Notice something wrong, missing, or unsatisfactory? Feel free to fix it yourself, or contact Support

Cure Disease Extended

From Medieval Europe
Jump to: navigation, search


[edit] Cure Disease Extended

This Dogma Bonus will power up the abilities got with the Base Bonus:

  • Every Religious role will be able to cure diseases;
  • Characters can be cured in regions that are far from the Healer's structure;
  • Atheists can be cured.

To cure a character, the character will need to click a link Cure Disease that will appear in the following pages:

  • List of characters in Region
  • Public Profile

[edit] Conditions

  • Healer's Structure should have enough Faith Points;
  • Healed and Healer should be in the same location;
  • Healer should have at least 90% Faith;
  • Healer should have at least the Required item,
Note: The required item and/or the medical kit should be in the Character Inventory and no more in the Structure

[edit] Action Can be Canceled?

Yes by the Healer or the Healed (Unless the Healed is in Prison)

[edit] Costs

  • 50 FPs
  • 20% Energy, 20% Glut
  • 1 Required Item, Medical Kit (optional)

[edit] Other

  • Duration: 2h (Followers) 4h (Atheists)
  • Worker Package Applies: Yes
  • Action Time is reduced by Healer's Intelligence

[edit] Effects


  • Cure Disease
  • (optional) Restores character Health to max( current Health, Faith Level) if FL < 75%
  • (optional)Restores character Health to 100% if FL >= 75%


  • Cure Disease
  • (optional) Restore character Health to 100%
Personal tools