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Difference between revisions of "Resting"

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(The Rest Factor)
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* Structure Rest Factor;
 
* Structure Rest Factor;
 
* [[En_US_CharCreation#Constitution|Character constitution]];
 
* [[En_US_CharCreation#Constitution|Character constitution]];
* [[Your_Character#Glut_.28or_Satiety.29|Character Satiety]];
+
* [[Your_Character#Glut_.28or_Satiety.29|Character Satiety]].
  
 
[[File:Rest_Factor_-_1.png|400px]]
 
[[File:Rest_Factor_-_1.png|400px]]

Revision as of 12:40, 28 August 2014

Contents

Resting in ME

Resting is a way to recuperate Energy. The necessary time span to recuperate energy depends from the Rest Factor. The Basic Package Bonus increases the Rest Factor (thus speeding Energy recovery) by 100%.

The Rest Factor

The Rest Factor depends on the following variables:

Rest Factor - 1.png

Structure Rest Factor

The Structure Rest Factor (SRF) is a Rest Factor linked to the structure (or Pro Cart). The more prestigious the structure is, the higher the SRF is.

Rest Factor formula

The Rest Factor is computed as follows:

  Rest Factor =  Structure Rest Factor *  ( 100 - (( 10 - Constitution )  * 1.9 ) )/100 *  ( 100 - (( 25 - Glut ) / 1.2 ))/100 ;

Structure Rest Factor Reference Table

Name Structure Rest Level Rest Factor Rest Factor with Noble Bonus
Native Village 0.3 1.41 2.82
Tavern, free rest 3 2.24 4.48
Hut 1.2 5.18 10.36
Little wooden house 3 6.22 12.44
Tavern, paid rest 3 6.22 12.44
Barracks 4.5 6.74 13.48
Religious Structure Level 4 4.5 6.74 13.48
Professional Cart Not applicable 5 10
Court 6 7.14 14.28
Big wooden house 7 7.36 14.72
Religious Structure Level 3 8 7.56 15.12
Little brick house 14 8.46 16.92
Big brick house 28 9.72 19.44
Castle 30 9.85 19.7
Religious Structure Level 2 30 9.85 19.7
Villa 56 11.16 22.32
Royal Palace 60 11.32 22.64
Religious Structure Level 1 60 11.32 22.64
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