Difference between revisions of "Skills"
(0) |
|||
(One intermediate revision by one user not shown) | |||
Line 2: | Line 2: | ||
Since release 2.9.5, a character will be able to build a specific path/profile for his character by choosing which skills invest his time and resources. | Since release 2.9.5, a character will be able to build a specific path/profile for his character by choosing which skills invest his time and resources. | ||
− | A character '''may have at max 3 skills''', and cost of learning skills '''increases depending on how many skills the character has'''. Since | + | A character '''may have at max 3 skills''', and the cost of learning skills '''increases depending on how many skills the character has'''. Since everyday skill proficiency is reduced, the player will need to choose which skills to learn and which one to maintain. |
=Gaining a skill= | =Gaining a skill= | ||
Line 41: | Line 41: | ||
!Decrease | !Decrease | ||
|- | |- | ||
− | |Recuperate Iron | + | |[[Recuperate Iron]] |
|Get back iron from used items | |Get back iron from used items | ||
|Study [[Metallurgy I]] at [[Academy]] | |Study [[Metallurgy I]] at [[Academy]] | ||
Line 47: | Line 47: | ||
|0.1% | |0.1% | ||
|- | |- | ||
− | |Parry | + | |[[Parry]] |
|Parry your opponent with your weapon or shield. | |Parry your opponent with your weapon or shield. | ||
|Study [[Fight Techniques I]] at [[Training_Grounds|Training Grounds]] | |Study [[Fight Techniques I]] at [[Training_Grounds|Training Grounds]] | ||
Line 58: | Line 58: | ||
When the player earns the skills his proficiency will be set initially at 10%. | When the player earns the skills his proficiency will be set initially at 10%. | ||
− | Whenever the player uses the skills, it will increase by a '''factor x''' that depends it the action related to skill was successful or not (If applicable). Skill proficiency decreases by a '''factor y every 24 hours'''. Factor x and y | + | Whenever the player uses the skills, it will increase by a '''factor x''' that depends on it the action related to skill was successful or not (If applicable). Skill proficiency decreases by a '''factor y every 24 hours'''. Factor x and y depend on the skill. |
Note: If the player is meditating (holiday mode), the skill won’t decrease. | Note: If the player is meditating (holiday mode), the skill won’t decrease. |
Latest revision as of 15:10, 19 October 2019
Contents |
[edit] Introduction
Since release 2.9.5, a character will be able to build a specific path/profile for his character by choosing which skills invest his time and resources.
A character may have at max 3 skills, and the cost of learning skills increases depending on how many skills the character has. Since everyday skill proficiency is reduced, the player will need to choose which skills to learn and which one to maintain.
[edit] Gaining a skill
Players will be able to earn skills by studying c/o Academy or Training Grounds or by completing Quests. The number of hours to learn a skill increases directly with the number of skill owned:
Owned Skills | Needed Hours for next skill | Days needed (9hrs x day) | Months |
---|---|---|---|
0 | 270 | 30 | 1 |
1 | 300 | 33 | 1.1 |
2 | 510 | 57 | 1.9 |
[edit] Available Skills
Skill | Description | How to gain it | Increase | Decrease |
---|---|---|---|---|
Recuperate Iron | Get back iron from used items | Study Metallurgy I at Academy | 1% for every action | 0.1% |
Parry | Parry your opponent with your weapon or shield. | Study Fight Techniques I at Training Grounds | round(100-Skill proficiency)/130+0.2,2)% | 0.3% |
[edit] Using a skill
When the player earns the skills his proficiency will be set initially at 10%. Whenever the player uses the skills, it will increase by a factor x that depends on it the action related to skill was successful or not (If applicable). Skill proficiency decreases by a factor y every 24 hours. Factor x and y depend on the skill.
Note: If the player is meditating (holiday mode), the skill won’t decrease.
[edit] Managing a skill
You can view or remove your skills in the Character Detail page: