Difference between revisions of "Tar Jar"
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Applies To: Attackers | Applies To: Attackers | ||
− | The tar jar deals physical damage to a percentage '''(20%)''' of attackers if a tar jar is contained in the inventory of defending soldiers and a Castle is present in the region. Max '''3''' tar jars can be used by the Army. The damage that is dealt depends on each attacker's constitution. | + | The tar jar deals physical damage to a percentage '''(about 20%)''' of attackers if a tar jar is contained in the inventory of defending soldiers and a Castle is present in the region. Max '''3''' tar jars can be used by the Army. The damage that is dealt depends on each attacker's constitution. |
'''Conditions''' | '''Conditions''' | ||
− | # A castle must exists in the region | + | # A castle must exists in the region; |
# Soldiers (Defenders) must have tar jars in their inventories | # Soldiers (Defenders) must have tar jars in their inventories | ||
+ | |||
+ | The engine scans all the defenders and checks if they have a jar tar. If a defender has a jar tar in his inventory the jar tar is used. Max 1 jar tar is used for each defender and in total, max 3 jar tar can be used. | ||
'''Dealt Damage''' | '''Dealt Damage''' |
Revision as of 08:05, 5 July 2018
A Tar Jar is a Large Jar full of tar. If carried by a defender, can deal damage to attackers if a castle is present in the attacked region. For more information look here.
Attribute | Value |
---|---|
Weight | 450 Kg |
Craft
1 Tar Jar Source: Herbalist | Basic time: 12 hours Requires: 50 Coal |
Applies To: Attackers
The tar jar deals physical damage to a percentage (about 20%) of attackers if a tar jar is contained in the inventory of defending soldiers and a Castle is present in the region. Max 3 tar jars can be used by the Army. The damage that is dealt depends on each attacker's constitution.
Conditions
- A castle must exists in the region;
- Soldiers (Defenders) must have tar jars in their inventories
The engine scans all the defenders and checks if they have a jar tar. If a defender has a jar tar in his inventory the jar tar is used. Max 1 jar tar is used for each defender and in total, max 3 jar tar can be used.
Dealt Damage
Dealt damage depends on Target Char Constitution:
Constitution | Damage (HP) |
---|---|
1 | 90 |
2 | 63,64 |
3 | 51,96 |
4 | 45 |
5 | 40,25 |
6 | 36,74 |
7 | 34,02 |
8 | 31,82 |
9 | 30 |
10 | 28,46 |
11 | 27,14 |
12 | 25,98 |
13 | 24,96 |
14 | 24,05 |
15 | 23,24 |
16 | 22,5 |
17 | 21,83 |
18 | 21,21 |
19 | 20,65 |
20 | 20,12 |
21 | 19,64 |
22 | 19,19 |
23 | 18,77 |