Notice something wrong, missing, or unsatisfactory? Feel free to fix it yourself, or contact Support

Difference between revisions of "Religious Structure level 4"

From Medieval Europe
Jump to: navigation, search
 
(22 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
{{TOCr}}
 
{{TOCr}}
 
=The Religious Level 4 Structure=
 
=The Religious Level 4 Structure=
 
+
{{TOCr}}{{Card
 +
|Name=Level 4 Religious structure
 +
|Launcher = [[Religious Structure level 3]]
 +
|ResNeed = 50 [[Brick]]s<br>300 [[Wood Piece]]s<br>50 [[Stone Piece]]s<br>25 [[iron Piece]]s<br>FP See structure level 3 for cost
 +
|Time = 250 hours
 +
}}
 
The Level 4 structure is the 'child structure' of the Level 3 one.
 
The Level 4 structure is the 'child structure' of the Level 3 one.
  
* Universal Pagan Community => Sacred Shrne (owner: Basileus)
+
{|class='hor-minimalist-a'
* Ancient Teological Church => Parish Church (owner: [[Cleric]])
+
!Religion
* New Order Teological Church => Parish Church (owner: [[Cleric]])
+
!Edifice
 +
!Ordination
 +
|-
 +
|Teological Church
 +
|Parish
 +
|Cleric
 +
|-
 +
|Patriarchal Church
 +
|Chapel
 +
|Diakonos
 +
|-
 +
|Universal Pagan Community
 +
|Holy Shrine
 +
|Basileus
 +
|-
 +
|Norse Church
 +
|Ve
 +
|Vifill
 +
|-
 +
|Eastern Mystical Church
 +
|Mystical Temple
 +
|Imam
 +
|-
 +
|}
  
[[File:Wiki-rel-10.jpg]]
+
[[File:Temples lvl4.png]]
  
 
==Public Functions==
 
==Public Functions==
Line 30: Line 58:
 
===Leave Religion===
 
===Leave Religion===
  
With this function, it is possible for a character to Leave his current Religion and become an Atheist. If a character becomes Atheist will need to wait at least '''one month''' to be baptised again. The function is instantaneous and has the following effects:
+
You can abandon your religion from your Character Panel. When you abandon your religion the following things will happen:
  
 
* Character Faith Level goes to 0%;
 
* Character Faith Level goes to 0%;
Line 36: Line 64:
 
* All Religious related Badges and Titles are removed.
 
* All Religious related Badges and Titles are removed.
  
===Request Initiation===
+
===Initiation===
  
In order to join a religion, a player can request to be baptized/initiated by selecting the function Initiation c/o the Parish Church (or equivalent).
+
In order to join a religion, a player must be initiated by a Priest. A priest can find the link to initiate a player in the page Characters present in Region or on the character public profile.
 +
 
 +
[[File:Initiate-icon.png|border|300px]]
  
 
====Conditions====
 
====Conditions====
  
# Both player must have adequate levels of glut and energy
+
# Priest (Level 4) must have adequate levels of Glut and Energy;
# At least a usable Chalice with condition >= 25% should be in the Parish Church/Temple storage
+
# At least a usable [[Golden Basin]] with condition >= 25% should be in the Parish Church/Temple storage;
# At least x faith points should be ‘stored’ into the Parish Church (or equivalent)
+
# The necessary Faith Points should be stored into the Parish Church;
# The character to be initiated must be an atheist or a follower of another religion for at least 90 days
+
# The character to be initiated must be an Atheist;
# Priest must have a Faith Level of at least 75%
+
# Priest must have a Faith Level of at least 75%;
# Priest must be in the region where the religious structure is
+
# Priest must be in the region where his religious structure is;
# Priest must be available (not busy doing other tasks)
+
# Character that will be Initiated must be idle.
# Priest must be ‘available’ for officiating religious functions (selectable options through manage screen)
+
# Character that will be Initiated must be properly dressed.
  
Initiation will block for some time both the Initiated player and the religious officer.
+
Initiation will block for some time both the Initiated player and the Priest.
  
