Tar Jar
A Tar Jar is a Large Jar full of tar. If carried by a defender, can deal damage to attackers if a castle is present in the attacked region. For more information look here.
| Attribute | Value |
|---|---|
| Weight | 450 Kg |
[edit] Craft
| 1 Tar Jar Source: Herbalist | Basic time: 12 hours Requires: 50 Coal |
Applies To: Attackers
The tar jar deals physical damage to attackers if a tar jar is contained in the inventory of defending soldiers and a Castle is present in the region. Every attacker has a percentage of 20% to be affected by tar jar and max 3 tar jars can be used by the Army. The damage that is dealt depends on each attacker's constitution.
Conditions
- A castle must exists in the region;
- Soldiers (Defenders) must have tar jars in their inventories
Note: The engine scans all the defenders and checks if they have a jar tar. If a defender has a jar tar in his inventory the jar tar is used. Max 1 jar tar is used for each defender and in total max 3 jar tar can be used, so if defense faction wants to use 3 jar tars they will need to be distributed to 3 defenders (1 for each).
Dealt Damage
Dealt damage depends on Target Char Constitution:
| Constitution | Damage (HP) |
|---|---|
| 1 | 90 |
| 2 | 63,64 |
| 3 | 51,96 |
| 4 | 45 |
| 5 | 40,25 |
| 6 | 36,74 |
| 7 | 34,02 |
| 8 | 31,82 |
| 9 | 30 |
| 10 | 28,46 |
| 11 | 27,14 |
| 12 | 25,98 |
| 13 | 24,96 |
| 14 | 24,05 |
| 15 | 23,24 |
| 16 | 22,5 |
| 17 | 21,83 |
| 18 | 21,21 |
| 19 | 20,65 |
| 20 | 20,12 |
| 21 | 19,64 |
| 22 | 19,19 |
| 23 | 18,77 |
