Difference between revisions of "Religious Structure level 3"
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* The region must not contain completed structures of another Church/Religion | * The region must not contain completed structures of another Church/Religion | ||
Revision as of 08:22, 4 April 2016
Contents
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The Religious Level 3 Structure
The Level 3 structure is the 'child structure' of the Level 2 one.
- Universal Pagan Community => Temple (owner: Prior)
- Ancient Teological Church => Bishop Palace (owner: Bishop )
- New Order Teological Church => Bishop Palace (owner: Bishop )
Public Functions
Info
The info functions show some informations on the structure.
- Description: If it has been provided, a brief description of the structure.
- Owner: the Controller of the structure is shown.
- Instructive message: a message set by the owner is shown.
Donate
By using this function you can make offers to the structure by depositing some items.
Pray
By praying you can raise your Faith Level, Accumulated Faith Points and the Church Faith Points. For further details see Praying.
Damage
It is possible to damage a Religious structure or its building site. Functions won't work in a structure with a condition under 30%.
Conditions
- If the character is atheist the structure should be built in the same kingdom of the character
- Character must have age >= 30 days
- If condition is lowered to a percentage less than 10% and the structure has existing children structures, it won’t be possible to damage further the structure. Therefore, to completely destroy a structure, the child structure must be destroyed first.
Expected lasting time
- 3 hours
Time modifiers
- Strenght of player
- Worker Package
Queue applies?
Yes.
Required resources
- 12% Glut, 24% Energy per working session
- A Pickaxe must be hold
Action Effects
- Condition will be diminished by 1% per working session if player follows a religion (example: if a player damages x 3, the damage will be 3%).
- Condition will be diminished by 0,5% per working session if player is an atheist (example: if a player damages x 3, the damage will be 1,5%).
- If condition < 30%, functions will be unavailable
- If condition = 0%, the structure is destroyed
- If player is of the same religion, his faith level diminishes by 15 for each damage session
- If player is of the same religion, his AFPs are diminished by 25 for each damage session
- If player is of the different religion, his faith level increases by 2 for each damage session
- If player is of the different religion, his AFPs are increased by 5 for each damage session
Repair
Conditions
- Structure must be damaged
- Character must have age >= 30 days
- Character must not be atheist
- Expected lasting time
Expected lasting time
- 3 hours
Time modifiers
- Strenght of player
- Worker Package
Queue applies?
Yes.
Required resources
- 12% Glut, 24% Energy per working session
- 1 wood piece, 1 iron piece in the structure inventory
- A working hammer must be hold
Action Effects
- Condition will be augmented by 2.5% for each session
- If player is of a different religion, his faith level diminishes by 10 for each session
- If player is of a different religion, his AFPs are diminished by 15 for each damage session
- If player is of the same religion, his faith level is increased by 2 for each session
- If player is of the same religion, his AFPs are increased by 5 for each session
Private Functions
Manage
In this page you can configure some options or complete some actions.
Transfer Faith Points
Level 1, 2, 3 Religious structures can transfer Faith Points to a child structure:
Conditions
- Enough Faith points in the controlled structure
Expected lasting time
Action is immediate.
Required resources
- X FPs
Cost in Faith Points
Faith points = 5% of transfered Faith Points
Action Effects
Faith Points are transfered.
Admonish a player
A Bishop will be able to admonish a Church Follower:
Conditions
- Enough Faith points in the controlled structure
- Faith Level > 85%
- Target player is a Church Follower
- Target player does not have a running admonishment
Expected Time
About 6 hours.
Time modifiers
- Intelligence
- Bought bonuses: Worker
Queue applies?
No.
Required resources
- 72% Glut, 100% energy
- X FPs
- One Scroll
Cost in Faith Points
Faith points = 100 * f ( admonished char AFP level ) ^ 2
Example: Admonishing a player with Accumulated Faith Point level 1 requires 100 Structure Faith Points (SFP). Action Effects
Effects
- Admonished won’t be able to access church structures for two weeks
- -50 % to FL
- -25% to AFP and possible downgrade on Faith Level
Configure Informational message
It is possible to configure a informatinal message that will be shown in the Info page. BB Codes are supported.
Manage Hierarchy
With this function you can assign or revoke a Level 4 Religious Role for the Level 4 structures you built. Dismissing or assigning a government role will cost some Faith Points. Resigning from role is free of charge. See Appoint/Removal Costs for details.
Assigning
Revoking
Manage Projects
With this function you will be able to launch the construction of a Level 4 structure. The requirements to succesfully launch a level 4 structure are:
- 50 bricks, 300 wood, 50 stone, 25 iron
- 250 hours
- Required Faith Points
- The region must not contain completed structures of another Church/Religion
- The region must not contain completed structures of another Church/Religion
Needed Faith Points
Needed FPs = f( Approximate Distance from Holy See, church followers)
where distance is:
Distance = Minimum travel actions for reach the region where the Cardinal Palace is placed
For further details see Kingdom (Community) Projects.
Concurrent Build Sites
It is not possible to start building a church structure in a region if another church structure exists and is completed. But is possible to start building one if the structure of the other church is not completed and is still in construction.
In this particular case who will finish the construction before will occupy the region. The other(s) buildingsites will remain incompleted and it won’t be possible to work anymore on them, though inventory will be accessible. Building can be destroyed later.
Weddings
Please check this Section.
Inventory
You can see what's stored in the structure inventory and take/deposit items.
Rest
The structure owner can rest in their assigned Temple/Church. For further details, see Resting.
List of all Buildings an locations in game | |
---|---|
Basic Resources | Forest • Fish Shoal • Gold Mine • Stone Mine • Coal Mine • White Sand Cave • Saltern • Clay Mine • Iron Mine |
Farms and Fields | Field • Cow Farm • Sheep Farm • Pigs Farm • Silkworms Farm • Bees Farm |
Shops | Inn • Blacksmith • Carpenter • Tailor • Herbalist • Goldsmith • Potter • Distillery |
Government Structures | Royal Palace • Castle • Village • Court • Barracks and Prisons (Level 2) • Academy • Training Grounds • Tavern • Market • Harbor • Watch Tower |
Religious Structures | Level 1 (Head Quarter) • Level 2 • Level 3 • Level 4 |
Other | Dump • Building Site • Battlefield • Well • House |
Related article | Kingdom (Community) Projects • Structure Control Requirements |