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Religious Structure level 4

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Contents

The Religious Level 4 Structure

The Level 4 structure is the 'child structure' of the Level 3 one.

Wiki-rel-10.jpg

Public Functions

Info

The info functions show some informations on the structure.

  • Description: If it has been provided, a brief description of the structure.
  • Owner: the Controller of the structure is shown.
  • Instructive message: a message set by the owner is shown.

By using this function you can make offers to the structure by depositing some items.

Pray

By praying you can raise your Faith Level, Accumulated Faith Points and the Church Faith Points. For further details see Praying.

Leave Religion

You can abandon your religion from your Character Panel. When you abandon your religion the following things will happen:

  • Character Faith Level goes to 0%;
  • Accumulated Faith Points goes to 0;
  • All Religious related Badges and Titles are removed.

Initiation

In order to join a religion, a player must be initiated by a Priest. A priest can find the link to initiate a player in the page Characters present in Region or on the character public profile.

Initiate-icon.png

Conditions

  1. Priest (Level 4) must have adequate levels of Glut and Energy;
  2. At least a usable Golden Basin with condition >= 25% should be in the Parish Church/Temple storage;
  3. The necessary Faith Points should be stored into the Parish Church;
  4. The character to be initiated must be an Atheist;
  5. Priest must have a Faith Level of at least 75%;
  6. Priest must be in the region where his religious structure is;
  7. Character that will be Initiated must be idle.
  8. Character that will be Initiated must be properly dressed.

Initiation will block for some time both the Initiated player and the Priest.

Expected lasting time

2,5 hours

Time modifiers

  • Intelligence of Priest
  • Bought bonuses by Priest (worker)

Action can be canceled?

Yes, by both characters

Work Queues applies?

No.

Required resources

  1. 5 Glut, 5 Energy per hour
  2. At least one Golden Basin in the inventory with quality >= 25%.
  3. x FPs

Cost in FPs

   Cost = f( church followers, parish churches or sacred altars )

Action Effects

  1. The Faith Level stat of the ‘Initiated’ player will be set to a start value of 30%.
  2. The Church and Religion attributes will be assigned
  3. The basin will be consumed (25%)
  4. The FPs of the structure where the function happens will be consumed
  5. The Initiation stats of the officer will be increased
  6. The Initiation stats of the structure will be increased

Give alms

A player will be able to raise his faith level by donating some coins to the Church.

Conditions

  1. Player must be a follower of the Church
  2. Player must have 15 coins
  3. Player must not have a Religious Role

Expected Lasting time

Action is immediate.

Time Modifiers

Not applicable

Work Queue Applies?

Not applicable

Action Effects

  1. Character FL is increased by 4%
  2. Coins will be distributed as follows:
  • Parish Church - 4 coins
  • Parent Bishop palace - 3 coins
  • Parent Cardinal Palace - 2 coins
  • Holy see - one coin

Damage

It is possible to damage a Religious structure or its building site. Functions won't work in a structure with a condition under 30%. A Character of Kingdom A cannot damage a Religious structure hosted in Kingdom B if Kingdom B is HOSTILE to Kingdom A.

Conditions

  • Character must have age >= 30 days
  • If the character is atheist the structure should be built in the same kingdom of the character
  • If condition is lowered to a percentage less than 10% and the structure has existing children structures, it won’t be possible to damage further the structure. Therefore, to completely destroy a structure, the child structure must be destroyed first.

Expected lasting time

  • 2 hours

Time modifiers

  • Strenght of player
  • Worker Package

Queue applies?

Yes.

Required resources

  • 12% Glut, 24% Energy per working session
  • A Pickaxe must be hold

Action Effects

  • Condition will be diminished by 1% per working session if player follows a religion (example: if a player damages x 3, the damage will be 3%).
  • Condition will be diminished by 0,5% per working session if player is an atheist (example: if a player damages x 3, the damage will be 1,5%).
  • If condition < 30%, functions will be unavailable
  • If condition = 0%, the structure is destroyed
  • If player is of the same religion, his faith level diminishes by 15 for each damage session
  • If player is of the same religion, his AFPs are diminished by 25 for each damage session
  • If player is of the different religion, his faith level increases by 2 for each damage session
  • If player is of the different religion, his AFPs are increased by 5 for each damage session

Repair

Conditions

  • Structure must be damaged
  • Character must have age >= 30 days
  • Character must not be atheist
  • Expected lasting time

Expected lasting time

  • 2 hours.

Time modifiers

  • Strenght of player
  • Worker Package

Queue applies?

Yes.

Required resources

  • 12% Glut, 24% Energy per working session
  • 1 wood piece, 1 iron piece in the structure inventory
  • A working hammer musT be hold

Action Effects

  • Condition will be augmented by 2.5% for each session
  • If player is of a different religion, his faith level diminishes by 10 for each session
  • If player is of a different religion, his AFPs are diminished by 15 for each damage session
  • If player is of the same religion, his faith level is increased by 2 for each session
  • If player is of the same religion, his AFPs are increased by 5 for each session

Private Functions

To be able to use private functions, the Structure owner will need to be properly dressed and hold specific tools in order to access the Religious Structure and perform duties. The character will need also a Faith Point contribution of 220 Faith Points.

The equipment will be consumed every time a function is executed. For more details check here.

Body Part Theological Church Pagan Church Patriarchal Church Mystical Church
Head - - - -
Body Level 4 Tunic (Theological) Level 4 Tunic (Pagan) Level 4 Tunic (Patriarchal) Level 4 Tunic (Mystical)
Right Hand Holy Book Holy Book Holy Book Holy Book
Feet Shoes Shoes Shoes Shoes

Manage

Some options can be configured in the Manage page.

Description

It is possible to configure a description that will be shown in the Info page. BB Codes are supported.

Informational message

It is possible to configure a informatinal message that will be shown in the Info page. BB Codes are supported.

Availability to officiate

It is possible to configure if the cleric is available or not to officiate. If the not available option is set, cleric will be able to do other task (craft, move etc).

Transfer Faith Points

It is possible to transfer Faith Points to every structure of the same Church.

Rel2-d.png

Conditions
  1. Enough Faith points in the controlled structure
Expected lasting time

Action is immediate.

Required resources
  • Structure must have required FPs
Cost in Faith Points
   Faith points = 10% of transfered Faith Points
Action Effects

Faith Points are transfered.

Configuring Prices

A new page will be created where the owner will be able to set the price of the items that can be sold in that structure.

Pricing politic for followers - Faith Level

The Faith Level modifies the selling price accordingly to the following formula

   Price = original price * 100 - ( faith level - 50 )

Assign Role Play Titles

A Religious Level 4 Role can Assign the following Role Play Titles:

Pricing politic for Atheists

An item sold in the charity shop has a different price in relation with the buyer situation:

   Price = Price * [multiplier factor] if the buyer is an Atheist

The [multiplier factor] is decided by the Bishop and will be applied to all the substructures controlled by him and can go from 1.5 to 2.

Weddings

Please check this Section.

Inventory

You can see what's stored in the structure inventory and take/deposit items.

Rest

The structure owner can rest in their assigned Temple/Church. For further details, see Resting.


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