An Idle Terrain A Sowed Terrain A Ready-to-harvest Terrain
The Field is a buyable structure in the Castle or in the Village.
All Fields have an inventory capacity of 250kg where the produced items go once the field is harvested, and where the Seeds together with the Fertilizer should go in order to be able to sow the Field.
A character may own a maximum of two fields.
In the fields, you can grow the following products:
|
|
Wheat Bag (6 max per 2+10+2 hours) Source: Field | Basic time: 2+10+2 hours Tool: Hoe Required: 1 Fertilizer, 1 Seed Secondary product: Hay See Field for details
|
|
|
Hay (9 max per 2+10+2 hours) Source: Field | Basic time: 2+10+2 hours Tool: Hoe Required: 1 Fertilizer, 1 Seed Secondary product: Wheat Bag See Field for details
|
|
|
|
Linen Yarn (9 max per 2+10+2 hours) Source: Field | Basic time: 2+10+2 hours Tool: Hoe Required: 1 Fertilizer, 1 Seed See Field for details
|
|
|
|
Flowers (10 max per 2+10+2 hours) Source: Field | Basic time: 2+10+2 hours Tool: Hoe Required: 1 Fertilizer, 1 Seed See Field for details
|
|
|
Hop (10 max per 2+10+2 hours) Source: Field | Basic time: 2+10+2 hours Tool: Hoe Required: 1 Fertilizer, 1 Seed See Field for details
|
|
|
Grape (10 max per 2+10+2 hours) Source: Field | Basic time: 2+10+2 hours Tool: Hoe Required: 1 Fertilizer, 1 Seed See Field for details
|
|
Fields availability
Fields availability depends on region type:
Capital
|
Flatlands
|
Hilly
|
Mountainous
|
40
|
35
|
25
|
15
|
Costs
Terrain cost depends on:
- Max available terrains
- Free terrains
- Carisma
Fertile Land
By owning a field, you will be able to purchase fertile farm land which will enable you to cultivate crops and herbs. In order to cultivate any crops, you will need to have seeds and sow them.
Land prices will rise as more people begin to purchase it. Therefore it is good to keep an eye on the current land value. Once your crops have grown, you will be prompted to harvest them to produce the crop.
Sowing
Once you have purchased your land, you can seed your field. Once you have sown your seeds, they will begin to grow. Ordinarily, it will take about 2 hours to plough your field and a further 10 hours to allow your crops to grow.
- Conditions:
- Character has a Hoe equipped
- Character has enough Glut and Energy
- Expected lasting time: 2 hours.
- Time modifiers:
- Queue applies? No.
- Required resources:
- Action Effects: Crops are planted and starts to grow.
Harvesting
Once the crops are grown you can harvest your terrain.
- Conditions:
- Crops are grown
- Character has enough Glut and Energy
- Expected lasting time: 2 hours.
- Time modifiers:
- Character Strength
- Queue applies? No.
- Required resources:
- Action Effects:
- Crops are deposited in the terrain storage
- Two seeds are deposited in the terrain storage
Seeds Types
Climate and Terrain type
There are no limitations on cultivations type, in each region everything can be cultivated. Production however can be affected in a positive or negative way depending on the region climate and terrain type:
Wheat Bag / Hay
Land Type
|
Warm/Hot
|
Mild
|
Cold
|
Flat
|
3 / 7
|
6 / 9
|
1 / 3
|
Hilly
|
2 / 5
|
5 / 7
|
1 / 3
|
Mountainous
|
1 / 3
|
2 / 5
|
1 / 2
|
Cotton Yarn
Land Type
|
Warm/Hot
|
Mild
|
Cold
|
Flat
|
8
|
5
|
3
|
Hilly
|
6
|
4
|
2
|
Mountainous
|
4
|
3
|
1
|
Linen Yarn
Land Type
|
Warm/Hot
|
Mild
|
Cold
|
Flat
|
9
|
9
|
3
|
Hilly
|
7
|
5
|
2
|
Mountainous
|
5
|
3
|
1
|
|
Medical Herbs
Land Type
|
Warm/Hot
|
Mild
|
Cold
|
Flat
|
7
|
10
|
3
|
Hilly
|
5
|
8
|
5
|
Mountainous
|
3
|
5
|
5
|
Mulberry / Mulberry Leaf
Land Type
|
Warm/Hot
|
Mild
|
Cold
|
Flat
|
5 /2
|
8 / 3
|
2 / 1
|
Hilly
|
8 / 3
|
11 / 4
|
4 / 1
|
Mountainous
|
10 / 3
|
15 / 5
|
5 / 2
|
Flowers
Land Type
|
Warm/Hot
|
Mild
|
Cold
|
Flat
|
5
|
10
|
7
|
Hilly
|
3
|
10
|
5
|
Mountainous
|
2
|
8
|
3
|
|
Hop
Land Type
|
Warm/Hot
|
Mild
|
Cold
|
Flat
|
3
|
5
|
10
|
Hilly
|
3
|
5
|
10
|
Mountainous
|
2
|
5
|
10
|
Grape
Land Type
|
Warm/Hot
|
Mild
|
Cold
|
Flat
|
7
|
8
|
3
|
Hilly
|
5
|
10
|
5
|
Mountainous
|
3
|
5
|
5
|
|
Land type
|
Wheat / Hay
|
Cotton
|
Linen
|
Medical Herbs
|
Mulberry / Leaf
|
Flowers
|
Hop
|
Grape
|
Flat - Hot |
3 / 7 |
8 |
9 |
7 |
5 / 2 |
5 |
3 |
7
|
Flat - Mild |
6 / 9 |
5 |
6 |
10 |
8 / 3 |
10 |
5 |
10
|
Flat - Cold |
1 / 3 |
3 |
3 |
3 |
2 / 1 |
7 |
10 |
3
|
Hilly - Hot |
2 / 5 |
6 |
7 |
5 |
8 / 3 |
3 |
3 |
5
|
Hilly - Mild |
3 / 8 |
4 |
5 |
8 |
11 / 4 |
10 |
5 |
8
|
Hilly - Cold |
1 / 3 |
2 |
2 |
5 |
4 / 1 |
5 |
10 |
5
|
Mountainous - Hot |
1 / 3 |
4 |
5 |
3 |
10 / 3 |
2 |
2 |
3
|
Mountainous - Mild |
2 / 5 |
3 |
3 |
5 |
15 / 5 |
8 |
3 |
5
|
Mountainous - Cold |
1 / 2 |
1 |
1 |
5 |
5 / 2 |
3 |
10 |
5
|
You may see old table here.
Increasing Field level
You can work on your Field to increase its level.
- Conditions:
- Required items are in the field storage
- Character has enough Glut and Energy
- Expected lasting time: 80 hours.
- Time modifiers:
- Queue applies? No.
- Required resources:
- Action Effects: Fields level is increased to the next level.
Level 2 Field
A level 2 Field enables the Grant functionality. The owner will then be able to assign the following profiles: