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Revision as of 13:10, 14 July 2015
Contents |
The Training Grounds
The Training Grounds are managed by the Drill Master. In the training grounds you can study and improve your skills. Currently the following courses are available:
- Battle Techniques - Strength (Increases Strength)
- Battle Techniques - Agility (Increases Strength)
- Strengthening (Increases Constitution)
Public Links
Donate
By clicking this link you can donate some money or items to the Academy.
Info
By clicking this link you will see some information about who founded the Training Grounds and who contributed to build it.
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Train
By clicking this link you will be able to study and then improve your attributes. You can study the Course at a level that will increase your current attribute value by 1. For example, if your strength is 1, you will be able to study a level 2 course.
The time for completing a Course increases in a linear way with in relatin to the character level.
The Drilling Master should assure that the Training Grounds have enough Wooden Dummies at any time. A single wooden dummy may be used for up to sixty hours of training.
The Drill Master can deposit wooden dummyes in the Training Grounds storage.
Train with a sparring partner
By using this functionality it will be possible to train with a sparring partner in the Training Grounds for silver coins or doubloons and get details about how the Battle Engine works.
Note: The statistics and insights, obviously are not related to the real Guglielmo Di Valenza but on the stats and equipment configured in the page.
Reserved Links
Inventory
You can see what's stored in the structure and take stored items.
Manage
Set Courses Hourly Price
In this page the Drill Master can set the Courses Hourly Price.
List of all Buildings an locations in game | |
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Basic Resources | Forest • Fish Shoal • Gold Mine • Stone Mine • Coal Mine • White Sand Cave • Saltern • Clay Mine • Iron Mine |
Farms and Fields | Field • Cow Farm • Sheep Farm • Pigs Farm • Silkworms Farm • Bees Farm |
Shops | Inn • Blacksmith • Carpenter • Tailor • Herbalist • Goldsmith • Potter • Distillery |
Government Structures | Royal Palace • Castle • Village • Court • Barracks and Prisons (Level 2) • Academy • Training Grounds • Tavern • Market • Harbor • Watch Tower |
Religious Structures | Level 1 (Head Quarter) • Level 2 • Level 3 • Level 4 |
Other | Dump • Building Site • Battlefield • Well • House |
Related article | Kingdom (Community) Projects • Structure Control Requirements |