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Difference between revisions of "Tar Jar"
From Medieval Europe
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| Line 9: | Line 9: | ||
Applies To: Attackers | Applies To: Attackers | ||
| − | The | + | The tar jar deals physical damage to a percentage '''(20%)''' of attackers if a tar jar is contained in the inventory of defending soldiers and a Castle is present in the region. Max '''10''' tar jars will be used. The damage that is dealt depends on each attacker's constitution. |
'''Conditions''' | '''Conditions''' | ||
# A castle must exists in the region | # A castle must exists in the region | ||
| − | # Soldiers (Defenders) must have | + | # Soldiers (Defenders) must have tar jars in their inventories |
'''Dealt Damage''' | '''Dealt Damage''' | ||
Revision as of 12:37, 12 September 2016
A Tar Jar is a Large Jar full of tar. If carried by a defender, can deal damage to attackers if a castle is present in the attacked region. For more information look here.
| Attribute | Value |
|---|---|
| Weight | 450 Kg |
Craft
| 1 Tar Jar Source: Herbalist | Basic time: 12 hours Requires: 50 Coal |
Applies To: Attackers
The tar jar deals physical damage to a percentage (20%) of attackers if a tar jar is contained in the inventory of defending soldiers and a Castle is present in the region. Max 10 tar jars will be used. The damage that is dealt depends on each attacker's constitution.
Conditions
- A castle must exists in the region
- Soldiers (Defenders) must have tar jars in their inventories
Dealt Damage
Depends on Target Char Constitution:
| Constitution | Damage |
|---|---|
| 1 | 14 |
| 2 | 14 |
| 3 | 13 |
| 4 | 12 |
| 5 | 11 |
| 6 | 11 |
| 7 | 10 |
| 8 | 9 |
| 9 | 8 |
| 10 | 8 |
| 11 | 7 |
| 12 | 6 |
| 13 | 5 |
| 14 | 5 |
| 15 | 4 |
| 16 | 3 |
| 17 | 2 |
| 18 | 2 |
| 19 | 1 |
| 20 | 1 |
