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=Conquering a Region=
+
=Declaring Attack=
A King can choose to conquer a Region owned by another Kingdom. It is possible to declare the Hostile Action ''Conquer Region'' through the Royal Chancellery.
+
  
<div class='normalbox'>
+
A King can choose to declare an attack for conquering a Region owned by another Kingdom. It is possible to declare the attack ''Conquer Region'' through the Royal Chancellery.
# You may not declare any hostile action if the source or target Kingdom are already engaged in other war-related activities.
+
# You may not attack a Kingdom Region if the government is unstable (Kingdom is without a Regent).
+
</div>
+
  
=Declaring war cost=
+
A Regent '''may declare the attack only if is engaged in a war with the Kingdoms that owns the region'''. For further details on how to declare war and about the overall war mechanism, please check this
 +
[[Royal_Palace#War|page]].
  
Declaring a war implies some logistic and recruiting costs. Costs for conquering a region will depends on the regions owned by the attacking region and if a Castle or Royal Palace exists:
+
=Costs=
  
<div class='normalbox'>
+
Please consult this [[Royal_Palace#Launching_Attacks|page]] to know about war and attacks costs.
Cost =  (Royal Castle presence * 2500 + Castle Presence * 1250 + ( 100 * Attacking Kingdom Regions) + int( Attacking Kingdom Regions / 25 ) * 3000
+
</div>
+
  
{|class='hor-minimalist-a'
+
=The Battlefield=
|-
+
!Description
+
!Attacker Kingdom Regions
+
!Royal Palace
+
!Castle
+
!New Price
+
!Gain
+
|-
+
|Attacking a capital
+
|1
+
|1
+
|1
+
|3850
+
|Replace king with own candidate
+
|-
+
|Attacking a capital
+
|5
+
|1
+
|1
+
|4250
+
|Replace king with own candidate
+
|-
+
|Attacking a capital
+
|8
+
|1
+
|1
+
|4550
+
|Replace king with own candidate
+
|-
+
|Attacking a capital
+
|20
+
|1
+
|1
+
|5750
+
|Replace king with own candidate
+
|-
+
|Attacking a capital
+
|50
+
|1
+
|1
+
|14750
+
|Replace king with own candidate
+
|-
+
|Attacking a capital
+
|100
+
|1
+
|1
+
|25750
+
|Replace king with own candidate
+
|-
+
|Attacking a region with a castle
+
|2
+
|0
+
|1
+
|1450
+
|Gets all regions controlled by castle
+
|-
+
|Attacking a region with a castle
+
|5
+
|0
+
|1
+
|1750
+
|Gets all regions controlled by castle
+
|-
+
|Attacking a region with a castle
+
|10
+
|0
+
|1
+
|2250
+
|Gets all regions controlled by castle
+
|-
+
|Attacking a region with a castle
+
|20
+
|0
+
|1
+
|3250
+
|Gets all regions controlled by castle
+
|-
+
|Attacking a region with a castle
+
|50
+
|0
+
|1
+
|12250
+
|Gets all regions controlled by castle
+
|-
+
|Attacking a region with a castle
+
|100
+
|0
+
|1
+
|23250
+
|Gets all regions controlled by castle
+
|-
+
|Attacking a region without a castle
+
|1
+
|0
+
|0
+
|100
+
|Gets region
+
|-
+
|Attacking a region without a castle
+
|5
+
|0
+
|0
+
|500
+
|Gets region
+
|-
+
|Attacking a region without a castle
+
|6
+
|0
+
|0
+
|600
+
|Gets region
+
|-
+
|Attacking a region without a castle
+
|7
+
|0
+
|0
+
|700
+
|Gets region
+
|-
+
|Attacking a region without a castle
+
|50
+
|0
+
|0
+
|11000
+
|Gets region
+
|-
+
|Attacking a region without a castle
+
|100
+
|0
+
|0
+
|22000
+
|Gets region
+
|-
+
|
+
|}
+
  
'''Example'''
+
After a while a Regent declared the attack, a battlefield will appear in the target region. It will then be possible for soldier to travel '''directly in the battlefield'''.
 +
While in the battlefield, characters won't be able to access region structures.
  
