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(Breeding Cows Sheet)
(Cows)
 
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=Farming/Breeding=
 
=Farming/Breeding=
  
You can buy a license for one or more farms from the Castle grounds or the Small Village of your city/town.  
+
You can buy a license for one or more farms from the region's [[Castle]] or [[Village]]. Farms come with a certain number of animals and will provide various materials every 3 days or at the end of the farm's life cycle, but require tools to get these:
Currently you can breed cows, pigs, sheeps, silkworms and bees.
+
  
==Feeding your animals==
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==[[Cow farm|Cows]]==
 +
'''Basic population:''' 5 head; '''Daily feed:''' 1 [[Hay]] per head; '''Tools needed:''' [[Iron Bucket]], [[Knife]]
 +
{{Columns/Start}}
 +
{{Crafting/Manure Heap|5}}
 +
{{Columns/Separator}}
 +
{{Crafting/Milk|30}}
 +
{{Columns/Separator}}
 +
{{Crafting/Leather Piece}}
 +
{{Columns/Separator}}
 +
{{Crafting/Meat}}
 +
{{Columns/End}}
 +
 
 +
==[[Pigs Farm|Pigs]]==
 +
'''Basic population:''' 9 head; '''Daily feed:''' 1 [[Wheat Bag]] per head; '''Tools needed:''' [[Iron Bucket]], [[Knife]]
 +
{{Columns/Start}}
 +
{{Crafting/Manure Heap|36}}
 +
{{Columns/Separator}}
 +
{{Crafting/Meat}}
 +
{{Columns/End}}
 +
 
 +
==[[Sheep Farm|Sheep]]==
 +
'''Basic population:''' 5 head; '''Daily feed:''' 1 [[Hay]] per head; '''Tools needed:''' [[Iron Bucket]], [[Knife]]
 +
{{Columns/Start}}
 +
{{Crafting/Manure Heap|5}}
 +
{{Columns/Separator}}
 +
{{Crafting/Milk|20}}
 +
{{Columns/Separator}}
 +
{{Crafting/Wool Yarn}}
 +
{{Columns/End}}
 +
 
 +
==[[Silkworms Farm|Silkworms]]==
 +
'''Basic population:''' 200 head; '''Daily feed:''' 0.05 [[Mulberry Leaf]] per head (10 for 200); '''Tools needed:''' [[Iron Bucket]]
 +
{{Columns/Start}}
 +
{{Crafting/Silk Yarn}}
 +
{{Columns/End}}
 +
 
 +
==[[Bees Farm|Bees]]==
 +
'''Basic population:''' 2000 head; '''Daily feed:''' 0.005 [[Flowers]] per head (10 for 2000); '''Tools needed:''' [[Bellow]]
 +
{{Columns/Start}}
 +
{{Crafting/Honey}}
 +
{{Columns/Separator}}
 +
{{Crafting/Wax}}
 +
{{Columns/End}}
 +
 
 +
=Farm life-cycle=
 +
 
 +
#When you buy animals, you get a farm with a maximum population. Animal health — "Excellent". Time of purchase the farm — the starting point for all life-cycle events
 +
#After one day, the health of animals is reduced. Now you can feed them. If you do this, the health of animals will increase by one stage. If you do not feed the animals until the end of the "day", they can die.
 +
#*Thus, you need to feed the animals once a day, but you can feed them twice during the real day. For example, the life of your farm started at 16:00. You can feed the animals at 15:00, wait for the next phase, and feed them at 16:01. In this case, the next "real" day feeding is not required.
 +
#Every three days, you can collect resources from the farm (except silkworms)
 +
#After 15 days of purchase, you can kill their animals for resources. For silkworm is the only way to get resources
 +
#After 20 days of your farm '''and all its inventory''' disappear.
 +
 
 +
=Feeding your animals=
  
 
You need to feed daily your animals to keep them in a good shape. The satiation of the animals goes down '''20''' points per cent per day. If the health level goes under '''80%''' there is a certain percentage that some of your animals will die.
 
You need to feed daily your animals to keep them in a good shape. The satiation of the animals goes down '''20''' points per cent per day. If the health level goes under '''80%''' there is a certain percentage that some of your animals will die.
 +
 +
{|class='hor-minimalist-a'
 +
|-
 +
!Status
 +
!Satiation
 +
!Death percentage (of one animal, per day)
 +
|-
 +
|Excellent
 +
|80% — 100%
 +
|0%
 +
|-
 +
|Good
 +
|60% — 80%
 +
|6%
 +
|-
 +
|Not good
 +
|40% — 60%
 +
|17%
 +
|-
 +
|Poor
 +
|20% — 40%
 +
|33%
 +
|-
 +
|Very Bad
 +
|< 20%
 +
|50%
 +
|-
 +
|}
 +
  
 
The life cycle of a farm is '''20''' days long. Every '''3''' days it is possible to gather some products, (milk, honey etc).
 
