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=Declaring Hostile Action=
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=Declaring Attack=
  
A King can choose to conquer a Region owned by another Kingdom. It is possible to declare the Hostile Action ''Conquer Region'' through the Royal Chancellery.
+
A King can choose to declare an attack for conquering a Region owned by another Kingdom. It is possible to declare the attack ''Conquer Region'' through the Royal Chancellery.
  
A Regent may declare war only if:
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A Regent '''may declare the attack only if is engaged in a war with the Kingdoms that owns the region'''. For further details on how to declare war and about the overall war mechanism, please check this
 +
[[Royal_Palace#War|page]].
  
# The Diplomacy Relations are correctly set: for more information, see [[Diplomacy#Attacking_a_Kingdom|Diplomacy: Effects on War Engine]].
+
=Costs=
# The target Kingdom is NOT already attacked;
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# The target Kingdom is unstable (there is no Regent);
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# The target region doesn't contains a battlefield.
+
  
[[File:Attack-logic.png|400px|Attack Logic]]
+
Please consult this [[Royal_Palace#Launching_Attacks|page]] to know about war and attacks costs.
  
==Battlefield presence and war status==
+
=The Battlefield=
  
The presence of a battlefield in a Kingdom won’t affect anymore its war status, but the region where the battlefield is located can’t be attacked.
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After a while a Regent declared the attack, a battlefield will appear in the target region. It will then be possible for soldier to travel '''directly in the battlefield'''.
 +
While in the battlefield, characters won't be able to access region structures.
  
If Kingdom A conquers Region C of Kingdom B:
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It will be possible to leave the battlefield by traveling to another region that is outside of the Kingdom or by entering the region, if the Kingdom is not hostile to yours.
  
# Kingdom B can be immediately attacked
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'''Timetable'''
# Kingdom A can be immediately attacked but not region C;
+
  
If Kingdom A do not conquer Region C of Kingdom B:
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* Declaration of war is known to the attacked King – t0
 +
* Creation of Battlefield – t0 + x hours
 +
* Battle Round 1 – t0 + y hours
 +
* Battle Rouns 2..n - t0 + z hours
 +
* Destruction of Battlefield – t hours
  
# Kingdom A can be immediately attacked
+
For the timings applied to the server, please refer to Server Parameter Page:
# Kingdom B can be immediately attacked but not region C;
+
  
[[File:logic-summary.png|400px|Logic Summary]]
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* [https://www.medieval-europe.eu/index.php/page/serverinfo Classic Server]
  
<u>Example</u>:
 
Region BRESCIA is conquered by Kingdom of GENOA. Both Kingdom of GENOA and Kingdom of Milan can attack straight away, but until a battlefield is present in BRESCIA, the region can’t be attacked.
 
  
=Costs=
 
  
Declaring a war implies some logistic and recruiting costs. Costs for conquering a region it's based on the army dimension.
+
=Joining the Battlefield=
  
  Cost in Silver coins = 10 * Declared Attackers
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There are some conditions that may allow or not a soldier from joining the Attack or Defense factions. Please read these rules in this [[Joining_a_Faction|Page]].
  
For more information see [[Diplomacy#Cost_logic|Effects on War Costs]].
 
 
=The Battlefield=
 
 
A battlefield will appear in the attacked region after some time. It will be possible for soldier to travel directly in the battlefield. While in the battlefield, characters won't be able to access region structures and will be protected from arrest or restrain actions.
 
 
It will be possible to leave the battlefield  either by accessing the region or by traveling to another region.
 
 
  A character younger than '''30''' days won't be able to join a faction and fight.
 
 
'''Timetable'''
 
 
* Declaration of war is known to the attacked King – t0
 
* Creation of Battlefield – t0 + 48h
 
* Battle Round 1 – t0 + 60h
 
* Destruction of Battlefield – 18 h after the last battle round.
 
 
=Joining the Battlefield=
 
In order to join the battlefield, some [[Joining_a_Faction|Rules]] exists.
 
