Difference between revisions of "Tar Jar"
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| − | [[File:jartar.png|left]] | + | {{Item |
| − | + | |Image = [[File:jartar.png|left]] | |
| + | |Description = '''A Tar Jar''' is a [[Large Jar]] full of tar. If carried by a defender, can deal damage to attackers if a castle is present in the attacked region. For more information look [[Conquering_Region#Jar_Tar|here]]. | ||
| + | |Weight = 450 Kg | ||
| + | }} | ||
| + | =Craft= | ||
| + | {{Crafting/Tar_Jar}} | ||
| − | + | Applies To: Attackers | |
| − | + | ||
| − | + | The tar jar deals physical damage to attackers if a tar jar is contained in the inventory of defending soldiers and a Castle is present in the region. | |
| + | Every attacker has a percentage of 20% to be affected by tar jar and max '''3''' tar jars can be used by the Army. The damage that is dealt depends on each attacker's constitution. | ||
| + | '''Conditions''' | ||
| − | {|class=' | + | # A castle must exists in the region; |
| − | + | # Soldiers (Defenders) must have tar jars in their inventories | |
| − | + | ||
| − | + | Note: The engine scans all the defenders and checks if they have a jar tar. If a defender has a jar tar in his inventory the jar tar is used. Max 1 jar tar is used for each defender and in total max 3 jar tar can be used, so if defense faction wants to use 3 jar tars they will need to be distributed to 3 defenders (1 for each). | |
| + | |||
| + | '''Dealt Damage''' | ||
| + | |||
| + | Dealt damage depends on Target Char Constitution: | ||
| + | |||
| + | {|class='hor-minimalist-a' | ||
|- | |- | ||
| − | + | !Constitution | |
| − | + | !Damage (HP) | |
|- | |- | ||
| − | | | + | |1 |
| − | | | + | |90 |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
|- | |- | ||
| − | | | + | |2 |
| − | | | + | |63,64 |
|- | |- | ||
| − | | | + | |3 |
| − | | | + | |51,96 |
| + | |- | ||
| + | |4 | ||
| + | |45 | ||
| + | |- | ||
| + | |5 | ||
| + | |40,25 | ||
| + | |- | ||
| + | |6 | ||
| + | |36,74 | ||
| + | |- | ||
| + | |7 | ||
| + | |34,02 | ||
| + | |- | ||
| + | |8 | ||
| + | |31,82 | ||
| + | |- | ||
| + | |9 | ||
| + | |30 | ||
| + | |- | ||
| + | |10 | ||
| + | |28,46 | ||
| + | |- | ||
| + | |11 | ||
| + | |27,14 | ||
| + | |- | ||
| + | |12 | ||
| + | |25,98 | ||
| + | |- | ||
| + | |13 | ||
| + | |24,96 | ||
| + | |- | ||
| + | |14 | ||
| + | |24,05 | ||
| + | |- | ||
| + | |15 | ||
| + | |23,24 | ||
| + | |- | ||
| + | |16 | ||
| + | |22,5 | ||
| + | |- | ||
| + | |17 | ||
| + | |21,83 | ||
| + | |- | ||
| + | |18 | ||
| + | |21,21 | ||
| + | |- | ||
| + | |19 | ||
| + | |20,65 | ||
| + | |- | ||
| + | |20 | ||
| + | |20,12 | ||
| + | |- | ||
| + | |21 | ||
| + | |19,64 | ||
| + | |- | ||
| + | |22 | ||
| + | |19,19 | ||
| + | |- | ||
| + | |23 | ||
| + | |18,77 | ||
|- | |- | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|} | |} | ||
| − | + | {{navItem}} | |
| − | + | ||
| − | + | ||
Latest revision as of 15:02, 3 October 2018
A Tar Jar is a Large Jar full of tar. If carried by a defender, can deal damage to attackers if a castle is present in the attacked region. For more information look here.
| Attribute | Value |
|---|---|
| Weight | 450 Kg |
[edit] Craft
| 1 Tar Jar Source: Herbalist | Basic time: 12 hours Requires: 50 Coal |
Applies To: Attackers
The tar jar deals physical damage to attackers if a tar jar is contained in the inventory of defending soldiers and a Castle is present in the region. Every attacker has a percentage of 20% to be affected by tar jar and max 3 tar jars can be used by the Army. The damage that is dealt depends on each attacker's constitution.
Conditions
- A castle must exists in the region;
- Soldiers (Defenders) must have tar jars in their inventories
Note: The engine scans all the defenders and checks if they have a jar tar. If a defender has a jar tar in his inventory the jar tar is used. Max 1 jar tar is used for each defender and in total max 3 jar tar can be used, so if defense faction wants to use 3 jar tars they will need to be distributed to 3 defenders (1 for each).
Dealt Damage
Dealt damage depends on Target Char Constitution:
| Constitution | Damage (HP) |
|---|---|
| 1 | 90 |
| 2 | 63,64 |
| 3 | 51,96 |
| 4 | 45 |
| 5 | 40,25 |
| 6 | 36,74 |
| 7 | 34,02 |
| 8 | 31,82 |
| 9 | 30 |
| 10 | 28,46 |
| 11 | 27,14 |
| 12 | 25,98 |
| 13 | 24,96 |
| 14 | 24,05 |
| 15 | 23,24 |
| 16 | 22,5 |
| 17 | 21,83 |
| 18 | 21,21 |
| 19 | 20,65 |
| 20 | 20,12 |
| 21 | 19,64 |
| 22 | 19,19 |
| 23 | 18,77 |