 
====Expected lasting time====
 
====Expected lasting time====
Line 59: Line 89:
 
====Time modifiers====
 
====Time modifiers====
  
* Intelligence of priest/cleric
+
* Intelligence of Priest
* Bought bonuses by priest/cleric (worker)
+
* Bought bonuses by Priest (worker)
  
 
====Action can be canceled?====
 
====Action can be canceled?====
No
+
Yes, by both characters
  
 
====Work Queues applies?====
 
====Work Queues applies?====
Line 72: Line 102:
  
 
# 5 Glut, 5 Energy per hour
 
# 5 Glut, 5 Energy per hour
# At least one Chalice in the inventory with quality >= 25%.
+
# At least one [[Golden Basin]] in the inventory with quality >= 25%.
 
# x FPs
 
# x FPs
  
 
====Cost in FPs====
 
====Cost in FPs====
  
     FPs = f( church followers, parish churches or sacred altars )
+
     Cost = f( church followers, parish churches or sacred altars )
  
 
====Action Effects====
 
====Action Effects====
Line 87: Line 117:
 
# The Initiation stats of the officer will be increased
 
# The Initiation stats of the officer will be increased
 
# The Initiation stats of the structure will be increased
 
# The Initiation stats of the structure will be increased
 
===Purchase Items===
 
 
A follower/Atheist will be able to buy items c/o the Parish Priest/Sacred Altars.
 
 
A priest will be able to craft some items ? the Parish Church set the prices and sell them. These items can be sold exclusively to Church followers. or also available to Atheists.
 
 
<div class='normalbox'>
 
* Followers of another religion will not be able to access the structure or its functions.
 
* Atheists won’t be able to use items crafted by the churches if not specified.
 
</div>
 
  
 
===Give alms===
 
===Give alms===
Line 202: Line 221:
 
==Private Functions==
 
==Private Functions==
  
To be able to use private functions, the Structure owner '''will need to be properly dressed and hold specific tools''' in order to access the Religious Structure and perform duties.
+
To be able to use private functions, the Structure owner '''will need to be properly dressed and hold specific tools''' in order to access the Religious Structure and perform duties. The character will need also a Faith Point contribution of '''220 Faith Points'''.
 +
 
 
The equipment will be consumed every time a function is executed. For more details check [[Items_Consumption|here]].
 
The equipment will be consumed every time a function is executed. For more details check [[Items_Consumption|here]].
  
Line 208: Line 228:
 
|-
 
|-
 
!Body Part
 
!Body Part
!Equipment
+
!Theological Church
 +
!Pagan Church
 +
!Patriarchal Church
 +
!Mystical Church
 
|-  
 
|-  
 
|Head
 
|Head
 +
| -
 +
| -
 +
| -
 
| -
 
| -
 
|-  
 
|-  
 
|Body
 
|Body
|[[Cleric_Tunic|Level 4 Tunic (or Church equivalent)]]
+
|Level 4 Tunic (Theological)
 +
|Level 4 Tunic (Pagan)
 +
|Level 4 Tunic (Patriarchal)
 +
|Level 4 Tunic (Mystical)
 
|-  
 
|-  
 
|Right Hand
 
|Right Hand
|[[Holy Book]]
+
|Holy Book
 +
|Holy Book
 +
|Holy Book
 +
|Holy Book
 
|-  
 
|-  
 
|Feet
 
|Feet
|[[Male_Shoes|Shoes (Male or Female)]]
+
|Shoes
 +
|Shoes
 +
|Shoes
 +
|Shoes
 
|-  
 
|-  
 
|}
 
|}
 
 
===Manage===
 
===Manage===
  
Line 240: Line 274:
 
It is possible to configure if the cleric is available or not to officiate. If the not available option is set, cleric will be able to do other task (craft, move etc).
 
It is possible to configure if the cleric is available or not to officiate. If the not available option is set, cleric will be able to do other task (craft, move etc).
  