 
=Bonuses and Maluses=
 
=Bonuses and Maluses=
  
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Applies To: Attackers
 
Applies To: Attackers
  
The tar jar deals physical damage to a percentage '''(20%)''' of attackers if a [[Tar Jar]] is contained in the inventory of defender soldiers and a Castle is present in the region. Max '''10''' [[Tar Jar]]s will be used and dealt damage depends on attacker constitution.
+
The tar jar deals physical damage to a percentage '''(about 20%)''' of attackers if a [[Tar Jar]] is contained in the inventory of defender soldiers and a Castle is present in the region. Max '''3''' Jar Tars can be used by the Army.
 
+
For further details on its use, please consult this [[Jar_Tar|page]].
'''Conditions'''
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# A castle must exists in the region
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# Soldiers (Defenders) must have Tar Jars in their inventories
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'''Dealt Damage'''
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Depends on Target Char Constitution:
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{|class='hor-minimalist-a'
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|-
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!Constitution
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!Damage
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|-
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|1
+
|14
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|-
+
|2
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|14
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|-
+
|3
+
|13
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|-
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|4
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|12
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|-
+
|5
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|11
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|-
+
|6
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|11
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|-
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|7
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|10
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|-
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|8
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|9
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|-
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|9
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|8
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|-
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|10
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|8
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|-
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|11
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|7
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|-
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|12
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|6
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|-
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|13
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|5
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|-
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|14
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|5
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|-
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|15
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|4
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|-
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|16
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|3
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|-
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|17
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|2
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|-
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|18
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|2
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|-
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|19
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|1
+
|-
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|20
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|1
+
|}
+
  
 
==Presence of Castle and/or Royal Palace==
 
==Presence of Castle and/or Royal Palace==
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=Conquering a Capital=
 
=Conquering a Capital=
  
In order to attack a capital of a Kingdom, his regions must be reduced to 5. The attacking Regent should specify a candidate for the new Regency. The candidate must have the needed requirements:
+
In order to attack a '''Capital of a Kingdom''', his regions must be '''reduced to 3'''. The attacking Regent should specify a candidate for the new Regency. The candidate must have the needed requirements:
  
 
# Charisma at least 16 (Charisma boosts like jewels and clothes are valid)
 
# Charisma at least 16 (Charisma boosts like jewels and clothes are valid)
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In case of victory the Region and all its citizens now belongs to the new Kingdom.
 
In case of victory the Region and all its citizens now belongs to the new Kingdom.
  
If a Kingdom A attacks a Capital and wins, the current Regent will be dethroned and the designated successor will be chrowned. If at time of enchrownment the candidate is dead or it lacks some needed requirements, the throne will remain vacant.
+
If a Kingdom A attacks a Capital and wins, the current [[Regent]] will be dethroned and the designated successor will be crowned. If at time of the coronation the candidate is dead or lacks some needed requirements, the throne will remain vacant.
  
 
Requirements needed:
 
Requirements needed:
  
* Enough charisma and age;
+
* Required Charisma and Age;
 
* Candidate should be alive;
 
* Candidate should be alive;
 
* Candidate should not be imprisoned;
 
* Candidate should not be imprisoned;
* Candidate should not have another role active;
+
* Candidate should not have another role active (the chrowning script should terminate roles however is better you do it by hand before the battle);
 
* Candidate should be phisically in the attacked Capital when the battle ends.
 
* Candidate should be phisically in the attacked Capital when the battle ends.
  
 
[[Category: General Information]]
 
[[Category: General Information]]

Latest revision as of 10:24, 6 July 2018

Contents

[edit] Declaring Attack

A King can choose to declare an attack for conquering a Region owned by another Kingdom. It is possible to declare the attack Conquer Region through the Royal Chancellery.

A Regent may declare the attack only if is engaged in a war with the Kingdoms that owns the region. For further details on how to declare war and about the overall war mechanism, please check this page.

[edit] Costs

Please consult this page to know about war and attacks costs.

