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Shop

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Introduction

You can buy a shop license from the Castle or Village for about 400—500 silver coins (the price depends on your Charisma and local tax rate). A player can own only one shop, unless is a Follower of a Church that owns the Dogma Bonus Craft Blessing, in which case it's two shops maximum.

There are eight different types of shops:

Shop Functions

A shop includes the following functions:

Functions VS Levels Level 1 Level 2
Public functions - -
Informations Yes Yes
Private functions - -
Manage (configure shop) Yes Yes
Storage and events Yes Yes
Construct objects Yes Yes
Increase shop level Yes Yes
Increase storage space Yes Yes
Manage grants No Yes
Sell your shop Yes Yes

Buying your Shop

You can buy a shop c/o Castle or Village. The price of a shop depends on the Goods and Services Tax that the Vassal set.

Informations

In this page you can see an overview of the shop.

The shop informational page

Manage (Configure shop)

In this page you can configure the following shop attributes:

  • Your shop description
  • A informative message (open/closing hours, prices etc)
  • Your shop image, that will be seen in the informational page
The shop configuration page

Storage and events

You can see what's stored in the structure inventory and take/deposit items and see some events related to activities related to the structure.

Construct/Create objects

In this page you can see a list of the items you can create in your shop.

The crafting page

Time to craft depends on:

  • The value of your intelligence Attribute;
  • If you own the Worker Bonus (Crafting Time decreased by 50%);
  • If you are a Follower of a Church that owns the Craft Blessing Dogma Bonus (Crafting Time decreased by 30%)

The Energy and Glut required depends on crafting time:

  Required Energy = min(50, round(1.325 * Crafting Hour (Not applying bonuses)))
  Required Glut = min(50, round(1.325 * Crafting Hour (Not applying bonuses)))

Example:

Crafting bread (not applying bonuses) takes 216 minutes (3.6h). To Craft bread the required energy will be: 5 (10%) and the required glut will be: 5 (10%).

Upgrading your shop

You can upgrade your shop by:

  • Increase shop level
  • Increase storage space

Increasing shop level

You can work on your shop to increase its level to the next.

Increasing level
  • Conditions:
    • Required items are in the shop storage
    • Character has enough glut and energy
  • Expected lasting time: 40 hours.
  • Time modifiers:
  • Queue applies? No.
  • Required resources:

After you complete, Shop level is increased to the next level.

Increasing storage space

You can increase your shop storage by working on it or (if the shop is level 2) ask someone to do it for you by posting a Job. Having more storage will allow you to store more material and craft items that are very heavy, like the Sturdy Table, Tar Jar and the Medium Cart. (Note: depending on the weight of the required materials, more than one enlargement may be necessary)

Increasing shop storage
  • Conditions:
    • Required items are in the shop storage
    • Character has enough glut and energy
  • Expected lasting time: 12 hours.
  • Time modifiers:
  • Queue applies? No.
  • Required resources:

After you complete, Shop storage is increased (+250 Kg)

Level 2 Shop

A level 2 Shop enables the Grant functionality. The owner will then be able to assign the following profiles:

The Manage grants page

Selling your shop

You can sell your shop back to the Government or to other player by Selling your Certificate of Ownership on the Market. In case you sell your shop back to the Government you will receive the following Silver Coins

  Silver Coins = max( 60%, (80 - 1 * days of ownership )% )

Sell your shop on the market

Every shop owner owns a document (Certificate of Ownership) for each shops he bought. A shop owner will be able to sell this certificate on the market. This type of sale will not be taxed.

For selling successfully a property:

  • Shop inventory must be empty
  • Buyer must not already own a shop
  • No pending jobs in the shop should exists at buy time

This checks will be done when a buyer tries to buy the Certificate of Ownership. If the sale is succesfull the Shop will be transfered to the new owner and the buyer, the seller and the Vassal will be informed about the ownership Transfer.


List of all Buildings an locations in game
Basic Resources ForestFish ShoalGold MineStone MineCoal MineWhite Sand CaveSalternClay MineIron Mine
Farms and Fields FieldCow FarmSheep FarmPigs FarmSilkworms FarmBees Farm
Shops InnBlacksmithCarpenterTailorHerbalistGoldsmithPotterDistillery
Government Structures Royal PalaceCastleVillageCourtBarracks and Prisons (Level 2)AcademyTraining GroundsTavernMarketHarborWatch Tower
Religious Structures Level 1 (Head Quarter) Level 2 Level 3 Level 4
Other DumpBuilding SiteBattlefieldWellHouse
Related article Kingdom (Community) ProjectsStructure Control Requirements
Personal tools