sell your shop back to the Government or to other player by Selling your Certificate of Ownership on the Market. In case you sell your shop back to the Government you will receive the following Silver Coins
Silver Coins = max( 60%, (80 - 1 * days of ownership )% )
Sell your shop on the market
Every shop owner owns a document (Certificate of Ownership) for each shops he bought. A shop owner will be able to sell this certificate on the market. This type of sale will not be taxed.
For selling successfully a property:
- Shop inventory must be empty
- Buyer must not already own a shop
- No pending jobs in the shop should exists at buy time
This checks will be done when a buyer tries to buy the Certificate of Ownership. If the sale is succesfull the Shop will be transfered to the new owner and the buyer, the seller and the Vassal will be informed about the ownership Transfer.
List of all Buildings an locations in game | |
---|---|
Basic Resources | Forest • Fish Shoal • Gold Mine • Stone Mine • Coal Mine • White Sand Cave • Saltern • Clay Mine • Iron Mine |
Farms and Fields | Field • Cow Farm • Sheep Farm • Pigs Farm • Silkworms Farm • Bees Farm |
Shops | Inn • Blacksmith • Carpenter • Tailor • Herbalist • Goldsmith • Potter • Distillery |
Government Structures | Royal Palace • Castle • Village • Court • Barracks and Prisons (Level 2) • Academy • Training Grounds • Tavern • Market • Harbor • Watch Tower |
Religious Structures | Level 1 (Head Quarter) • Level 2 • Level 3 • Level 4 |
Other | Dump • Building Site • Battlefield • Well • House |
Related article | Kingdom (Community) Projects • Structure Control Requirements |