The life cycle of a farm is '''20''' days long. Every '''3''' days it is possible to gather some products, (milk, honey etc).
 
Starting from the '''15th''' day it is possible to ''slaughter'' the livestock or to salvage the bee hive, and get some other products.
 
Starting from the '''15th''' day it is possible to ''slaughter'' the livestock or to salvage the bee hive, and get some other products.
 +
  
 
<div class='evidencebox'>     
 
<div class='evidencebox'>     
Line 16: Line 98:
 
</div>
 
</div>
  
==Breeding Cows Sheet==
 
  
* Animals: 5
+
=Fact Sheet=
* Needed bales of hay per head: 1
+
* Milk produced per head (every three days): 6
+
* Manure produced per head (every three days): 1
+
* Slabs of meat produced per head (when killed): 0
+
* Scraps of leather produced per head (when killed): 10
+
  
==Breeding Sheeps Sheet==
+
{|class='hor-minimalist-a'
 +
|-
 +
!
 +
!Cows
 +
!Sheep
 +
!Pigs
 +
!Silkworms
 +
!Bees
 +
|-
 +
|Heads
 +
|5
 +
|5
 +
|9
 +
|200
 +
|2000
 +
|-
 +
|Food needed per head
 +
|1 [[Hay|hay bales]]
 +
|1 [[Hay|hay bales]]
 +
|1 [[Wheat Bag |wheat bag]]
 +
|0.05 [[Mulberry Leaf| mulberry leaf]]
 +
|0.005 [[Flowers|flowers]]
 +
|-
 +
|Time to feed per head
 +
|15 minutes
 +
|15 minutes
 +
|30 minutes
 +
|27 seconds
 +
|5 seconds
 +
|-
 +
|Time to gather animals byproducts per head
 +
|15 minutes
 +
|15 minutes
 +
|15 minutes
 +
|Not applicable
 +
|5 seconds
 +
|-
 +
|Time to kill animals per head
 +
|30 minutes
 +
|30 minutes
 +
|30 minutes
 +
|27 seconds
 +
|5 seconds
 +
|-
 +
|[[Meat]] per head
 +
|0
 +
|0
 +
|18
 +
|0
 +
|0
 +
|-
 +
|[[Manure Heap | Manure]] per head
 +
|1
 +
|1
 +
|4
 +
|0
 +
|0
 +
|-
 +
|[[Leather Piece | Leather]]  per head
 +
|10
 +
|0
 +
|0
 +
|0
 +
|0
 +
|-
 +
|[[Milk| Milk jar]] per head
 +
|6
 +
|4
 +
|0
 +
|0
 +
|0
 +
|-
 +
|[[Wool Yarn | Wool yarn]] per head
 +
|0
 +
|13
 +
|0
 +
|0
 +
|0
 +
|-
 +
|[[Silk Yarn | Silk]] per head
 +
|0
 +
|0
 +
|0
 +
|0.3
 +
|0
 +
|-
 +
|[[Honey]] jars per head
 +
|0
 +
|0
 +
|0
 +
|0
 +
|0.01
 +
|-
 +
|[[Wax]] per head
 +
|0
 +
|0
 +
|0
 +
|0
 +
|0.05
 +
|}
  
* Heads: 5
+
=The Breeding actions=
* Needed bales of hay per head: 1
+
* Milk produced per head (every three days): 2
+
* Manure produced per head (every three days): 1
+
* Slabs of meat produced per head (when killed): 4
+
* Wool yarns produced per head (when killed): 11
+
  
==Breeding Pigs Sheet==
+
==Feed==
 +
You should feed your animals every day.
  
* Heads: 9
+
* Time Required: See fact sheet.
* Needed Bales of hay per head: 1
+
* Requirement: Food
* Manure produced per head (every three days): 4
+
* Time needed modifier: [[Dexterity]]
* Slabs of meat produced per head (when killed): 12
+
  
==Breeding Silkworms Sheet==
+
==Gather==
 +
It is possible to gather some animal 'products' every three days. Products can be [[Milk|milk]], [[Manure Heap|manure]] or [[Honey|honey]].
  