Kingdom with 5 regions trying to conquer a Kingdom with 8 regions, cumulative costs:
+
It will be possible to leave the battlefield by traveling to another region that is outside of the Kingdom or by entering the region, if the Kingdom is not hostile to yours.
  
Owned 5: Reducing it to 7 regions: 1500 coins<br/>
+
'''Timetable'''
Owned 6: Reducing it to 6 regions: 1600 coins<br/>
+
Owned 7: Reducing it to 5 regions: 1700 coins<br/>
+
Owned 8: Conquer: 3750 + 8 * 100 = 5550 coins<br/>
+
  
Total: 10.350 coins
+
* Declaration of war is known to the attacked King – t0
 +
* Creation of Battlefield – t0 + x hours
 +
* Battle Round 1 – t0 + y hours
 +
* Battle Rouns 2..n - t0 + z hours
 +
* Destruction of Battlefield – t hours
  
=The Battlefield=
+
For the timings applied to the server, please refer to Server Parameter Page:
  
A battlefield will appear in the attacked region after some time. It will be possible for soldier to travel directly in the battlefield.  
+
* [https://www.medieval-europe.eu/index.php/page/serverinfo Classic Server]
  
While in the battlefield, characters won't be able to access region structures and will be protected from arrest or restrain actions.
 
It will be possible to leave the battlefield  either by accessing the region or by traveling to another region.
 
  
<div class='normalbox'>
 
Please note that a character younger than '''30''' days won't be able to join a faction and fight.
 
</div>
 
  
'''Timetable'''
+
=Joining the Battlefield=
  
* Declaration of war is known to the attacked King – t0
+
There are some conditions that may allow or not a soldier from joining the Attack or Defense factions. Please read these rules in this [[Joining_a_Faction|Page]].
* Creation of Battlefield – t0 + 48h
+
 
* Battle Round 1 – t0 + 60h
+
=Bonuses and Maluses=
* Destruction of Battlefield – 18 h after the last battle round.
+
 
 +
==Applicability==
 +
 
 +
[[File:bonus-applicability.png|400px|Bonus applicability]]
 +
 
 +
==Tar Jar==
 +
 
 +
Applies To: Attackers
 +
 
 +
The tar jar deals physical damage to a percentage '''(about 20%)''' of attackers if a [[Tar Jar]] is contained in the inventory of defender soldiers and a Castle is present in the region. Max '''3''' Jar Tars can be used by the Army.
 +
For further details on its use, please consult this [[Jar_Tar|page]].
 +
 
 +
==Presence of Castle and/or Royal Palace==
 +
 
 +
Applies To: Attackers
 +
 
 +
Reduction to attackers energy in relation to Castle and/or Royal Palace presence in the region;
 +
 
 +
  Energy malus Castle = min ( 15, 3 * (Castle Controlled Regions) )%
 +
  Energy malus Royal palace = 10%
 +
 
 +
==Geographical Malus==
 +
 
 +
Applies To: Attackers
 +
 
 +
Malus to energy consumption in battle related to terrain type:
 +
 
 +
  hills: +5% energy spent in battle
 +
  mountains: +10% energy spent in battle
  
 
=Conquering a Region without a Castle=
 
=Conquering a Region without a Castle=
Line 186: Line 70:
 
==Number of rounds==
 
==Number of rounds==
  
Number of rounds will be one.
+
Number of rounds will be: '''one'''.
  
==Attackers maluses==
+
==Bonuses and Maluses==
  
* Stinking poison (if at least one defender should carry it in the battlefield): -15% to Strenght and Dexterity
+
* Geographical Malus: Yes
* Malus related to the terrain composition: Flat: 0%, Hilly: -5%, Mountainous: -10% to Dexterity
+
* Castle/Royal Palace Malus: Yes
 +
* Tar Jar: No
  
 
==Aftermath==
 
==Aftermath==
  
If a Kingdom A attacks a region without a Castle, the region will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Region to a different Vassal.  
+
If a '''Kingdom A''' attacks a '''Region R''' of a '''Kingdom B''', and the region '''does not contain''' a Castle, the region R will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Region to a different Vassal.
 +
 
 +
Citizens of '''Region R''' will become resident of the '''Kingdom B Capital Region'''.
  
