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Difference between revisions of "Dogma Bonuses"

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Dogmas are a set of bonuses that a Church leader can 'buy' by using [[Faith Points]]. These bonus may give extra abilities to Church Clergy or to followers and define the Church purpose and alignment.
 
Dogmas are a set of bonuses that a Church leader can 'buy' by using [[Faith Points]]. These bonus may give extra abilities to Church Clergy or to followers and define the Church purpose and alignment.
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In order for those Dogmas to be available and work, the religious Headquarter needs to hold a [[Relic]]
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= Dogma Heal Thy Neighbor =
 
= Dogma Heal Thy Neighbor =
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* [[Cure Disease Extended]]
 
* [[Cure Disease Extended]]
  
= Dogma Ora Et Labora =  
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= Dogma: Ora Et Labora =  
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==Blessings of the Artisans==
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By choosing this option you will grant to the Followers a Time Bonus on Crafting and the chance to own a Second shop.
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===Time Bonus===
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All the followers will receive a Bonus on the crafting time of:
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  30% * Follower Faith Level%
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<u>Example</u>:
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Crafting the bread requires 216 minutes. A follower with 90% Faith Level will craft bread in 216 * (100% - (30%*90%)) = 73%*216 = 157 minutes.
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===Second Shop===
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All the followers with a [[Badges#Most_Faithful_Badges|Faithful Badge]] Level 3 (or greater) will be able to purchase a second shop.
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[[Category:General Information]]
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==Blessings of the Miners==
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By choosing this option you will give to all the followers a Time Bonus on mining/extracting resources and Resource Insight.
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===Time Bonus===
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All the followers will receive a Bonus on the crafting time of:
  
* [[Craft Blessing]]
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  30% * Follower Faith Level%
* [[Resource Extraction Blessing]]
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= Dogma Meditate =
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<u>Example</u>:
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Digging requires a Base time of 3 hours. A follower has 75% Faith level. The Follower (Excluding other Bonuses and the Attribute impact, will dig  in 3h * (1 - (75%*30%)) = 3h * (0.775) = 2.32h
  
Bonus Concentrate and Learn:
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===Resource Insights===
The bonus helps characters train and study by decreasing the time spent for those on the [[Training Grounds]] and [[Academy]]
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10% for each Faith Badge Level * Faith Level %
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Followers with at least [[Badges#Most_Faithful_Badges|Faithful Badge]] Level 3 will be able to see '''the Resource Type and Level of adjacent regions''' while Followers with [[Badges#Most_Faithful_Badges|Faithful Badge]] Level 5 will be able to see '''the Resource Type and Level of all regions'''.
  
Bonus Meditate and Defend:
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[[File:Resource-extraction-bonus-1.png|300px]]
With this bonus there will be an option in the battlefield screen that allows the player to choose between normal and defensive fight mode.
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If defensive mode is chosen the following changes apply:
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Damage: Reduced by 50 * (100 - Faith Level *30%)%
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= Dogma: Meditation is everything =
Defense: Augmented by (100 * Faith Level)%
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Energy: Consumption reduced by (75 * Faith Level%)%
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Example:
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==Focus and learn==
  
Guglielmo has 10 attack and 6 defense and has 50 Faith Level.
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By choosing this option the followers will be able to train and study at the [[Training Grounds]] and [[Academy]] with a bonus on needed time decreased by:
Guglielmo wears a helmet with defense 2.
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Guglielmo wears leather boots with defense 1.
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If he fights in Defend mode and he has the bonus Meditate And Defend:
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  10% for each Faith Badge Level * Faith Level %
  
Damage  will be reduced by 50 * (100 - 50*30%) = 50% * 85% = 42,5%, new damage => 5,75
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==Meditate and defend yourself==
Defense factor will be increased by (100 * 50%)% = 50%, new defense helmet = 3, new defense leather boots = 1,5.
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Energy consumption decreased by (75 * 50%)% = 37,5% less.
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= Dogma Hate The Infidels =
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By choosing this option every followers will be able to choose the [[Fight Mode]] between normal and defensive.
  