* Heads: 200
+
* Time required: See fact sheet.
* Needed Blueberry leaves per head: 0.1
+
* Requirement: [[Iron Bucket]] (cows, sheep, pig), [[Bellow]] (bees)
* Silk yarns produced per head (when killed): 0.15
+
* Time needed modifier: [[Dexterity]]
  
==Breeding Bees Sheet==
+
==Slaughter/Salvage==
 
+
* Heads: 2000
+
* Needed flowers per head: 0.002
+
* Produced honey per head (every three days): 0.015
+
* Produced wax (when salvaging the bee hive): 0.05
+
 
+
 
+
==The Breeding actions==
+
 
+
===Feed===
+
You should feed your animals every day.
+
  
* Time Required: 30 minutes per head (cow, sheeps and pigs), 45 seconds per head (silkworms), 1 seconds per head (bees)
+
* Required time: See fact sheet.
* Requirement: none
+
* Requirement: [[Iron Bucket]] (Silkworms), [[Bellow]] (bees), [[Knife]] (others)
* Time needed modifier: Dexterity
+
* Time needed modifier: [[Dexterity]]
  
===Gather===
+
= Grant profiles =
It is possible to gather some animal 'products' every three days. Products can be milk, manure or honey.
+
  
* Time required: 30 minutes per head (cows, sheep, pig), 5 seconds per head (bees)
+
A level 1 Breeding enables the ''Grant'' functionality. The owner will then be able to assign the following profiles:
* Requirement: Iron bucket (cows, sheep, pig), mantis (bees)
+
* Time needed modifier: Dexterity
+
  
===Slaughter/Salvage===
+
* [[Worker Profile]]
  
* Required time: 15 minutes per head (cows), 12 minutes per head (sheeps), 7 minutes per head (pigs), 45 seconds per head (silkworm), ?? seconds per head (bee)
+
{{navBuildings}}
* Requirement: [[Iron bucket]] (Silkworms), [[Mantis]] (bees), [[Knife]] (others)
+
[[Category:General Information]]
* Time needed modifier: Dexterity
+
[[Category:Farm|*]]

Latest revision as of 12:19, 17 May 2018

Contents

[edit] Farming/Breeding

You can buy a license for one or more farms from the region's Castle or Village. Farms come with a certain number of animals and will provide various materials every 3 days or at the end of the farm's life cycle, but require tools to get these:

[edit] Cows

Basic population: 5 head; Daily feed: 1 Hay per head; Tools needed: Iron Bucket, Knife

Manure.png
Manure Heap (5 max per 3 day)
Source: Cows, Pigs and Sheep | Basic time: 3 day
Tool: Iron Bucket
Food neded: Hay (Cows and Sheep) or Wheat Bag (Pigs)
Secondary product: Milk (Cows and Sheep)
See Farm for details
Jar milk.png
Milk (30 max per 3 day)
Source: Cows and Sheep | Basic time: 3 day
Tool: Iron Bucket
Food neded: Hay
Secondary product: Manure Heap
See Farm for details
Leather piece.png
Leather Piece (50 max per 15 day)
Source: Cows | Basic time: 15 day
Tool: Knife
Food neded: Hay
See Farm for details
Meat.png
Meat (108 for Pigs, 30 for Cows max per 15 day)
Source: Pigs or Cows | Basic time: 15 day
Tool: Knife
Food neded: Wheat Bag
See Farm for details

[edit] Pigs

Basic population: 9 head; Daily feed: 1 Wheat Bag per head; Tools needed: Iron Bucket, Knife

Manure.png
Manure Heap (36 max per 3 day)
Source: Cows, Pigs and Sheep | Basic time: 3 day
Tool: Iron Bucket
Food neded: Hay (Cows and Sheep) or Wheat Bag (Pigs)
Secondary product: Milk (Cows and Sheep)
See Farm for details
Meat.png
Meat (108 for Pigs, 30 for Cows max per 15 day)
Source: Pigs or Cows | Basic time: 15 day
Tool: Knife
Food neded: Wheat Bag
See Farm for details

[edit] Sheep

Basic population: 5 head; Daily feed: 1 Hay per head; Tools needed: Iron Bucket, Knife

Manure.png
Manure Heap (5 max per 3 day)
Source: Cows, Pigs and Sheep | Basic time: 3 day
Tool: Iron Bucket
Food neded: Hay (Cows and Sheep) or Wheat Bag (Pigs)
Secondary product: Milk (Cows and Sheep)
See Farm for details
Jar milk.png
Milk (20 max per 3 day)
Source: Cows and Sheep | Basic time: 3 day
Tool: Iron Bucket
Food neded: Hay
Secondary product: Manure Heap
See Farm for details
Wool yarn.png
Wool Yarn (65 max per 15 day)
Source: Sheep | Basic time: 15 day
Tool: Knife
Food neded: Hay
See Farm for details

