Difference between revisions of "Farm"
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=Farming/Breeding= | =Farming/Breeding= | ||
− | You can buy a license for | + | You can buy a license for one or more farms from the region's [[Castle]] or [[Village]]. Farms come with a certain number of animals and will provide various materials every 3 days or at the end of the farm's life cycle, but require tools to get these: |
− | + | ||
− | == | + | ==[[Cow farm|Cows]]== |
+ | '''Basic population:''' 5 head; '''Daily feed:''' 1 [[Hay]] per head; '''Tools needed:''' [[Iron Bucket]], [[Knife]] | ||
+ | {{Columns/Start}} | ||
+ | {{Crafting/Manure Heap|5}} | ||
+ | {{Columns/Separator}} | ||
+ | {{Crafting/Milk|30}} | ||
+ | {{Columns/Separator}} | ||
+ | {{Crafting/Leather Piece}} | ||
+ | {{Columns/Separator}} | ||
+ | {{Crafting/Meat}} | ||
+ | {{Columns/End}} | ||
+ | |||
+ | ==[[Pigs Farm|Pigs]]== | ||
+ | '''Basic population:''' 9 head; '''Daily feed:''' 1 [[Wheat Bag]] per head; '''Tools needed:''' [[Iron Bucket]], [[Knife]] | ||
+ | {{Columns/Start}} | ||
+ | {{Crafting/Manure Heap|36}} | ||
+ | {{Columns/Separator}} | ||
+ | {{Crafting/Meat}} | ||
+ | {{Columns/End}} | ||
+ | |||
+ | ==[[Sheep Farm|Sheep]]== | ||
+ | '''Basic population:''' 5 head; '''Daily feed:''' 1 [[Hay]] per head; '''Tools needed:''' [[Iron Bucket]], [[Knife]] | ||
+ | {{Columns/Start}} | ||
+ | {{Crafting/Manure Heap|5}} | ||
+ | {{Columns/Separator}} | ||
+ | {{Crafting/Milk|20}} | ||
+ | {{Columns/Separator}} | ||
+ | {{Crafting/Wool Yarn}} | ||
+ | {{Columns/End}} | ||
+ | |||
+ | ==[[Silkworms Farm|Silkworms]]== | ||
+ | '''Basic population:''' 200 head; '''Daily feed:''' 0.05 [[Mulberry Leaf]] per head (10 for 200); '''Tools needed:''' [[Iron Bucket]] | ||
+ | {{Columns/Start}} | ||
+ | {{Crafting/Silk Yarn}} | ||
+ | {{Columns/End}} | ||
+ | |||
+ | ==[[Bees Farm|Bees]]== | ||
+ | '''Basic population:''' 2000 head; '''Daily feed:''' 0.005 [[Flowers]] per head (10 for 2000); '''Tools needed:''' [[Bellow]] | ||
+ | {{Columns/Start}} | ||
+ | {{Crafting/Honey}} | ||
+ | {{Columns/Separator}} | ||
+ | {{Crafting/Wax}} | ||
+ | {{Columns/End}} | ||
+ | |||
+ | =Farm life-cycle= | ||
+ | |||
+ | #When you buy animals, you get a farm with a maximum population. Animal health — "Excellent". Time of purchase the farm — the starting point for all life-cycle events | ||
+ | #After one day, the health of animals is reduced. Now you can feed them. If you do this, the health of animals will increase by one stage. If you do not feed the animals until the end of the "day", they can die. | ||
+ | #*Thus, you need to feed the animals once a day, but you can feed them twice during the real day. For example, the life of your farm started at 16:00. You can feed the animals at 15:00, wait for the next phase, and feed them at 16:01. In this case, the next "real" day feeding is not required. | ||
+ | #Every three days, you can collect resources from the farm (except silkworms) | ||
+ | #After 15 days of purchase, you can kill their animals for resources. For silkworm is the only way to get resources | ||
+ | #After 20 days of your farm '''and all its inventory''' disappear. | ||
+ | |||
+ | =Feeding your animals= | ||
You need to feed daily your animals to keep them in a good shape. The satiation of the animals goes down '''20''' points per cent per day. If the health level goes under '''80%''' there is a certain percentage that some of your animals will die. | You need to feed daily your animals to keep them in a good shape. The satiation of the animals goes down '''20''' points per cent per day. If the health level goes under '''80%''' there is a certain percentage that some of your animals will die. | ||
+ | |||
+ | {|class='hor-minimalist-a' | ||
+ | |- | ||
+ | !Status | ||
+ | !Satiation | ||
+ | !Death percentage (of one animal, per day) | ||
+ | |- | ||
+ | |Excellent | ||
+ | |80% — 100% | ||
+ | |0% | ||
+ | |- | ||
+ | |Good | ||
+ | |60% — 80% | ||
+ | |6% | ||
+ | |- | ||
+ | |Not good | ||
+ | |40% — 60% | ||
+ | |17% | ||
+ | |- | ||
+ | |Poor | ||
+ | |20% — 40% | ||
+ | |33% | ||
+ | |- | ||
+ | |Very Bad | ||
+ | |< 20% | ||
+ | |50% | ||
+ | |- | ||
+ | |} | ||
+ | |||
The life cycle of a farm is '''20''' days long. Every '''3''' days it is possible to gather some products, (milk, honey etc). | The life cycle of a farm is '''20''' days long. Every '''3''' days it is possible to gather some products, (milk, honey etc). | ||
Starting from the '''15th''' day it is possible to ''slaughter'' the livestock or to salvage the bee hive, and get some other products. | Starting from the '''15th''' day it is possible to ''slaughter'' the livestock or to salvage the bee hive, and get some other products. | ||
