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=Resting in ME=
 
=Resting in ME=
  
Resting is a way to recuperate [[Your_Character#Energy|Energy]] easily and it's possible to rest in many places. The necessary time span to recuperate energy is regulated by the Rest Factor. The [[Basic Package Bonus]] increases the Rest Factor (thus speeding [[Your_Character#Energy|Energy]] recovery) by 100%.
+
Resting is a way to recuperate [[Your_Character#Energy|Energy]]. The necessary time span to recuperate energy depends from the Rest Factor. The [[Basic Package Bonus]] increases the Rest Factor (thus speeding [[Your_Character#Energy|Energy]] recovery) by 100%.
  
 
=The Rest Factor=
 
=The Rest Factor=
Line 7: Line 7:
 
The Rest Factor depends on the following variables:
 
The Rest Factor depends on the following variables:
  
* Structure Rest Factor
+
* Structure Rest Factor;
* [[En_US_CharCreation#Constitution|Character constitution]]
+
* [[En_US_CharCreation#Constitution|Character constitution]];
* [[Your_Character#Glut_.28or_Satiety.29|Character Satiety]]
+
* [[Your_Character#Glut_.28or_Satiety.29|Character Satiety]];
  
==Structure Rest Factor==
+
[[File:Rest_Factor_-_1.png|400px]]
The Structure Rest Factor (SRF) is a Base Rest Factor linked to the structure. The more prestigious the structure is, the higher the SRF.
+
  
=Example=
+
=Structure Rest Factor=
  
The Rest Factor is computed as follows:
+
The Structure Rest Factor (SRF) is a Rest Factor linked to the structure (or Pro Cart). The more prestigious the structure is, the higher the SRF is.
  
  Recuperated Energy X hour = Rest Factor *  ( 100 - (( 10 - Constitution )  * 1.9 ) )/100 *
+
= Rest Factor formula =
  ( 100 - (( 25 - Glut ) / 1.2 ))/100 ;
+
  
where
 
 
  Rest Factor = (Basic Rest Factor) *  (Structure Rest Level ^ 0.2)
 
  
 +
The Rest Factor is computed as follows:
  
<div class='evidencebox'>Basic Rest Factor is always '''5''' except when the rest is FREE. In that case it's '''1.8'''.</div>
+
  Rest Factor = Structure Rest Factor *  ( 100 - (( 10 - Constitution )  * 1.9 ) )/100 * ( 100 - (( 25 - Glut ) / 1.2 ))/100 ;
   
+
  
''Resting time computed with Constitution 7, Glut 64%, Energy 0:''
+
= Structure Rest Factor Reference Table =
  
 
{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'
Line 37: Line 32:
 