[edit] Silkworms

Basic population: 200 head; Daily feed: 0.05 Mulberry Leaf per head (10 for 200); Tools needed: Iron Bucket

Silk yarn.png
Silk Yarn (60 max per 15 day)
Source: Silkworm | Basic time: 15 day
Tool: Iron Bucket
Food neded: Mulberry Leaf
See Farm for details

[edit] Bees

Basic population: 2000 head; Daily feed: 0.005 Flowers per head (10 for 2000); Tools needed: Bellow

Honey.png
Honey (20 max per 3 day)
Source: Bees | Basic time: 3 day
Tool: Bellow
Food neded: Flowers
See Farm for details
Wax piece.png
Wax (100 max per 15 day)
Source: Bees | Basic time: 15 day
Tool: Bellow
Food neded: Flowers
See Farm for details

[edit] Farm life-cycle

  1. When you buy animals, you get a farm with a maximum population. Animal health — "Excellent". Time of purchase the farm — the starting point for all life-cycle events
  2. After one day, the health of animals is reduced. Now you can feed them. If you do this, the health of animals will increase by one stage. If you do not feed the animals until the end of the "day", they can die.
    • Thus, you need to feed the animals once a day, but you can feed them twice during the real day. For example, the life of your farm started at 16:00. You can feed the animals at 15:00, wait for the next phase, and feed them at 16:01. In this case, the next "real" day feeding is not required.
  3. Every three days, you can collect resources from the farm (except silkworms)
  4. After 15 days of purchase, you can kill their animals for resources. For silkworm is the only way to get resources
  5. After 20 days of your farm and all its inventory disappear.

[edit] Feeding your animals

You need to feed daily your animals to keep them in a good shape. The satiation of the animals goes down 20 points per cent per day. If the health level goes under 80% there is a certain percentage that some of your animals will die.

Status Satiation Death percentage (of one animal, per day)
Excellent 80% — 100% 0%
Good 60% — 80% 6%
Not good 40% — 60% 17%
Poor 20% — 40% 33%
Very Bad < 20% 50%


The life cycle of a farm is 20 days long. Every 3 days it is possible to gather some products, (milk, honey etc). Starting from the 15th day it is possible to slaughter the livestock or to salvage the bee hive, and get some other products.


  1. It is important is to make sure you slaughter the animals and salvage the bee hive before the 20th day since after that day the license will expire and your farm will disappear.
  2. You will find the produced items in the breeding storage.


[edit] Fact Sheet

Cows Sheep Pigs Silkworms Bees
Heads 5 5 9 200 2000
Food needed per head 1 hay bales 1 hay bales 1 wheat bag 0.05 mulberry leaf 0.005 flowers
Time to feed per head 15 minutes 15 minutes 30 minutes 27 seconds 5 seconds
Time to gather animals byproducts per head 15 minutes 15 minutes 15 minutes Not applicable 5 seconds
Time to kill animals per head 30 minutes 30 minutes 30 minutes 27 seconds 5 seconds
Meat per head 0 0 18 0 0
Manure per head 1 1 4 0 0
Leather per head 10 0 0 0 0
Milk jar per head 6 4 0 0 0
Wool yarn per head 0 13 0 0 0
Silk per head 0 0 0 0.3 0
Honey jars per head 0 0 0 0 0.01
Wax per head 0 0 0 0 0.05

[edit] The Breeding actions

[edit] Feed

You should feed your animals every day.

  • Time Required: See fact sheet.
  • Requirement: Food
  • Time needed modifier: Dexterity

[edit] Gather

It is possible to gather some animal 'products' every three days. Products can be milk, manure or honey.

[edit] Slaughter/Salvage

[edit] Grant profiles

A level 1 Breeding enables the Grant functionality. The owner will then be able to assign the following profiles:


List of all Buildings an locations in game
Basic Resources ForestFish ShoalGold MineStone MineCoal MineWhite Sand CaveSalternClay MineIron Mine
Farms and Fields FieldCow FarmSheep FarmPigs FarmSilkworms FarmBees Farm
Shops InnBlacksmithCarpenterTailorHerbalistGoldsmithPotterDistillery
Government Structures Royal PalaceCastleVillageCourtBarracks and Prisons (Level 2)AcademyTraining GroundsTavernMarketHarborWatch Tower
Religious Structures Level 1 (Head Quarter) Level 2 Level 3 Level 4
Other DumpBuilding SiteBattlefieldWellHouse
Related article Kingdom (Community) ProjectsStructure Control Requirements
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