Difference between revisions of "Building Site"
(→Public functions) |
(→Action Effects) |
||
(9 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{TOCr}} | ||
=The Building Site= | =The Building Site= | ||
Line 6: | Line 7: | ||
=Public functions= | =Public functions= | ||
− | = | + | ==Informations== |
It will be possible to view general statistics on the building contribution. | It will be possible to view general statistics on the building contribution. | ||
− | == | + | ==Build== |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
By clicking this link, and if the needed materials are in the inventory, the players can collaborate to build the structure for some hours and contribute to reach the working hours target. As soon the project building starts, all the materials will be removed from the inventory. When the target hours are reached, the structure will be ready. | By clicking this link, and if the needed materials are in the inventory, the players can collaborate to build the structure for some hours and contribute to reach the working hours target. As soon the project building starts, all the materials will be removed from the inventory. When the target hours are reached, the structure will be ready. | ||
Line 21: | Line 17: | ||
It will be possible to work for free for a maximum of 9 hours. Some slots for paid work of 3, 6 or 9 hours will be available if there is enough coins available in the structure. | It will be possible to work for free for a maximum of 9 hours. Some slots for paid work of 3, 6 or 9 hours will be available if there is enough coins available in the structure. | ||
− | + | ===Conditions=== | |
− | # | + | # Needed material has been stored in the building site |
− | # | + | # A work hammer |
− | + | ||
− | + | ||
+ | ===Expected lasting time=== | ||
+ | |||
+ | (Specified working hours) | ||
+ | |||
+ | ===Time modifiers=== | ||
+ | |||
+ | # Strength | ||
+ | # Bonuses: Worker | ||
+ | |||
+ | ===Queue bonus applies?=== | ||
+ | |||
+ | No. | ||
+ | |||
+ | ===Required resources=== | ||
+ | |||
+ | # Required energy: 10% per hour | ||
+ | # Required glut: 4% per hour | ||
+ | |||
+ | ===Action Effects=== | ||
+ | |||
+ | Percentage of completion raises by ((worked hours/needed hours)*100)% | ||
+ | |||
+ | ===Canceling action=== | ||
− | |||
Action can be cancelled. If action is cancelled, money will not be given to the player and the structure will be refunded. | Action can be cancelled. If action is cancelled, money will not be given to the player and the structure will be refunded. | ||
− | |||
− | = | + | =Private functions= |
− | + | ||
− | =Manage= | + | ==Inventory== |
+ | |||
+ | Used for storing needed material for the construction. The construction site will have a very high storage capacity. | ||
+ | |||
+ | ==Manage== | ||
By accessing this page, the Vassal will be able to : | By accessing this page, the Vassal will be able to : | ||
* Set the hourly wage. Players will have the possibility to work 3, 6 or 9 hours at the rate configured by the Vassal. | * Set the hourly wage. Players will have the possibility to work 3, 6 or 9 hours at the rate configured by the Vassal. | ||
Line 50: | Line 68: | ||
* 100, 9-hours slots | * 100, 9-hours slots | ||
− | =Project end= | + | ==Project end== |
When the hours target is reached, the building will be ready and an event will be published @ town crier: | When the hours target is reached, the building will be ready and an event will be published @ town crier: | ||
Line 57: | Line 75: | ||
The Vassal will no more in control of the building and he must nominate the Drill Master or the Academy Director. | The Vassal will no more in control of the building and he must nominate the Drill Master or the Academy Director. | ||
+ | |||
+ | {{navBuildings}} | ||
+ | [[Category: Structures]] |
Latest revision as of 09:25, 23 March 2017
Contents |
[edit] The Building Site
When a project is started, a new structure Building Site will be created in the target region (the structure will resemble a construction site). When the structure is completed it will be replaced by the finished structure. There are no restrictions on player citizenship, every player can participate and help building the structure.
[edit] Public functions
[edit] Informations
It will be possible to view general statistics on the building contribution.
[edit] Build
By clicking this link, and if the needed materials are in the inventory, the players can collaborate to build the structure for some hours and contribute to reach the working hours target. As soon the project building starts, all the materials will be removed from the inventory. When the target hours are reached, the structure will be ready.
It will be possible to work for free for a maximum of 9 hours. Some slots for paid work of 3, 6 or 9 hours will be available if there is enough coins available in the structure.
[edit] Conditions
- Needed material has been stored in the building site
- A work hammer
[edit] Expected lasting time
(Specified working hours)
[edit] Time modifiers
- Strength
- Bonuses: Worker
[edit] Queue bonus applies?
No.
[edit] Required resources
- Required energy: 10% per hour
- Required glut: 4% per hour
[edit] Action Effects
Percentage of completion raises by ((worked hours/needed hours)*100)%
[edit] Canceling action
Action can be cancelled. If action is cancelled, money will not be given to the player and the structure will be refunded.
[edit] Private functions
[edit] Inventory
Used for storing needed material for the construction. The construction site will have a very high storage capacity.
[edit] Manage
By accessing this page, the Vassal will be able to :
- Set the hourly wage. Players will have the possibility to work 3, 6 or 9 hours at the rate configured by the Vassal.
- Change the structure name, until is being built.
Example: Vassal sets hourly wage at 2 coins/hour. Vassal add to the structure inventory 1000 coins.
The players will have:
- 300, 3-hours slots.
- 150, 6-hours slots
- 100, 9-hours slots
[edit] Project end
When the hours target is reached, the building will be ready and an event will be published @ town crier:
Example: Kingdom of England has completed a project in York: Academy of St John.
The Vassal will no more in control of the building and he must nominate the Drill Master or the Academy Director.
List of all Buildings an locations in game | |
---|---|
Basic Resources | Forest • Fish Shoal • Gold Mine • Stone Mine • Coal Mine • White Sand Cave • Saltern • Clay Mine • Iron Mine |
Farms and Fields | Field • Cow Farm • Sheep Farm • Pigs Farm • Silkworms Farm • Bees Farm |
Shops | Inn • Blacksmith • Carpenter • Tailor • Herbalist • Goldsmith • Potter • Distillery |
Government Structures | Royal Palace • Castle • Village • Court • Barracks and Prisons (Level 2) • Academy • Training Grounds • Tavern • Market • Harbor • Watch Tower |
Religious Structures | Level 1 (Head Quarter) • Level 2 • Level 3 • Level 4 |
Other | Dump • Building Site • Battlefield • Well • House |
Related article | Kingdom (Community) Projects • Structure Control Requirements |