Difference between revisions of "Conquering Region"
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=Joining the Battlefield= | =Joining the Battlefield= | ||
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+ | There are some conditions that may allow or not a soldier from joining the Attack or Defense factions. Please read these rules in this [[Joining_a_Faction|Page]]. | ||
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=Bonuses and Maluses= | =Bonuses and Maluses= | ||
Revision as of 10:12, 6 July 2018
Contents |
Declaring Attack
A King can choose to declare an attack for conquering a Region owned by another Kingdom. It is possible to declare the attack Conquer Region through the Royal Chancellery.
A Regent may declare the attack only if is engaged in a war with the Kingdoms that owns the region. For further details on how to declare war and about the overall war mechanism, please check this page.
The Battlefield
After a while a Regent declared the attack, a battlefield will appear in the target region. It will then be possible for soldier to travel directly in the battlefield. While in the battlefield, characters won't be able to access region structures.
It will be possible to leave the battlefield by traveling to another region that is outside of the Kingdom or by entering the region, if the Kingdom is not hostile to yours.
Timetable
- Declaration of war is known to the attacked King – t0
- Creation of Battlefield – t0 + x hours
- Battle Round 1 – t0 + y hours
- Battle Rouns 2..n - t0 + z hours
- Destruction of Battlefield – t hours
For the timings applied to the server, please refer to Server Parameter Page:
Joining the Battlefield
There are some conditions that may allow or not a soldier from joining the Attack or Defense factions. Please read these rules in this Page.
Bonuses and Maluses
Applicability
Tar Jar
Applies To: Attackers
The tar jar deals physical damage to a percentage (20%) of attackers if a Tar Jar is contained in the inventory of defender soldiers and a Castle is present in the region. Max 3 Jar Tars can be used by the Army.
Conditions
- A castle must exists in the region
- Soldiers (Defenders) must have Tar Jars in their inventories
Dealt Damage
Depends on Target Char Constitution:
Constitution | Damage |
---|---|
1 | 14 |
2 | 14 |
3 | 13 |
4 | 12 |
5 | 11 |
6 | 11 |
7 | 10 |
8 | 9 |
9 | 8 |
10 | 8 |
11 | 7 |
12 | 6 |
13 | 5 |
14 | 5 |
15 | 4 |
16 | 3 |
17 | 2 |
18 | 2 |
19 | 1 |
20 | 1 |
Presence of Castle and/or Royal Palace
Applies To: Attackers
Reduction to attackers energy in relation to Castle and/or Royal Palace presence in the region;
Energy malus Castle = min ( 15, 3 * (Castle Controlled Regions) )% Energy malus Royal palace = 10%
Geographical Malus
Applies To: Attackers
Malus to energy consumption in battle related to terrain type:
hills: +5% energy spent in battle mountains: +10% energy spent in battle
Conquering a Region without a Castle
Number of rounds
Number of rounds will be: one.
Bonuses and Maluses
- Geographical Malus: Yes
- Castle/Royal Palace Malus: Yes
- Tar Jar: No
Aftermath
If a Kingdom A attacks a Region R of a Kingdom B, and the region does not contain a Castle, the region R will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Region to a different Vassal.
Citizens of Region R will become resident of the Kingdom B Capital Region.
Conquering a Region with a Castle
Number of rounds
Number of rounds will be: 3. To win the battle, at least 2 rounds must be won.
Bonuses and Maluses
- Geographical Malus: Yes
- Castle/Royal Palace Malus: Yes
- Tar Jar: Yes
Aftermath
If a Kingdom A attacks a Region R of a Kingdom B, and the region does contain a Castle, the Region R and its controlled Regions will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Region to a different Vassal.
Citizens of Regions R (and its controlled Regions), will become resident of the Kingdom B Capital Region.
Conquering a Capital
In order to attack a capital of a Kingdom, his regions must be reduced to 5. The attacking Regent should specify a candidate for the new Regency. The candidate must have the needed requirements:
- Charisma at least 16 (Charisma boosts like jewels and clothes are valid)
- Game Age at least 90 days
If Chrowned the King will obtain citizenship automatically, therefore is not needed to change residence before the battle.
Number of rounds
Number of rounds will be: 5. To win the battle, at least 3 rounds must be won.
Bonuses and Maluses
- Geographical Malus: Yes
- Castle/Royal Palace Malus: Yes
- Tar Jar: Yes
Aftermath
In case of victory the Region and all its citizens now belongs to the new Kingdom.
If a Kingdom A attacks a Capital and wins, the current Regent will be dethroned and the designated successor will be crowned. If at time of the coronation the candidate is dead or lacks some needed requirements, the throne will remain vacant.
Requirements needed:
- Required Charisma and Age;
- Candidate should be alive;
- Candidate should not be imprisoned;
- Candidate should not have another role active (the chrowning script should terminate roles however is better you do it by hand before the battle);
- Candidate should be phisically in the attacked Capital when the battle ends.