[edit] The Battlefield

After a while a Regent declared the attack, a battlefield will appear in the target region. It will then be possible for soldier to travel directly in the battlefield. While in the battlefield, characters won't be able to access region structures.

It will be possible to leave the battlefield by traveling to another region that is outside of the Kingdom or by entering the region, if the Kingdom is not hostile to yours.

Timetable

  • Declaration of war is known to the attacked King – t0
  • Creation of Battlefield – t0 + x hours
  • Battle Round 1 – t0 + y hours
  • Battle Rouns 2..n - t0 + z hours
  • Destruction of Battlefield – t hours

For the timings applied to the server, please refer to Server Parameter Page:


[edit] Joining the Battlefield

There are some conditions that may allow or not a soldier from joining the Attack or Defense factions. Please read these rules in this Page.

[edit] Bonuses and Maluses

[edit] Applicability

Bonus applicability

[edit] Tar Jar

Applies To: Attackers

The tar jar deals physical damage to a percentage (about 20%) of attackers if a Tar Jar is contained in the inventory of defender soldiers and a Castle is present in the region. Max 3 Jar Tars can be used by the Army. For further details on its use, please consult this page.

[edit] Presence of Castle and/or Royal Palace

Applies To: Attackers

Reduction to attackers energy in relation to Castle and/or Royal Palace presence in the region;

  Energy malus Castle = min ( 15, 3 * (Castle Controlled Regions) )%
  Energy malus Royal palace = 10%

[edit] Geographical Malus

Applies To: Attackers

Malus to energy consumption in battle related to terrain type:

  hills: +5% energy spent in battle
  mountains: +10% energy spent in battle

[edit] Conquering a Region without a Castle

[edit] Number of rounds

Number of rounds will be: one.

[edit] Bonuses and Maluses

  • Geographical Malus: Yes
  • Castle/Royal Palace Malus: Yes
  • Tar Jar: No

[edit] Aftermath

If a Kingdom A attacks a Region R of a Kingdom B, and the region does not contain a Castle, the region R will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Region to a different Vassal.

Citizens of Region R will become resident of the Kingdom B Capital Region.

[edit] Conquering a Region with a Castle

[edit] Number of rounds

Number of rounds will be: 3. To win the battle, at least 2 rounds must be won.

[edit] Bonuses and Maluses

  • Geographical Malus: Yes
  • Castle/Royal Palace Malus: Yes
  • Tar Jar: Yes

[edit] Aftermath

If a Kingdom A attacks a Region R of a Kingdom B, and the region does contain a Castle, the Region R and its controlled Regions will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Region to a different Vassal.

Citizens of Regions R (and its controlled Regions), will become resident of the Kingdom B Capital Region.

[edit] Conquering a Capital

In order to attack a Capital of a Kingdom, his regions must be reduced to 3. The attacking Regent should specify a candidate for the new Regency. The candidate must have the needed requirements:

  1. Charisma at least 16 (Charisma boosts like jewels and clothes are valid)
  2. Game Age at least 90 days

If Chrowned the King will obtain citizenship automatically, therefore is not needed to change residence before the battle.

[edit] Number of rounds

Number of rounds will be: 5. To win the battle, at least 3 rounds must be won.

[edit] Bonuses and Maluses

  • Geographical Malus: Yes
  • Castle/Royal Palace Malus: Yes
  • Tar Jar: Yes

[edit] Aftermath

In case of victory the Region and all its citizens now belongs to the new Kingdom.

If a Kingdom A attacks a Capital and wins, the current Regent will be dethroned and the designated successor will be crowned. If at time of the coronation the candidate is dead or lacks some needed requirements, the throne will remain vacant.

Requirements needed:

  • Required Charisma and Age;
  • Candidate should be alive;
  • Candidate should not be imprisoned;
  • Candidate should not have another role active (the chrowning script should terminate roles however is better you do it by hand before the battle);
  • Candidate should be phisically in the attacked Capital when the battle ends.
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