Notice something wrong, missing, or unsatisfactory? Feel free to fix it yourself, or contact Support

Studying

From Medieval Europe
Revision as of 00:38, 21 October 2019 by KingKol (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

In order to increase your attributes, you need to study or train at the following structures: Academy, Training Grounds. You can also learn Skills there.

Which are the available courses?

Academy Level 1

  • Logic, Rhetorica and Grammatica: Increases Intelligence
  • Politics, Literature and Art: Increases Charisma

Academy Level 2

Training Grounds Level 1

Training Grounds Level 2

  • Fight Techniques I: gives Skill Parry

Each course has 20 levels that will raise the related stat to the corresponding number.

Example:

If a character has Charisma 14, he will be able to attend the course Politica, Literature and Art Level 15. At the end of the course, the Charisma attribute will be raised to 15.

How can I study/train?

In order to study, you must click the Study link that you will find in the structure popup.

How much does it take to complete a Course Level?

Level Needed Hours Needed Days (Studying 8 hours a day) Cumulative
1
2 84 11 11
3 87 11 21
4 90 11 33
5 93 12 44
6 96 12 56
7 99 12 69
8 102 13 81
9 108 14 95
10 111 14 109
11 114 14 123
12 117 15 138
13 123 15 153
14 126 16 169
15 129 16 185
16 135 17 202
17 138 17 219
18 144 18 237
19 147 18 255
20 153 19 275

Action Details

  • Requirements
    • Character must have required glut and energy
    • Character must have required coins
    • Character must not have maximized the corrispondent attribute
    • Enough studying or training slots must be available
    • Character must be dressed and hold a Wooden Sword if training at the Training Grounds or a Writing Kit if studying at the Academy.
  • Expected lasting time: Specified hours
  • Time modifiers: None (Dogma Meditation is everything halves study time)
  • Queue applies? No
  • Required Enerfy and Glut: 10% Energy, 4% Glut per hour

Action Effects

  • Studied hours are increased;
  • 4% Glut is consumed, 10% Energy is consumed;
  • Tools in the right hand are consumed by a medium factor for each hour of study/train;
  • Clothes are consumed by a low factor for each hour of study/train;
  • 1 Paper is consumed for each hour of study in the Academy;
  • 4% of a Wood Dummy is consumed for each hour of study in the Training Grounds;
  • If the course is completed, the correspondent attribute is raised.
Personal tools