Bonus Curse the infidels
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  This option is currently disabled because needs rebalancement
With this bonus all followers of the chosen faith will suffer a 25% malus on their energy and glut recuperation rate (not from voting)
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Bonus Kill the infidels
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= Dogma: Death toThe Infidels =
With this bonus there will be an option in the battlefield screen that allows the player to choose between normal and attack fight mode.
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If attack mode is chosen the following changes apply:
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Damage: Augmented by 150 * Faith Level%
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This Dogma include the following options:
Defense: Reduced by 30*(100 - Faith Level *30%)%
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Energy: Consumption augmented by 30*(100 - Faith Level *30%)%
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Example:
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==Damnation to the infidels==
  
Guglielmo has 10 attack and 6 defense and has 50 Faith Level.
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By choosing this option all followers of the chosen faith will suffer a 25% malus on their energy and glut recuperation rate
Guglielmo wears a helmet with defense 2.
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Guglielmo wears leather boots with defense 1.
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If he fights in Attack mode and he has the bonus Kill the Infidels:
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==Kill the infidels==
  
Damage  will be augmented by 150 * 50% = 75%, new damage => 17,5
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By choosing this option there will be an option in the battlefield screen that allows the player to choose between normal and attack [[Fight Mode]].
Defense factor will be reduced by (30 * 50%)% = 15%, new defense helmet = 1,7, new defense leather boots = 0,85.
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Energy consumption will be augmented by 30* (100-15%) = 25,5%
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  This option is currently disabled because it needs to be rebalanced.
  
 
[[Category:General Information]]
 
[[Category:General Information]]

Latest revision as of 18:01, 20 August 2017

Dogmas are a set of bonuses that a Church leader can 'buy' by using Faith Points. These bonus may give extra abilities to Church Clergy or to followers and define the Church purpose and alignment. In order for those Dogmas to be available and work, the religious Headquarter needs to hold a Relic


Contents

[edit] Dogma Heal Thy Neighbor

The Bonuses of this Dogma aims to heal and cure other characters. All the Churches will have by default the BASE abilities to cure health and diseases, while the EXTENDED abilities should be earned.

[edit] Dogma: Ora Et Labora

[edit] Blessings of the Artisans

By choosing this option you will grant to the Followers a Time Bonus on Crafting and the chance to own a Second shop.

[edit] Time Bonus

All the followers will receive a Bonus on the crafting time of:

  30% * Follower Faith Level%

Example:

Crafting the bread requires 216 minutes. A follower with 90% Faith Level will craft bread in 216 * (100% - (30%*90%)) = 73%*216 = 157 minutes.

[edit] Second Shop

All the followers with a Faithful Badge Level 3 (or greater) will be able to purchase a second shop.

[edit] Blessings of the Miners

By choosing this option you will give to all the followers a Time Bonus on mining/extracting resources and Resource Insight.

[edit] Time Bonus

All the followers will receive a Bonus on the crafting time of:

  30% * Follower Faith Level%

Example: Digging requires a Base time of 3 hours. A follower has 75% Faith level. The Follower (Excluding other Bonuses and the Attribute impact, will dig in 3h * (1 - (75%*30%)) = 3h * (0.775) = 2.32h

[edit] Resource Insights

Followers with at least Faithful Badge Level 3 will be able to see the Resource Type and Level of adjacent regions while Followers with Faithful Badge Level 5 will be able to see the Resource Type and Level of all regions.

Resource-extraction-bonus-1.png

[edit] Dogma: Meditation is everything

[edit] Focus and learn

By choosing this option the followers will be able to train and study at the Training Grounds and Academy with a bonus on needed time decreased by:

  10% for each Faith Badge Level * Faith Level %

[edit] Meditate and defend yourself

By choosing this option every followers will be able to choose the Fight Mode between normal and defensive.

  This option is currently disabled because needs rebalancement

[edit] Dogma: Death toThe Infidels

This Dogma include the following options:

[edit] Damnation to the infidels

By choosing this option all followers of the chosen faith will suffer a 25% malus on their energy and glut recuperation rate

[edit] Kill the infidels

By choosing this option there will be an option in the battlefield screen that allows the player to choose between normal and attack Fight Mode.

  This option is currently disabled because it needs to be rebalanced.
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