===Craft Church Items===
+
====Transfer Faith Points====
A page similar to the one of the shops will be shown. The needed elements must be in the inventory, and the final product will be put in the structure inventory.
+
  
Currently it is possible to produce the Medical Kit.
+
It is possible to transfer Faith Points to every structure of the same Church.
  
====Conditions====
+
[[File:rel2-d.png|border|300px]]
# Player must have necessary items, glut and energy
+
 
# Player must have requested FPs in the structure
+
=====Conditions=====
# Player must have a FL of at least 75%
+
 
 +
# Enough Faith points in the controlled structure
 +
 
 +
=====Expected lasting time=====
  
====Expected Lasting time====
 
 
Action is immediate.
 
Action is immediate.
  
====Time Modifiers====
+
=====Required resources=====
* Intelligence
+
* Worker Package
+
  
====Work Queue Applies?====
+
* Structure must have required FPs
Yes
+
  
====Action Effects====
+
=====Cost in Faith Points=====
# Items are produced
+
# Structure FPs are removed
+
  
====Cost in FPs====
+
    Faith points = 10% of transfered Faith Points
    FPs = f( church followers )
+
 
 +
=====Action Effects=====
 +
 
 +
Faith Points are transfered.
  
 
===Configuring Prices===
 
===Configuring Prices===
Line 276: Line 309:
  
 
     Price = original price * 100 - ( faith level - 50 )
 
     Price = original price * 100 - ( faith level - 50 )
 +
 +
===Assign Role Play Titles===
 +
 +
A Religious Level 4 Role can Assign the following Role Play Titles:
 +
 +
* 1 [[Acolyte]]
  
 
====Pricing politic for Atheists====
 
====Pricing politic for Atheists====
Line 284: Line 323:
  
 
The [multiplier factor] is decided by the Bishop and will be applied to all the substructures controlled by him and can go from 1.5 to 2.
 
The [multiplier factor] is decided by the Bishop and will be applied to all the substructures controlled by him and can go from 1.5 to 2.
 
===Cure diseases===
 
A Religious Structure level 4 will have a new functionality: Cure Disease. A Cleric (or an equivalent level 4 role) will be able to cure a character by using the correspondent potion. A priest may cure himself. Both characters (the Priest and the diseases) will be blocked by the action.
 
 
[[File:Disease-1.png]]
 
 
====Conditions====
 
# Structure must have the required FPs;
 
# Structure must have in inventory the required potion;
 
# Sick character and Priest must be in the same region;
 
# Sick character and Priest must not do other blocking actions
 
# Sick character must be atheist or followers of the same Priest Religion
 
# Priest must have necessary items, glut and energy
 
# Priest must have a FL of at least 75%
 
 
====Expected Lasting time====
 
8 hours
 
 
====Time Modifiers====
 
* Intelligence
 
* Worker Package
 
 
====Action can be canceled?=====
 
No
 
 
====Work Queue Applies?====
 
Yes
 
 
====Action Effects====
 
# The character is cured from the illness. The character won't be infected by the same disease for 15 days.
 
# Structure FPs are removed
 
 
====Cost in FPs====
 
5 FPs.
 
  
 
===Weddings===
 
===Weddings===

Latest revision as of 10:52, 18 November 2021

Contents

[edit] The Religious Level 4 Structure

Level 4 Religious structure
Project Launch: Religious Structure level 3
Resources: 50 Bricks
300 Wood Pieces
50 Stone Pieces
25 iron Pieces
FP See structure level 3 for cost
Time: 250 hours

The Level 4 structure is the 'child structure' of the Level 3 one.

Religion Edifice Ordination
Teological Church Parish Cleric
Patriarchal Church Chapel Diakonos
Universal Pagan Community Holy Shrine Basileus
Norse Church Ve Vifill
Eastern Mystical Church Mystical Temple Imam

Temples lvl4.png

[edit] Public Functions

[edit] Info

The info functions show some informations on the structure.

  • Description: If it has been provided, a brief description of the structure.
  • Owner: the Controller of the structure is shown.
  • Instructive message: a message set by the owner is shown.

[edit]

By using this function you can make offers to the structure by depositing some items.