 
=Conquering a Region with a Castle=
 
=Conquering a Region with a Castle=
Line 201: Line 88:
 
==Number of rounds==
 
==Number of rounds==
  
Number of rounds will be 3. To win the battle, at least 2 rounds must be won.
+
Number of rounds will be: '''3'''. To win the battle, at least 2 rounds must be won.
  
==Attackers maluses==
+
==Bonuses and Maluses==
  
* Stinking poison (if at least one defender should carry it in the battlefield): -15% to Strenght and Dexterity
+
* Geographical Malus: Yes
* Malus related to the terrain composition: Flat: 0%, Hilly: -5%, Mountainous: -10% to Dexterity
+
* Castle/Royal Palace Malus: Yes
 +
* Tar Jar: Yes
  
 
==Aftermath==
 
==Aftermath==
  
If a Kingdom A attacks a region with a Castle, the region, together with all the controlled regions will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Regions to a different Vassal.  
+
If a '''Kingdom A''' attacks a '''Region R''' of a '''Kingdom B''', and the region '''does contain a Castle''', the '''Region R and its controlled Regions''' will be linked directly to the '''Kingdom A Capital Region''' and controlled by the Capital Vassal. The King can then decide to donate the Region to a different Vassal.
 +
 
 +
Citizens of '''Regions R (and its controlled Regions)''', will become resident of the '''Kingdom B Capital Region'''.
  
 
=Conquering a Capital=
 
=Conquering a Capital=
  
In order to attack a capital of a Kingdom, his regions must be reduced to 5. The attacking Regent should specify a candidate for the new Regency. The candidate must have the needed requirements.
+
In order to attack a '''Capital of a Kingdom''', his regions must be '''reduced to 3'''. The attacking Regent should specify a candidate for the new Regency. The candidate must have the needed requirements:
  
==Number of rounds==
+
# Charisma at least 16 (Charisma boosts like jewels and clothes are valid)
 +
# Game Age at least 90 days
  
Number of rounds will be 5. To win the battle, at least 3 rounds must be won.
+
If Chrowned the King will obtain citizenship automatically, therefore is not needed to change residence before the battle.
  
==Defenders bonuses==
+
==Number of rounds==
  
* Bonus for Castle presence ( +10% to Strength )
+
Number of rounds will be: '''5'''. To win the battle, at least 3 rounds must be won.
* Bonus for Royal Palace presence ( +20% to Strength )
+
  
==Attackers maluses==
+
==Bonuses and Maluses==
  
* Stinking poison (if at least one defender should carry it in the battlefield): -15% to Strenght and Dexterity
+
* Geographical Malus: Yes
* Malus related to the terrain composition: Flat: 0%, Hilly: -5%, Mountainous: -10% to Dexterity
+
* Castle/Royal Palace Malus: Yes
 +
* Tar Jar: Yes
  
 
==Aftermath==
 
==Aftermath==
  
If a Kingdom A attacks a capital and wins, the current Regent will be dethroned and the designated successor will be chrowned. If at time of enchrownment the candidate is dead or it lacks some needed requirements, the throne will remain vacant.
+
In case of victory the Region and all its citizens now belongs to the new Kingdom.
 +
 
 +
If a Kingdom A attacks a Capital and wins, the current [[Regent]] will be dethroned and the designated successor will be crowned. If at time of the coronation the candidate is dead or lacks some needed requirements, the throne will remain vacant.
  
 
Requirements needed:
 
Requirements needed:
  
* Enough charisma and age
+
* Required Charisma and Age;
* Candidate should be alive
+
* Candidate should be alive;
* Candidate should not be imprisone
+
* Candidate should not be imprisoned;
* Candidate should not have another role active
+
* Candidate should not have another role active (the chrowning script should terminate roles however is better you do it by hand before the battle);
* Candidate should be phisically in the attacked Capital when the battle ends
+
* Candidate should be phisically in the attacked Capital when the battle ends.
 +
 
 +
[[Category: General Information]]

Latest revision as of 10:24, 6 July 2018

Contents

[edit] Declaring Attack

A King can choose to declare an attack for conquering a Region owned by another Kingdom. It is possible to declare the attack Conquer Region through the Royal Chancellery.

