Difference between revisions of "Tar Jar"
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Applies To: Attackers | Applies To: Attackers | ||
− | The tar jar deals physical damage to | + | The tar jar deals physical damage to attackers if a tar jar is contained in the inventory of defending soldiers and a Castle is present in the region. |
+ | Every attacker has a percentage of 20% to be affected by tar jar and max '''3''' tar jars can be used by the Army. The damage that is dealt depends on each attacker's constitution. | ||
'''Conditions''' | '''Conditions''' | ||
− | # A castle must exists in the region | + | # A castle must exists in the region; |
# Soldiers (Defenders) must have tar jars in their inventories | # Soldiers (Defenders) must have tar jars in their inventories | ||
+ | |||
+ | Note: The engine scans all the defenders and checks if they have a jar tar. If a defender has a jar tar in his inventory the jar tar is used. Max 1 jar tar is used for each defender and in total max 3 jar tar can be used, so if defense faction wants to use 3 jar tars they will need to be distributed to 3 defenders (1 for each). | ||
'''Dealt Damage''' | '''Dealt Damage''' | ||
− | + | Dealt damage depends on Target Char Constitution: | |
{|class='hor-minimalist-a' | {|class='hor-minimalist-a' | ||
|- | |- | ||
!Constitution | !Constitution | ||
− | !Damage | + | !Damage (HP) |
|- | |- | ||
|1 | |1 | ||
− | | | + | |90 |
|- | |- | ||
|2 | |2 | ||
− | | | + | |63,64 |
|- | |- | ||
|3 | |3 | ||
− | | | + | |51,96 |
|- | |- | ||
|4 | |4 | ||
− | | | + | |45 |
|- | |- | ||
|5 | |5 | ||
− | | | + | |40,25 |
|- | |- | ||
|6 | |6 | ||
− | | | + | |36,74 |
|- | |- | ||
|7 | |7 | ||
− | | | + | |34,02 |
|- | |- | ||
|8 | |8 | ||
− | | | + | |31,82 |
|- | |- | ||
|9 | |9 | ||
− | | | + | |30 |
|- | |- | ||
|10 | |10 | ||
− | | | + | |28,46 |
|- | |- | ||
|11 | |11 | ||
− | | | + | |27,14 |
|- | |- | ||
|12 | |12 | ||
− | | | + | |25,98 |
|- | |- | ||
|13 | |13 | ||
− | | | + | |24,96 |
|- | |- | ||
|14 | |14 | ||
− | | | + | |24,05 |
|- | |- | ||
|15 | |15 | ||
− | | | + | |23,24 |
|- | |- | ||
|16 | |16 | ||
− | | | + | |22,5 |
|- | |- | ||
|17 | |17 | ||
− | | | + | |21,83 |
|- | |- | ||
|18 | |18 | ||
− | | | + | |21,21 |
|- | |- | ||
|19 | |19 | ||
− | | | + | |20,65 |
|- | |- | ||
|20 | |20 | ||
− | | | + | |20,12 |
+ | |- | ||
+ | |21 | ||
+ | |19,64 | ||
+ | |- | ||
+ | |22 | ||
+ | |19,19 | ||
+ | |- | ||
+ | |23 | ||
+ | |18,77 | ||
+ | |- | ||
|} | |} | ||
− | |||
{{navItem}} | {{navItem}} |
Latest revision as of 15:02, 3 October 2018
A Tar Jar is a Large Jar full of tar. If carried by a defender, can deal damage to attackers if a castle is present in the attacked region. For more information look here.
Attribute | Value |
---|---|
Weight | 450 Kg |
[edit] Craft
1 Tar Jar Source: Herbalist | Basic time: 12 hours Requires: 50 Coal |
Applies To: Attackers
The tar jar deals physical damage to attackers if a tar jar is contained in the inventory of defending soldiers and a Castle is present in the region. Every attacker has a percentage of 20% to be affected by tar jar and max 3 tar jars can be used by the Army. The damage that is dealt depends on each attacker's constitution.
Conditions
- A castle must exists in the region;
- Soldiers (Defenders) must have tar jars in their inventories
Note: The engine scans all the defenders and checks if they have a jar tar. If a defender has a jar tar in his inventory the jar tar is used. Max 1 jar tar is used for each defender and in total max 3 jar tar can be used, so if defense faction wants to use 3 jar tars they will need to be distributed to 3 defenders (1 for each).
Dealt Damage
Dealt damage depends on Target Char Constitution:
Constitution | Damage (HP) |
---|---|
1 | 90 |
2 | 63,64 |
3 | 51,96 |
4 | 45 |
5 | 40,25 |
6 | 36,74 |
7 | 34,02 |
8 | 31,82 |
9 | 30 |
10 | 28,46 |
11 | 27,14 |
12 | 25,98 |
13 | 24,96 |
14 | 24,05 |
15 | 23,24 |
16 | 22,5 |
17 | 21,83 |
18 | 21,21 |
19 | 20,65 |
20 | 20,12 |
21 | 19,64 |
22 | 19,19 |
23 | 18,77 |