[edit] Pray

By praying you can raise your Faith Level, Accumulated Faith Points and the Church Faith Points. For further details see Praying.

[edit] Leave Religion

You can abandon your religion from your Character Panel. When you abandon your religion the following things will happen:

  • Character Faith Level goes to 0%;
  • Accumulated Faith Points goes to 0;
  • All Religious related Badges and Titles are removed.

[edit] Initiation

In order to join a religion, a player must be initiated by a Priest. A priest can find the link to initiate a player in the page Characters present in Region or on the character public profile.

Initiate-icon.png

[edit] Conditions

  1. Priest (Level 4) must have adequate levels of Glut and Energy;
  2. At least a usable Golden Basin with condition >= 25% should be in the Parish Church/Temple storage;
  3. The necessary Faith Points should be stored into the Parish Church;
  4. The character to be initiated must be an Atheist;
  5. Priest must have a Faith Level of at least 75%;
  6. Priest must be in the region where his religious structure is;
  7. Character that will be Initiated must be idle.
  8. Character that will be Initiated must be properly dressed.

Initiation will block for some time both the Initiated player and the Priest.

[edit] Expected lasting time

2,5 hours

[edit] Time modifiers

  • Intelligence of Priest
  • Bought bonuses by Priest (worker)

[edit] Action can be canceled?

Yes, by both characters

[edit] Work Queues applies?

No.

[edit] Required resources

  1. 5 Glut, 5 Energy per hour
  2. At least one Golden Basin in the inventory with quality >= 25%.
  3. x FPs

[edit] Cost in FPs

   Cost = f( church followers, parish churches or sacred altars )

[edit] Action Effects

  1. The Faith Level stat of the ‘Initiated’ player will be set to a start value of 30%.
  2. The Church and Religion attributes will be assigned
  3. The basin will be consumed (25%)
  4. The FPs of the structure where the function happens will be consumed
  5. The Initiation stats of the officer will be increased
  6. The Initiation stats of the structure will be increased

[edit] Give alms

A player will be able to raise his faith level by donating some coins to the Church.

[edit] Conditions

  1. Player must be a follower of the Church
  2. Player must have 15 coins
  3. Player must not have a Religious Role

[edit] Expected Lasting time

Action is immediate.

[edit] Time Modifiers

Not applicable

[edit] Work Queue Applies?

Not applicable

[edit] Action Effects

  1. Character FL is increased by 4%
  2. Coins will be distributed as follows:
  • Parish Church - 4 coins
  • Parent Bishop palace - 3 coins
  • Parent Cardinal Palace - 2 coins
  • Holy see - one coin

[edit] Damage

It is possible to damage a Religious structure or its building site. Functions won't work in a structure with a condition under 30%. A Character of Kingdom A cannot damage a Religious structure hosted in Kingdom B if Kingdom B is HOSTILE to Kingdom A.

[edit] Conditions

  • Character must have age >= 30 days
  • If the character is atheist the structure should be built in the same kingdom of the character
  • If condition is lowered to a percentage less than 10% and the structure has existing children structures, it won’t be possible to damage further the structure. Therefore, to completely destroy a structure, the child structure must be destroyed first.

[edit] Expected lasting time

  • 2 hours

[edit] Time modifiers

  • Strenght of player
  • Worker Package

[edit] Queue applies?

Yes.

[edit] Required resources

  • 12% Glut, 24% Energy per working session
  • A Pickaxe must be hold

[edit] Action Effects

  • Condition will be diminished by 1% per working session if player follows a religion (example: if a player damages x 3, the damage will be 3%).
  • Condition will be diminished by 0,5% per working session if player is an atheist (example: if a player damages x 3, the damage will be 1,5%).
  • If condition < 30%, functions will be unavailable
  • If condition = 0%, the structure is destroyed
  • If player is of the same religion, his faith level diminishes by 15 for each damage session
  • If player is of the same religion, his AFPs are diminished by 25 for each damage session
  • If player is of the different religion, his faith level increases by 2 for each damage session
  • If player is of the different religion, his AFPs are increased by 5 for each damage session

[edit] Repair

[edit] Conditions

  • Structure must be damaged
  • Character must have age >= 30 days
  • Character must not be atheist
  • Expected lasting time

[edit] Expected lasting time

  • 2 hours.

