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Difference between revisions of "Tar Jar"

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{{Item
 
{{Item
 
|Image = [[File:jartar.png|left]]  
 
|Image = [[File:jartar.png|left]]  
|Description = '''A Tar Jar''' is a [[Large Jar]] full of tar. If carried by a defender, can deal damage to attackers if a castle is present in the attacked region. For more information look [[En_US_Conquering_Region#Attackers_maluses|here]].
+
|Description = '''A Tar Jar''' is a [[Large Jar]] full of tar. If carried by a defender, can deal damage to attackers if a castle is present in the attacked region. For more information look [[Conquering_Region#Jar_Tar|here]].
 
|Weight = 450 Kg
 
|Weight = 450 Kg
 
}}
 
}}
 
=Craft=
 
=Craft=
 
{{Crafting/Tar_Jar}}
 
{{Crafting/Tar_Jar}}
 +
 +
Applies To: Attackers
 +
 +
The tar jar deals physical damage to attackers if a tar jar is contained in the inventory of defending soldiers and a Castle is present in the region.
 +
Every attacker has a percentage of 20% to be affected by tar jar and max '''3''' tar jars can be used by the Army. The damage that is dealt depends on each attacker's constitution.
 +
 +
'''Conditions'''
 +
 +
# A castle must exists in the region;
 +
# Soldiers (Defenders) must have tar jars in their inventories
 +
 +
Note: The engine scans all the defenders and checks if they have a jar tar. If a defender has a jar tar in his inventory the jar tar is used. Max 1 jar tar is used for each defender and in total max 3 jar tar can be used, so if defense faction wants to use 3 jar tars they will need to be distributed to 3 defenders (1 for each).
 +
 +
'''Dealt Damage'''
 +
 +
Dealt damage depends on Target Char Constitution:
 +
 +
{|class='hor-minimalist-a'
 +
|-
 +
!Constitution
 +
!Damage (HP)
 +
|-
 +
|1
 +
|90
 +
|-
 +
|2
 +
|63,64
 +
|-
 +
|3
 +
|51,96
 +
|-
 +
|4
 +
|45
 +
|-
 +
|5
 +
|40,25
 +
|-
 +
|6
 +
|36,74
 +
|-
 +
|7
 +
|34,02
 +
|-
 +
|8
 +
|31,82
 +
|-
 +
|9
 +
|30
 +
|-
 +
|10
 +
|28,46
 +
|-
 +
|11
 +
|27,14
 +
|-
 +
|12
 +
|25,98
 +
|-
 +
|13
 +
|24,96
 +
|-
 +
|14
 +
|24,05
 +
|-
 +
|15
 +
|23,24
 +
|-
 +
|16
 +
|22,5
 +
|-
 +
|17
 +
|21,83
 +
|-
 +
|18
 +
|21,21
 +
|-
 +
|19
 +
|20,65
 +
|-
 +
|20
 +
|20,12
 +
|-
 +
|21
 +
|19,64
 +
|-
 +
|22
 +
|19,19
 +
|-
 +
|23
 +
|18,77
 +
|-
 +
|}
  
 
{{navItem}}
 
{{navItem}}

Latest revision as of 15:02, 3 October 2018

Jartar.png

A Tar Jar is a Large Jar full of tar. If carried by a defender, can deal damage to attackers if a castle is present in the attacked region. For more information look here.

Attribute Value
Weight 450 Kg

[edit] Craft

Jartar.png
1 Tar Jar
Source: Herbalist | Basic time: 12 hours
Requires:

50 Coal
1 Large Jar
50 Wood Piece

Applies To: Attackers

The tar jar deals physical damage to attackers if a tar jar is contained in the inventory of defending soldiers and a Castle is present in the region. Every attacker has a percentage of 20% to be affected by tar jar and max 3 tar jars can be used by the Army. The damage that is dealt depends on each attacker's constitution.

Conditions

  1. A castle must exists in the region;
  2. Soldiers (Defenders) must have tar jars in their inventories

Note: The engine scans all the defenders and checks if they have a jar tar. If a defender has a jar tar in his inventory the jar tar is used. Max 1 jar tar is used for each defender and in total max 3 jar tar can be used, so if defense faction wants to use 3 jar tars they will need to be distributed to 3 defenders (1 for each).

Dealt Damage

Dealt damage depends on Target Char Constitution:

Constitution Damage (HP)
1 90
2 63,64
3 51,96
4 45
5 40,25
6 36,74
7 34,02
8 31,82
9 30
10 28,46
11 27,14
12 25,98
13 24,96
14 24,05
15 23,24
16 22,5
17 21,83
18 21,21
19 20,65
20 20,12
21 19,64
22 19,19
23 18,77


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