A Regent may declare the attack only if is engaged in a war with the Kingdoms that owns the region. For further details on how to declare war and about the overall war mechanism, please check this page.

[edit] Costs

Please consult this page to know about war and attacks costs.

[edit] The Battlefield

After a while a Regent declared the attack, a battlefield will appear in the target region. It will then be possible for soldier to travel directly in the battlefield. While in the battlefield, characters won't be able to access region structures.

It will be possible to leave the battlefield by traveling to another region that is outside of the Kingdom or by entering the region, if the Kingdom is not hostile to yours.

Timetable

  • Declaration of war is known to the attacked King – t0
  • Creation of Battlefield – t0 + x hours
  • Battle Round 1 – t0 + y hours
  • Battle Rouns 2..n - t0 + z hours
  • Destruction of Battlefield – t hours

For the timings applied to the server, please refer to Server Parameter Page:


[edit] Joining the Battlefield

There are some conditions that may allow or not a soldier from joining the Attack or Defense factions. Please read these rules in this Page.

[edit] Bonuses and Maluses

[edit] Applicability

Bonus applicability

[edit] Tar Jar

Applies To: Attackers

The tar jar deals physical damage to a percentage (about 20%) of attackers if a Tar Jar is contained in the inventory of defender soldiers and a Castle is present in the region. Max 3 Jar Tars can be used by the Army. For further details on its use, please consult this page.

[edit] Presence of Castle and/or Royal Palace

Applies To: Attackers

Reduction to attackers energy in relation to Castle and/or Royal Palace presence in the region;

  Energy malus Castle = min ( 15, 3 * (Castle Controlled Regions) )%
  Energy malus Royal palace = 10%

[edit] Geographical Malus

Applies To: Attackers

Malus to energy consumption in battle related to terrain type:

  hills: +5% energy spent in battle
  mountains: +10% energy spent in battle

[edit] Conquering a Region without a Castle

[edit] Number of rounds

Number of rounds will be: one.

[edit] Bonuses and Maluses

  • Geographical Malus: Yes
  • Castle/Royal Palace Malus: Yes
  • Tar Jar: No

[edit] Aftermath

If a Kingdom A attacks a Region R of a Kingdom B, and the region does not contain a Castle, the region R will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Region to a different Vassal.

Citizens of Region R will become resident of the Kingdom B Capital Region.

[edit] Conquering a Region with a Castle

[edit] Number of rounds

Number of rounds will be: 3. To win the battle, at least 2 rounds must be won.

[edit] Bonuses and Maluses

  • Geographical Malus: Yes
  • Castle/Royal Palace Malus: Yes
  • Tar Jar: Yes

[edit] Aftermath

If a Kingdom A attacks a Region R of a Kingdom B, and the region does contain a Castle, the Region R and its controlled Regions will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Region to a different Vassal.

Citizens of Regions R (and its controlled Regions), will become resident of the Kingdom B Capital Region.

[edit] Conquering a Capital

In order to attack a Capital of a Kingdom, his regions must be reduced to 3. The attacking Regent should specify a candidate for the new Regency. The candidate must have the needed requirements:

  1. Charisma at least 16 (Charisma boosts like jewels and clothes are valid)
  2. Game Age at least 90 days

If Chrowned the King will obtain citizenship automatically, therefore is not needed to change residence before the battle.

[edit] Number of rounds

Number of rounds will be: 5. To win the battle, at least 3 rounds must be won.

[edit] Bonuses and Maluses

  • Geographical Malus: Yes
  • Castle/Royal Palace Malus: Yes
  • Tar Jar: Yes

[edit] Aftermath

In case of victory the Region and all its citizens now belongs to the new Kingdom.

If a Kingdom A attacks a Capital and wins, the current Regent will be dethroned and the designated successor will be crowned. If at time of the coronation the candidate is dead or lacks some needed requirements, the throne will remain vacant.

Requirements needed:

  • Required Charisma and Age;
  • Candidate should be alive;
  • Candidate should not be imprisoned;
  • Candidate should not have another role active (the chrowning script should terminate roles however is better you do it by hand before the battle);
  • Candidate should be phisically in the attacked Capital when the battle ends.
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