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Difference between revisions of "Tar Jar"

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Applies To: Attackers
 
Applies To: Attackers
  
−
The Jar tar deals phisical damage to a percentage '''(20%)''' of attackers if a Jar Tar is contained in the inventory of defender soldiers and a Castle is present in the region. Max '''10''' Jar Tars will be used and dealt damage depends on attacker constitution.
+
The tar jar deals physical damage to attackers if a tar jar is contained in the inventory of defending soldiers and a Castle is present in the region.  
 +
Every attacker has a percentage of 20% to be affected by tar jar and max '''3''' tar jars can be used by the Army. The damage that is dealt depends on each attacker's constitution.
  
 
'''Conditions'''  
 
'''Conditions'''  
  
−
# A castle must exists in the region
+
# A castle must exists in the region;
−
# Soldiers (Defenders) must have Jar Tars in their inventories
+
# Soldiers (Defenders) must have tar jars in their inventories
 +
 
 +
Note: The engine scans all the defenders and checks if they have a jar tar. If a defender has a jar tar in his inventory the jar tar is used. Max 1 jar tar is used for each defender and in total max 3 jar tar can be used, so if defense faction wants to use 3 jar tars they will need to be distributed to 3 defenders (1 for each).
  
 
'''Dealt Damage'''
 
'''Dealt Damage'''
  
−
Depends on Target Char Constitution:
+
Dealt damage depends on Target Char Constitution:
  
 
{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'
 
|-
 
|-
 
!Constitution
 
!Constitution
−
!Damage
+
!Damage (HP)
 
|-  
 
|-  
 
|1
 
|1
−
|14
+
|90
 
|-  
 
|-  
 
|2
 
|2
−
|14
+
|63,64
 
|-  
 
|-  
 
|3
 
|3
−
|13
+
|51,96
 
|-  
 
|-  
 
|4
 
|4
−
|12
+
|45
 
|-  
 
|-  
 
|5
 
|5
−
|11
+
|40,25
 
|-  
 
|-  
 
|6
 
|6
−
|11
+
|36,74
 
|-  
 
|-  
 
|7
 
|7
−
|10
+
|34,02
 
|-  
 
|-  
 
|8
 
|8
−
|9
+
|31,82
 
|-  
 
|-  
 
|9
 
|9
−
|8
+
|30
 
|-  
 
|-  
 
|10
 
|10
−
|8
+
|28,46
 
|-  
 
|-  
 
|11
 
|11
−
|7
+
|27,14
 
|-  
 
|-  
 
|12
 
|12
−
|6
+
|25,98
 
|-  
 
|-  
 
|13
 
|13
−
|5
+
|24,96
 
|-  
 
|-  
 
|14
 
|14
−
|5
+
|24,05
 
|-  
 
|-  
 
|15
 
|15
−
|4
+
|23,24
 
|-  
 
|-  
 
|16
 
|16
−
|3
+
|22,5
 
|-  
 
|-  
 
|17
 
|17
−
|2
+
|21,83
 
|-  
 
|-  
 
|18
 
|18
−
|2
+
|21,21
 
|-  
 
|-  
 
|19
 
|19
−
|1
+
|20,65
 
|-  
 
|-  
 
|20
 
|20
−
|1
+
|20,12
 +
|-
 +
|21
 +
|19,64
 +
|-
 +
|22
 +
|19,19
 +
|-
 +
|23
 +
|18,77
 +
|-
 
|}
 
|}
−
 
  
 
{{navItem}}
 
{{navItem}}

Latest revision as of 15:02, 3 October 2018

Jartar.png

A Tar Jar is a Large Jar full of tar. If carried by a defender, can deal damage to attackers if a castle is present in the attacked region. For more information look here.

Attribute Value
Weight 450 Kg

[edit] Craft

Jartar.png
1 Tar Jar
Source: Herbalist | Basic time: 12 hours
Requires:

50 Coal
1 Large Jar
50 Wood Piece

Applies To: Attackers

The tar jar deals physical damage to attackers if a tar jar is contained in the inventory of defending soldiers and a Castle is present in the region. Every attacker has a percentage of 20% to be affected by tar jar and max 3 tar jars can be used by the Army. The damage that is dealt depends on each attacker's constitution.

Conditions

  1. A castle must exists in the region;
  2. Soldiers (Defenders) must have tar jars in their inventories

Note: The engine scans all the defenders and checks if they have a jar tar. If a defender has a jar tar in his inventory the jar tar is used. Max 1 jar tar is used for each defender and in total max 3 jar tar can be used, so if defense faction wants to use 3 jar tars they will need to be distributed to 3 defenders (1 for each).

Dealt Damage

Dealt damage depends on Target Char Constitution:

Constitution Damage (HP)
1 90
2 63,64
3 51,96
4 45
5 40,25
6 36,74
7 34,02
8 31,82
9 30
10 28,46
11 27,14
12 25,98
13 24,96
14 24,05
15 23,24
16 22,5
17 21,83
18 21,21
19 20,65
20 20,12
21 19,64
22 19,19
23 18,77


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