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Difference between revisions of "Forest"
From Medieval Europe
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− | The Forest is a natural structure where you can | + | The Forest is a natural structure where you can gather [[Wood Pieces]], [[Mandragoras]] and [[Mushrooms]] |
− | * To cut wood, you'll need a [[Hatchet]]. Number of extracted depends on your [[Strength]] and [[Dexterity]]. | + | * To cut wood, you'll need a [[Hatchet]]. Number of extracted items depends on your [[Strength]] and [[Dexterity]]. |
− | * To search for | + | * To search for mandragoras and mushrooms, the tool is not needed. Number of found is based on your [[Intelligence]]. Mandragoras and mushrooms are sought in one action — ''"Search medical herbs"'' |
− | * See [[Basic Resources]] for | + | * See [[Basic Resources]] for more details. |
== Gathering items == | == Gathering items == | ||
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== Extraction of wood == | == Extraction of wood == | ||
− | Number of extracted depends on summ your [[Strength]] and [[Dexterity]], Balancing factor (Depletion levels) and randomness. | + | Number of extracted wood depends on summ of your [[Strength]] and [[Dexterity]], Balancing factor (Depletion levels) and randomness. |
Min items: ((Str + Dex) * '''0.5''' / Balancing factor ) | Min items: ((Str + Dex) * '''0.5''' / Balancing factor ) |
Latest revision as of 15:04, 3 December 2018
The Forest is a natural structure where you can gather Wood Pieces, Mandragoras and Mushrooms
- To cut wood, you'll need a Hatchet. Number of extracted items depends on your Strength and Dexterity.
- To search for mandragoras and mushrooms, the tool is not needed. Number of found is based on your Intelligence. Mandragoras and mushrooms are sought in one action — "Search medical herbs"
- See Basic Resources for more details.
[edit] Gathering items
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[edit] Extraction of wood
Number of extracted wood depends on summ of your Strength and Dexterity, Balancing factor (Depletion levels) and randomness.
Min items: ((Str + Dex) * 0.5 / Balancing factor ) Max items: ((Str + Dex) * 0.65 / Balancing factor ) Gathered Items = random( min, max)
At the Balancing factor equal 1 (Depletion levels = Full) you will receive:
Sum parameters | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
The amount of resources | 1 / 1 | 2 / 2 | 2 / 3 | 3 / 3 | 3 / 4 | 4 / 5 | 4 / 5 | 5 / 6 | 5 / 7 | 6 / 7 | 6 / 8 | 7 / 8 | 7 / 9 | 8 / 10 | 8 / 10 | 9 / 11 | 9 / 12 | 10 / 12 | 10 / 13 | 11 / 14 |
Sum parameters | 22 | 23 (15+8) | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | |
The amount of resources | 11 / 14 | 12 / 15 | 12 / 16 | 13 / 16 | 13 / 17 | 14 / 18 | 14 / 18 | 15 / 19 | 15 / 20 | 16 / 20 | 16 / 21 | 17 / 21 | 17 / 22 | 18 / 23 | 18 / 23 | 19 / 24 | 19 / 25 | 20 / 25 | 20 / 26 |
[edit] Extraction of mandragora and mushrooms
Number of extracted depends on your Intelligence, Balancing factor (Depletion levels) and randomness.
Mandragora: Min items: (Int * 0.025 / Balancing factor ) Max items: (Int * 0.04 / Balancing factor ) Mushrooms: Min items: (Int * 0.25 / Balancing factor ) Max items: (Int * 0.4 / Balancing factor ) Gathered Items = random( min, max)
At the Balancing factor equal 1 (Depletion levels = Full) you will receive:
Intelligence | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Mandragora | 0 / 0 | 0 / 0 | 0 / 0 | 0 / 0 | 0 / 0 | 0 / 0 | 0 / 0 | 0 / 0 | 0 / 0 | 0 / 0 | 0 / 0 | 0 / 0 | 0 / 1 | 0 / 1 | 0 / 1 | 0 / 1 | 0 / 1 | 0 / 1 | 0 / 1 | 1 / 1 |
Mushrooms | 0 / 0 | 1 / 1 | 1 / 1 | 1 / 2 | 1 / 2 | 2 / 2 | 2 / 3 | 2 / 3 | 2 / 4 | 3 / 4 | 3 / 4 | 3 / 5 | 3 / 5 | 4 / 6 | 4 / 6 | 4 / 6 | 4 / 7 | 5 / 7 | 5 / 8 | 5 / 8 |
- Tables slight inaccuracies (+/- 1), due to rounding
List of all Buildings an locations in game | |
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Basic Resources | Forest • Fish Shoal • Gold Mine • Stone Mine • Coal Mine • White Sand Cave • Saltern • Clay Mine • Iron Mine |
Farms and Fields | Field • Cow Farm • Sheep Farm • Pigs Farm • Silkworms Farm • Bees Farm |
Shops | Inn • Blacksmith • Carpenter • Tailor • Herbalist • Goldsmith • Potter • Distillery |
Government Structures | Royal Palace • Castle • Village • Court • Barracks and Prisons (Level 2) • Academy • Training Grounds • Tavern • Market • Harbor • Watch Tower |
Religious Structures | Level 1 (Head Quarter) • Level 2 • Level 3 • Level 4 |
Other | Dump • Building Site • Battlefield • Well • House |
Related article | Kingdom (Community) Projects • Structure Control Requirements |