Religious Structure level 1
Contents
|
[edit] The Religious Level 1 Structure (Head Quarter)
The Religious Head Quarter depends on the Religion and is controlled by the Religious Leader.
Religion | Edifice | Ordination |
---|---|---|
Teological Church | Holy See | Summus Pontifex |
Patriarchal Church | Patriarchal Basilica | Grand Prophet |
Universal Pagan Community | Pantheon | Primicerius |
Norse Church | Godord | Thul |
Eastern Mystical Church | Mystic Sacred Temple of the Four Pillars | Primodor |
[edit] Public Functions
[edit] Info
This functions shows some information on the structure.
- Description:If it has been provided, a brief description of the structure.
- Owner: The Controller of the structure is shown.
- Instructive message:A message that can be configured by the owner is shown.
[edit] Donate
By using this function you can make offers to the structure by depositing some items.
[edit] Pray
By praying you can raise your Faith Level, Accumulated Faith Points , Church Faith Points and fund the Church. For further details see Praying.
If the character has a Religious Role, he will need to wear and equip some specific items, (see below).
[edit] Private Functions
To be able to use private functions, the Structure owner will need to be properly dressed and hold specific tools in order to access the Religious Structure and perform duties. The equipment will be consumed every time a function is executed. For more details check here.
Body Part | Level 1 (ex: Summus Pontifex) | Level 2 (ex: Cardinal) | Level 3 (ex: Bishop) | Level 4 (ex: Priest) |
---|---|---|---|---|
Head | Mitre or Pan Zva or Religious_Headpiece_(Patriarchal) or Religious_Headpiece_(Mystic) or Vendelhelm) | Mitre or Pan Zva or Religious_Headpiece_(Patriarchal) or Religious_Headpiece_(Mystic) or Vendelhelm) | Mitre or Pan Zva or Religious_Headpiece_(Patriarchal) or Religious_Headpiece_(Mystic) or Vendelhelm) | Nothing |
Body | Summus Pontifex Tunic or |Primicerius Tunic or |Primodor Tunic or |Thul Tunic | Related Tunic Level 2 | Related Tunic Level 3 | Related Tunic Level 4 |
Right Hand | Crosier or Scepter or Mystical Axe (Patriarchal) or Mystical Axe (Mystical) or Golden Circle | Crosier or Scepter or Mystical Axe (Patriarchal) or Mystical Axe (Mystical) or Golden Circle | Crosier or Scepter or Mystical Axe (Patriarchal) or Mystical Axe (Mystical) or Golden Circle | Holy Book |
Feet | Shoes | Shoes | Shoes | Shoes |
[edit] Choose a Dogma
The Church Leader will be able to choose a Dogma Bonus for the Church. A Church may have at max 4 Dogma Bonuses and eventually the Church Leader will need to delete some bonuses in order to change them.
Costs
The Cost in Faith Points for adding a Dogma its computed with the following formula:
FP Needed = 10000 + (10000 * pow( owned_bonus ,2))
This give the following costs:
- 1st Bonus: 10.000 Faith Points
- 2nd Bonus: 20.000 Faith Points
- 3rd Bonus: 50.000 Faith Points
- 4th Bonus: 100.000 Faith Points
[edit] Resource Report
The Church Leader will be able to see the Faith Points and Silver Coins of every Church Structure.
Example
Structure Type | Place | Owner | Faith Points | Silver coins |
---|---|---|---|---|
Cardinal Palace | Kingdom of Italy, Palermo | Don Matteo | 3.500 | 34.000 |
Bishop Palace | Kingdom of Italy, Rome | Don Carlo | 4.000 | 3.000 |
[edit] Transfer Faith Points
It is possible to transfer Faith Points to every structure of the same Church.
[edit] Conditions
- Enough Faith Points in the controlled structure
[edit] Expected lasting time
Action is immediate.
[edit] Required resources
- Structure must have required FPs
[edit] Cost in Faith Points
Cost = 10% of transfered Faith Points
[edit] Action Effects
Faith Points are transfered.
[edit] Excommunicate
A Church Leader will be able to excommunicate a Church Follower:
[edit] Conditions
- Enough Faith Points in the controlled structure
- Faith Level > 85%
- Target player is a Church Follower
- Target player does not have a running admonishment
Note: Reason is mandatory and will be looked upon by administration in case of abuses.
[edit] Expected lasting time
6 hours.
[edit] Time modifiers
- Intelligence of Leader
- Bought bonuses: Worker
[edit] Queue applies?
No.
[edit] Required resources
- 72% Glut, 100% Energy
- Structure must have required FPs
- 1 Scroll
[edit] Cost in Faith Points
Faith Points = 300 * f^ 2
F= Excommunicated players AFP [[1]]
[edit] Action Effects
- Player will be excommunicated and become Atheist
- -100% to FL
- -100% to AFP and downgrade on Faith Level
- Player won’t be able to be baptised for the same religion for three months
[edit] Manage Hierarchy
With this function you can assign or revoke a Level 2 Religious Role for the Level 2 structures you built.
- Dismissing or assigning a government role will cost some Faith Points.
- It is not required that the character that will be assigned the Role gets Kingdom Citizenship.
- Resigning from role is free of charge.