[edit] Time modifiers

  • Strenght of player
  • Worker Package

[edit] Queue applies?

Yes.

[edit] Required resources

  • 12% Glut, 24% Energy per working session
  • 1 wood piece, 1 iron piece in the structure inventory
  • A working hammer musT be hold

[edit] Action Effects

  • Condition will be augmented by 2.5% for each session
  • If player is of a different religion, his faith level diminishes by 10 for each session
  • If player is of a different religion, his AFPs are diminished by 15 for each damage session
  • If player is of the same religion, his faith level is increased by 2 for each session
  • If player is of the same religion, his AFPs are increased by 5 for each session

[edit] Private Functions

To be able to use private functions, the Structure owner will need to be properly dressed and hold specific tools in order to access the Religious Structure and perform duties. The character will need also a Faith Point contribution of 220 Faith Points.

The equipment will be consumed every time a function is executed. For more details check here.

Body Part Theological Church Pagan Church Patriarchal Church Mystical Church
Head - - - -
Body Level 4 Tunic (Theological) Level 4 Tunic (Pagan) Level 4 Tunic (Patriarchal) Level 4 Tunic (Mystical)
Right Hand Holy Book Holy Book Holy Book Holy Book
Feet Shoes Shoes Shoes Shoes

[edit] Manage

Some options can be configured in the Manage page.

[edit] Description

It is possible to configure a description that will be shown in the Info page. BB Codes are supported.

[edit] Informational message

It is possible to configure a informatinal message that will be shown in the Info page. BB Codes are supported.

[edit] Availability to officiate

It is possible to configure if the cleric is available or not to officiate. If the not available option is set, cleric will be able to do other task (craft, move etc).

[edit] Transfer Faith Points

It is possible to transfer Faith Points to every structure of the same Church.

Rel2-d.png

[edit] Conditions
  1. Enough Faith points in the controlled structure
[edit] Expected lasting time

Action is immediate.

[edit] Required resources
  • Structure must have required FPs
[edit] Cost in Faith Points
   Faith points = 10% of transfered Faith Points
[edit] Action Effects

Faith Points are transfered.

[edit] Configuring Prices

A new page will be created where the owner will be able to set the price of the items that can be sold in that structure.

[edit] Pricing politic for followers - Faith Level

The Faith Level modifies the selling price accordingly to the following formula

   Price = original price * 100 - ( faith level - 50 )

[edit] Assign Role Play Titles

A Religious Level 4 Role can Assign the following Role Play Titles:

[edit] Pricing politic for Atheists

An item sold in the charity shop has a different price in relation with the buyer situation:

   Price = Price * [multiplier factor] if the buyer is an Atheist

The [multiplier factor] is decided by the Bishop and will be applied to all the substructures controlled by him and can go from 1.5 to 2.

[edit] Weddings

Please check this Section.

[edit] Inventory

You can see what's stored in the structure inventory and take/deposit items.

[edit] Rest

The structure owner can rest in their assigned Temple/Church. For further details, see Resting.


List of all Buildings an locations in game
Basic Resources ForestFish ShoalGold MineStone MineCoal MineWhite Sand CaveSalternClay MineIron Mine
Farms and Fields FieldCow FarmSheep FarmPigs FarmSilkworms FarmBees Farm
Shops InnBlacksmithCarpenterTailorHerbalistGoldsmithPotterDistillery
Government Structures Royal PalaceCastleVillageCourtBarracks and Prisons (Level 2)AcademyTraining GroundsTavernMarketHarborWatch Tower
Religious Structures Level 1 (Head Quarter) Level 2 Level 3 Level 4
Other DumpBuilding SiteBattlefieldWellHouse
Related article Kingdom (Community) ProjectsStructure Control Requirements
Personal tools