!Rest Factor
 
!Rest Factor
 
!Rest Factor with Noble Bonus
 
!Rest Factor with Noble Bonus
!Needed hours to recuperate all points
 
!Needed hours with Noble Bonus
 
 
|-  
 
|-  
 
|Native Village
 
|Native Village
 
|0.3
 
|0.3
 
|1.41
 
|1.41
|2.40
+
|2.82
|35.41
+
|20.83
+
 
|-  
 
|-  
 
|Tavern, free rest
 
|Tavern, free rest
 
|3
 
|3
 
|2.24
 
|2.24
|3.80
+
|4.48
|22.34
+
|13.14
+
 
|-  
 
|-  
 
|Hut
 
|Hut
 
|1.2
 
|1.2
 
|5.18
 
|5.18
|8.80
+
|10.36
|9.66
+
|5.68
+
 
|-  
 
|-  
 
|Little wooden house
 
|Little wooden house
 
|3
 
|3
 
|6.22
 
|6.22
|10.57
+
|12.44
|8.04
+
|4.73
+
 
|-  
 
|-  
 
|Tavern, paid rest
 
|Tavern, paid rest
 
|3
 
|3
 
|6.22
 
|6.22
|10.57
+
|12.44
|8.04
+
|4.73
+
 
|-  
 
|-  
 
|Barracks
 
|Barracks
 
|4.5
 
|4.5
 
|6.74
 
|6.74
|11.46
+
|13.48
|7.42
+
|4.36
+
 
|-  
 
|-  
 
|Religious Structure Level 4
 
|Religious Structure Level 4
 
|4.5
 
|4.5
 
|6.74
 
|6.74
|11.46
+
|13.48
|7.42
+
|4.36
+
 
|-  
 
|-  
 
|Court
 
|Court
 
|6
 
|6
 
|7.14
 
|7.14
|12.14
+
|14.28
|7.00
+
|4.12
+
 
|-  
 
|-  
 
|Big wooden house
 
|Big wooden house
 
|7
 
|7
 
|7.36
 
|7.36
|12.52
+
|14.72
|6.79
+
|3.99
+
 
|-  
 
|-  
 
|Religious Structure Level 3
 
|Religious Structure Level 3
 
|8
 
|8
 
|7.56
 
|7.56
|12.86
+
|15.12
|6.61
+
|3.89
+
 
|-  
 
|-  
 
|Little brick house
 
|Little brick house
 
|14
 
|14
 
|8.46
 
|8.46
|14.38
+
|16.92
|5.91
+
|3.48
+
 
|-  
 
|-  
 
|Big brick house
 
|Big brick house
 
|28
 
|28
 
|9.72
 
|9.72
|16.52
+
|19.44
|5.15
+
|3.03
+
 
|-  
 
|-  
 
|Castle
 
|Castle
 
|30
 
|30
 
|9.85
 
|9.85
|16.75
+
|19.7
|5.08
+
|2.99
+
 
|-  
 
|-  
 
|Religious Structure Level 2
 
|Religious Structure Level 2
 
|30
 
|30
 
|9.85
 
|9.85
|16.75
+
|19.7
|5.08
+
|2.99
+
 
|-  
 
|-  
 
|Villa
 
|Villa
 
|56
 
|56
 
|11.16
 
|11.16
|18.98
+
|22.32
|4.48
+
|2.63
+
 
|-  
 
|-  
 
|Royal Palace
 
|Royal Palace
 
|60
 
|60
 
|11.32
 
|11.32
|19.24
+
|22.64
|4.42
+
|2.60
+
 
|-  
 
|-  
 
|Religious Structure Level 1
 
|Religious Structure Level 1
 
|60
 
|60
 
|11.32
 
|11.32
|19.24
+
|22.64
|4.42
+
|2.60
+
 
|}
 
|}

Revision as of 12:36, 28 August 2014

Contents

Resting in ME

Resting is a way to recuperate Energy. The necessary time span to recuperate energy depends from the Rest Factor. The Basic Package Bonus increases the Rest Factor (thus speeding Energy recovery) by 100%.

The Rest Factor

The Rest Factor depends on the following variables:

Rest Factor - 1.png

Structure Rest Factor

The Structure Rest Factor (SRF) is a Rest Factor linked to the structure (or Pro Cart). The more prestigious the structure is, the higher the SRF is.

Rest Factor formula

The Rest Factor is computed as follows:

  Rest Factor =  Structure Rest Factor *  ( 100 - (( 10 - Constitution )  * 1.9 ) )/100 *  ( 100 - (( 25 - Glut ) / 1.2 ))/100 ;

Structure Rest Factor Reference Table

Name Structure Rest Level Rest Factor Rest Factor with Noble Bonus
Native Village 0.3 1.41 2.82
Tavern, free rest 3 2.24 4.48
Hut 1.2 5.18 10.36
Little wooden house 3 6.22 12.44
Tavern, paid rest 3 6.22 12.44
Barracks 4.5 6.74 13.48
Religious Structure Level 4 4.5 6.74 13.48
Court 6 7.14 14.28
Big wooden house 7 7.36 14.72
Religious Structure Level 3 8 7.56 15.12
Little brick house 14 8.46 16.92
Big brick house 28 9.72 19.44
Castle 30 9.85 19.7
Religious Structure Level 2 30 9.85 19.7
Villa 56 11.16 22.32
Royal Palace 60 11.32 22.64
Religious Structure Level 1 60 11.32 22.64
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