For other details, see Appoint/Removal Costs
Assigning
Revoking
[edit] Assign Role Play Titles
A Church Leader can Assign the following Role Play Titles:
- 5 Primate
- 1 Vicar
- 1 Great Inquisitor
- 1 Great Almoner
- 2 Ambassador
[edit] Manage Projects
With this function you will be able to launch the construction of a Level 2 structure. The requirements to successfully launch a level 2 structure are:
- 350 bricks, 80 wood, 150 stone, 80 iron
- 1000 hours
- Required Faith Points
- The target region must not contain another religious structure except a Level 4 structure
- The target region must not contain completed structures of another Church/Religion
Needed Faith Points
Needed FPs = f( Approximate Distance from Parent Structure, church followers)
where distance is:
Distance = Minimum travel actions for reach the region where the Cardinal Palace is placed
For further details see Kingdom (Community) Projects.
[edit] Concurrent Build Sites
It's possible to start building a Religious structure in a Region if no other Religious Structures exists. If two different Churches are building a structure at the same time, the Church that will finish the construction first will occupy the region. The other(s) buildingsites will remain incompleted and it won’t be possible to work anymore on them, though inventory will be accessible. Building can be destroyed later.
[edit] Wedding Celebration
A marriage can be celebrated by any Religious Officer. Religion Leader can decide if Marrieges are allowed or not. The price of a Marriage Celebration will be established by the Church management.
[edit] Conditions
- Bride and Groom must not be married yet;
- Bride and Groom must be in the location where the ceremony is performed
- Bride must have approved the Weeding Proposal
- Bride and Groom must be of different sex
- Bride and Groom must be available for religious functions and care
- Officers, Bride and Groom must not be doing any other action
- Officer must have at least 75% Faith Level
- Officer, bride and groom must belong to the same religion.
- Officers, Bride and Groom munst have sufficient energy and glut.
- The Groom and the Bride must hold in their inventory one Ring of the same type (ruby, emerald, sapphire, or diamond)
- Structure must have the required FPs
[edit] Expected lasting time
2,5 hours.
[edit] Time modifiers
- Intelligence of Officer
- Bought bonuses: Worker
[edit] Queue applies?
No.
[edit] Required resources
- 10% Energy, 10% Glut
- The following items must be stored in the Church:
- 100 Flowers
- 20 mulberry cakes
- 20 Wine Bottles
- 10 Beer Steins
- 5 Brandy
- 5 Mead
- 1 Golden Basin (condition at least 25%)
[edit] Cost in Faith Points
Required FPs = max(1, round( 2 * Religion followers / Religious structures ));
[edit] Action Effects
- Status Change: The new status will be shown in the public profile
- Noble Titles: If one of the couple has a noble title, the wife/husband can use the correspondent title (Baron -> Baroness) etc. This is not managed by mechanics and should be role played.
- Property Share: The wife/husband will be able to access private and government buildings of his companion only for Resting
.
[edit] Wedding Annulment
A marriage can be annulled by any Religious Officer. Religion Leader can decide if annulments are allowed or not. The price of an annulment will be established by the Church management.
- Marriages annulments of common people can be done by Religion levels 4 (Priests).
- Marriages annulments of characters with a noble title must be celebrated by Religion Levels 3 (Bishops). Bride should wear the veil, Groom should wear the Long Sleeve Shirt.
- Marriages annulments of Kings must be celebrated by Religion Levels 2 (Cardinals) or the Religious Leader. Bride should wear the veil, Groom should wear the Long Sleeve Shirt.
[edit] Conditions
- Characters must be married
- The Character that requested the Annulment must be in the location where the Annulment is being run
- Character that requests the Annulment must previously advise his partner by sending an Annulment Letter
- Religious Officer and the Character that requested the Annulment must not be doing other actions
- Characters must belong to the same Religion and belong to the same Religion of the Religious Officer
- Religious Officer must have at least 75% Faith Level
[edit] Expected lasting time
2,5 hours.
[edit] Time modifiers
- Intelligence of Officer
- Bought bonuses: Worker
[edit] Queue applies?
No.
[edit] Required resources
- 10% Energy, 10% Glut
- The following items must be stored in the Church:
- 1 Golden Basin (condition at least 25%)
[edit] Cost in Faith Points
Required FPs = max(1, round( 2 * Religion followers / Religious structures ));
[edit] Action Effects
The marriage and the related effects are canceled:
- The public profile will be restored to the initial status
- The Noble Titles must be fixed by the Regents
- Structure access will be disabled
[edit] Inventory
You can see what's stored in the structure inventory and take/deposit items.
[edit] Rest
The structure owner can rest in their assigned Temple/Church. For further details, see Resting.
List of all Buildings an locations in game | |
---|---|
Basic Resources | Forest • Fish Shoal • Gold Mine • Stone Mine • Coal Mine • White Sand Cave • Saltern • Clay Mine • Iron Mine |
Farms and Fields | Field • Cow Farm • Sheep Farm • Pigs Farm • Silkworms Farm • Bees Farm |
Shops | Inn • Blacksmith • Carpenter • Tailor • Herbalist • Goldsmith • Potter • Distillery |
Government Structures | Royal Palace • Castle • Village • Court • Barracks and Prisons (Level 2) • Academy • Training Grounds • Tavern • Market • Harbor • Watch Tower |
Religious Structures | Level 1 (Head Quarter) • Level 2 • Level 3 • Level 4 |
Other | Dump • Building Site • Battlefield • Well • House |
Related article | Kingdom (Community) Projects • Structure Control Requirements |