+ | |||
<div class='evidencebox'> | <div class='evidencebox'> | ||
Line 16: | Line 98: | ||
</div> | </div> | ||
− | |||
− | + | =Fact Sheet= | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | = | + | {|class='hor-minimalist-a' |
+ | |- | ||
+ | ! | ||
+ | !Cows | ||
+ | !Sheep | ||
+ | !Pigs | ||
+ | !Silkworms | ||
+ | !Bees | ||
+ | |- | ||
+ | |Heads | ||
+ | |5 | ||
+ | |5 | ||
+ | |9 | ||
+ | |200 | ||
+ | |2000 | ||
+ | |- | ||
+ | |Food needed per head | ||
+ | |1 [[Hay|hay bales]] | ||
+ | |1 [[Hay|hay bales]] | ||
+ | |1 [[Wheat Bag |wheat bag]] | ||
+ | |0.05 [[Mulberry Leaf| mulberry leaf]] | ||
+ | |0.005 [[Flowers|flowers]] | ||
+ | |- | ||
+ | |Time to feed per head | ||
+ | |15 minutes | ||
+ | |15 minutes | ||
+ | |30 minutes | ||
+ | |27 seconds | ||
+ | |5 seconds | ||
+ | |- | ||
+ | |Time to gather animals byproducts per head | ||
+ | |15 minutes | ||
+ | |15 minutes | ||
+ | |15 minutes | ||
+ | |Not applicable | ||
+ | |5 seconds | ||
+ | |- | ||
+ | |Time to kill animals per head | ||
+ | |30 minutes | ||
+ | |30 minutes | ||
+ | |30 minutes | ||
+ | |27 seconds | ||
+ | |5 seconds | ||
+ | |- | ||
+ | |[[Meat]] per head | ||
+ | |0 | ||
+ | |0 | ||
+ | |18 | ||
+ | |0 | ||
+ | |0 | ||
+ | |- | ||
+ | |[[Manure Heap | Manure]] per head | ||
+ | |1 | ||
+ | |1 | ||
+ | |4 | ||
+ | |0 | ||
+ | |0 | ||
+ | |- | ||
+ | |[[Leather Piece | Leather]] per head | ||
+ | |10 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |- | ||
+ | |[[Milk| Milk jar]] per head | ||
+ | |6 | ||
+ | |4 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |- | ||
+ | |[[Wool Yarn | Wool yarn]] per head | ||
+ | |0 | ||
+ | |13 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |- | ||
+ | |[[Silk Yarn | Silk]] per head | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0.3 | ||
+ | |0 | ||
+ | |- | ||
+ | |[[Honey]] jars per head | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0.01 | ||
+ | |- | ||
+ | |[[Wax]] per head | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0.05 | ||
+ | |} | ||
− | + | =The Breeding actions= | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | == | + | ==Feed== |
+ | You should feed your animals every day. | ||
− | * | + | * Time Required: See fact sheet. |
− | * | + | * Requirement: Food |
− | * | + | * Time needed modifier: [[Dexterity]] |
− | + | ||
− | == | + | ==Gather== |
+ | It is possible to gather some animal 'products' every three days. Products can be [[Milk|milk]], [[Manure Heap|manure]] or [[Honey|honey]]. | ||
− | * | + | * Time required: See fact sheet. |
− | + | * Requirement: [[Iron Bucket]] (cows, sheep, pig), [[Bellow]] (bees) | |
− | * | + | * Time needed modifier: [[Dexterity]] |
− | == | + | ==Slaughter/Salvage== |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | * | + | * Required time: See fact sheet. |
− | + | * Requirement: [[Iron Bucket]] (Silkworms), [[Bellow]] (bees), [[Knife]] (others) | |
− | * Time needed modifier: Dexterity | + | * Time needed modifier: [[Dexterity]] |
− | == | + | = Grant profiles = |
− | + | ||
− | + | A level 1 Breeding enables the ''Grant'' functionality. The owner will then be able to assign the following profiles: | |
− | + | ||
− | + | ||
− | + | * [[Worker Profile]] | |
− | + | {{navBuildings}} | |
− | + | [[Category:General Information]] | |
− | * | + | [[Category:Farm|*]] |
Latest revision as of 12:19, 17 May 2018
Contents |
[edit] Farming/Breeding
You can buy a license for one or more farms from the region's Castle or Village. Farms come with a certain number of animals and will provide various materials every 3 days or at the end of the farm's life cycle, but require tools to get these:
[edit] Cows
Basic population: 5 head; Daily feed: 1 Hay per head; Tools needed: Iron Bucket, Knife
|
|
|
|
[edit] Pigs
Basic population: 9 head; Daily feed: 1 Wheat Bag per head; Tools needed: Iron Bucket, Knife
|
|
[edit] Sheep
Basic population: 5 head; Daily feed: 1 Hay per head; Tools needed: Iron Bucket, Knife
|
|
|
[edit] Silkworms
Basic population: 200 head; Daily feed: 0.05 Mulberry Leaf per head (10 for 200); Tools needed: Iron Bucket
|
[edit] Bees
Basic population: 2000 head; Daily feed: 0.005 Flowers per head (10 for 2000); Tools needed: Bellow
|
|
[edit] Farm life-cycle
- When you buy animals, you get a farm with a maximum population. Animal health — "Excellent". Time of purchase the farm — the starting point for all life-cycle events
- After one day, the health of animals is reduced. Now you can feed them. If you do this, the health of animals will increase by one stage. If you do not feed the animals until the end of the "day", they can die.
