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Difference between revisions of "Religious Structure level 3"

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{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'
 
!Religion
 
!Religion
!Palace
+
!Edifice
 +
!Ordination
 
|-  
 
|-  
 
|Teological Church
 
|Teological Church
 
|Bishop's Palace
 
|Bishop's Palace
 +
|Bishop
 
|-  
 
|-  
 
|Patriarchal Church
 
|Patriarchal Church
 
|Lavra
 
|Lavra
 +
|Presbyter
 
|-  
 
|-  
 
|Universal Pagan Community
 
|Universal Pagan Community
 
|Temple
 
|Temple
 +
|Prior
 
|-  
 
|-  
 
|Norse Church
 
|Norse Church
 
|Horgr
 
|Horgr
 +
|Seid
 
|-  
 
|-  
 
|Eastern Mystical Church
 
|Eastern Mystical Church
 
|Grand Imam's Palace
 
|Grand Imam's Palace
 +
|Grand Imam
 
|-  
 
|-  
 
|}
 
|}

Latest revision as of 10:57, 18 November 2021

Contents

[edit] The Religious Level 3 Structure

The Level 3 structure is the 'child structure' of the Level 2 one.

Religion Edifice Ordination
Teological Church Bishop's Palace Bishop
Patriarchal Church Lavra Presbyter
Universal Pagan Community Temple Prior
Norse Church Horgr Seid
Eastern Mystical Church Grand Imam's Palace Grand Imam

Temples lvl3.png

[edit] Public Functions

[edit] Info

The info functions show some informations on the structure.

  • Description: If it has been provided, a brief description of the structure.
  • Owner: the Controller of the structure is shown.
  • Instructive message: a message set by the owner is shown.

[edit]

By using this function you can make offers to the structure by depositing some items.

[edit] Pray

By praying you can raise your Faith Level, Accumulated Faith Points and the Church Faith Points. For further details see Praying.

[edit] Leave Religion

You can abandon your religion from your Character Panel. When you abandon your religion the following things will happen:

  • Character Faith Level goes to 0%;
  • Accumulated Faith Points goes to 0;
  • All Religious related Badges and Titles are removed.

[edit] Damage

It is possible to damage a Religious structure or its building site. Functions won't work in a structure with a condition under 30%. A Character of Kingdom A cannot damage a Religious structure hosted in Kingdom B if Kingdom B is HOSTILE to Kingdom A.

[edit] Conditions

  • If the character is atheist the structure should be built in the same kingdom of the character
  • Character must have age >= 30 days
  • If condition is lowered to a percentage less than 10% and the structure has existing children structures, it won’t be possible to damage further the structure. Therefore, to completely destroy a structure, the child structure must be destroyed first.

[edit] Expected lasting time

  • 3 hours

[edit] Time modifiers

  • Strenght of player
  • Worker Package

[edit] Queue applies?

Yes.

[edit] Required resources

  • 12% Glut, 24% Energy per working session
  • A Pickaxe must be hold

[edit] Action Effects

  • Condition will be diminished by 1% per working session if player follows a religion (example: if a player damages x 3, the damage will be 3%).
  • Condition will be diminished by 0,5% per working session if player is an atheist (example: if a player damages x 3, the damage will be 1,5%).
  • If condition < 30%, functions will be unavailable
  • If condition = 0%, the structure is destroyed
  • If player is of the same religion, his faith level diminishes by 15 for each damage session
  • If player is of the same religion, his AFPs are diminished by 25 for each damage session
  • If player is of the different religion, his faith level increases by 2 for each damage session
  • If player is of the different religion, his AFPs are increased by 5 for each damage session

[edit] Repair

[edit] Conditions

  • Structure must be damaged
  • Character must have age >= 30 days
  • Character must not be atheist
  • Expected lasting time

[edit] Expected lasting time

  • 3 hours

[edit] Time modifiers

  • Strenght of player
  • Worker Package

[edit] Queue applies?

Yes.

[edit] Required resources

  • 12% Glut, 24% Energy per working session
  • 1 wood piece, 1 iron piece in the structure inventory
  • A working hammer must be hold

[edit] Action Effects

  • Condition will be augmented by 2.5% for each session
  • If player is of a different religion, his faith level diminishes by 10 for each session
  • If player is of a different religion, his AFPs are diminished by 15 for each damage session
  • If player is of the same religion, his faith level is increased by 2 for each session
  • If player is of the same religion, his AFPs are increased by 5 for each session

[edit] Private Functions

To be able to use private functions, the Structure owner will need to be properly dressed and hold specific tools in order to access the Religious Structure and perform duties. The equipment will be consumed every time a function is executed. For more details check here. The character will need also a Faith Point contribution of 520 Faith Points.

Body Part Theological Church Pagan Church Patriarchal Church Mystical Church
Head Mitre Religious Headpiece (Pagan) Religious Headpiece (Patriarchal) Religious Headpiece (Mystical)
Body Level 3 Tunic (Theological) Level 3 Tunic (Pagan) Level 3 Tunic (Patriarchal) Level 3 Tunic (Mystical)
Right Hand Crosier Scepter Mystical Axe (Patriarchal) Mystical Axe (Mystical)
Feet Shoes Shoes Shoes Shoes

[edit] Manage

In this page you can configure some options or complete some actions.

[edit] Transfer Faith Points

It is possible to transfer Faith Points to every structure of the same Church.

Rel2-d.png

[edit] Conditions
  1. Enough Faith points in the controlled structure
[edit] Expected lasting time

Action is immediate.

[edit] Required resources
  • Structure must have required FPs
[edit] Cost in Faith Points
   Faith points = 10% of transfered Faith Points
[edit] Action Effects

Faith Points are transfered.

[edit] Configure Informational message

It is possible to configure a informatinal message that will be shown in the Info page. BB Codes are supported.

[edit] Manage Hierarchy

With this function you can assign or revoke a Level 4 Religious Role for the Level 4 structures you built.

  • Dismissing or assigning a government role will cost some Faith Points.
  • It is not required that the character that will be assigned the Role gets Kingdom Citizenship.
  • Resigning from role is free of charge.

For other details, see Appoint/Removal Costs

Assigning

Wiki-rel-3.jpg

Revoking

Wiki-rel-2.jpg

[edit] Assign Role Play Titles

A Religious Level 3 Role can Assign the following Role Play Titles:

[edit] Manage Projects

With this function you will be able to launch the construction of a Level 4 structure. The requirements to succesfully launch a level 4 structure are:

  • 50 bricks, 300 wood, 50 stone, 25 iron
  • 250 hours
  • Required Faith Points
  • The region must not contain completed structures of another Church/Religion

Needed Faith Points

   Needed FPs = f( Approximate Distance from Parent Structure, church followers)

where distance is:

   Distance = Minimum travel actions for reach the region where the Cardinal Palace is placed

For further details see Kingdom (Community) Projects.

[edit] Concurrent Build Sites

It is not possible to start building a church structure in a region if another church structure exists and is completed. But is possible to start building one if the structure of the other church is not completed and is still in construction.

In this particular case who will finish the construction before will occupy the region. The other(s) buildingsites will remain incompleted and it won’t be possible to work anymore on them, though inventory will be accessible. Building can be destroyed later.

[edit] Weddings

Please check this Section.

[edit] Inventory

You can see what's stored in the structure inventory and take/deposit items.

[edit] Rest

The structure owner can rest in their assigned Temple/Church. For further details, see Resting.


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Related article Kingdom (Community) ProjectsStructure Control Requirements
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