- Thus, you need to feed the animals once a day, but you can feed them twice during the real day. For example, the life of your farm started at 16:00. You can feed the animals at 15:00, wait for the next phase, and feed them at 16:01. In this case, the next "real" day feeding is not required.
- Every three days, you can collect resources from the farm (except silkworms)
- After 15 days of purchase, you can kill their animals for resources. For silkworm is the only way to get resources
- After 20 days of your farm and all its inventory disappear.
[edit] Feeding your animals
You need to feed daily your animals to keep them in a good shape. The satiation of the animals goes down 20 points per cent per day. If the health level goes under 80% there is a certain percentage that some of your animals will die.
Status | Satiation | Death percentage (of one animal, per day) |
---|---|---|
Excellent | 80% — 100% | 0% |
Good | 60% — 80% | 6% |
Not good | 40% — 60% | 17% |
Poor | 20% — 40% | 33% |
Very Bad | < 20% | 50% |
The life cycle of a farm is 20 days long. Every 3 days it is possible to gather some products, (milk, honey etc).
Starting from the 15th day it is possible to slaughter the livestock or to salvage the bee hive, and get some other products.
- It is important is to make sure you slaughter the animals and salvage the bee hive before the 20th day since after that day the license will expire and your farm will disappear.
- You will find the produced items in the breeding storage.
[edit] Fact Sheet
Cows | Sheep | Pigs | Silkworms | Bees | |
---|---|---|---|---|---|
Heads | 5 | 5 | 9 | 200 | 2000 |
Food needed per head | 1 hay bales | 1 hay bales | 1 wheat bag | 0.05 mulberry leaf | 0.005 flowers |
Time to feed per head | 15 minutes | 15 minutes | 30 minutes | 27 seconds | 5 seconds |
Time to gather animals byproducts per head | 15 minutes | 15 minutes | 15 minutes | Not applicable | 5 seconds |
Time to kill animals per head | 30 minutes | 30 minutes | 30 minutes | 27 seconds | 5 seconds |
Meat per head | 0 | 0 | 18 | 0 | 0 |
Manure per head | 1 | 1 | 4 | 0 | 0 |
Leather per head | 10 | 0 | 0 | 0 | 0 |
Milk jar per head | 6 | 4 | 0 | 0 | 0 |
Wool yarn per head | 0 | 13 | 0 | 0 | 0 |
Silk per head | 0 | 0 | 0 | 0.3 | 0 |
Honey jars per head | 0 | 0 | 0 | 0 | 0.01 |
Wax per head | 0 | 0 | 0 | 0 | 0.05 |
[edit] The Breeding actions
[edit] Feed
You should feed your animals every day.
- Time Required: See fact sheet.
- Requirement: Food
- Time needed modifier: Dexterity
[edit] Gather
It is possible to gather some animal 'products' every three days. Products can be milk, manure or honey.
- Time required: See fact sheet.
- Requirement: Iron Bucket (cows, sheep, pig), Bellow (bees)
- Time needed modifier: Dexterity
[edit] Slaughter/Salvage
- Required time: See fact sheet.
- Requirement: Iron Bucket (Silkworms), Bellow (bees), Knife (others)
- Time needed modifier: Dexterity
[edit] Grant profiles
A level 1 Breeding enables the Grant functionality. The owner will then be able to assign the following profiles:
List of all Buildings an locations in game | |
---|---|
Basic Resources | Forest • Fish Shoal • Gold Mine • Stone Mine • Coal Mine • White Sand Cave • Saltern • Clay Mine • Iron Mine |
Farms and Fields | Field • Cow Farm • Sheep Farm • Pigs Farm • Silkworms Farm • Bees Farm |
Shops | Inn • Blacksmith • Carpenter • Tailor • Herbalist • Goldsmith • Potter • Distillery |
Government Structures | Royal Palace • Castle • Village • Court • Barracks and Prisons (Level 2) • Academy • Training Grounds • Tavern • Market • Harbor • Watch Tower |
Religious Structures | Level 1 (Head Quarter) • Level 2 • Level 3 • Level 4 |
Other | Dump • Building Site • Battlefield • Well • House |
Related article | Kingdom (Community) Projects • Structure Control Requirements |