A Basic resource is a resource that it is used to build a more complex resource or item.
Basic Resources can be obtained from:
|
|
Mushroom (8 max per 3 hours) Source: Forest | Basic time: 3 hours Tool: No need Depends on: Intelligence See Basic Resources for details
|
|
|
|
Resources are not infinite
Resources are limited, this means that if the structure is low on resources it may be impossible to extract them or few resources than expected may be found.
Resource recharging
A resource is recharged every day at a random time. The recharged percentage depends from active players logged at least 48 hours ago.
recharge% = min(50, max(5, $activechars / 110));
For example, if a mine has a capacity of 1000 and active chars are 220, recharge% will be 5% and the mine will be recharged by 50 units.
The level of the resources can be guessed by a character with very high intelligence. The King and the Vassal controlling the region know how much the resource is depleted.
Depletion levels
- Full: From 95% to 100%
- Almost full: from 70% to 94%
- Halved: from 40% to 69%
- Almost depleted: from 15% to 39%
- Depleted: from 0% to 14%
Structure size
(To Be Completed)
Basic Resources
Table for resources gathered with the actions: dig, search, chop wood:
Explanation
If there is 1 in Strength multiplier, it means that the chance is affected by Strength. Let's take as an example a player with Strength 10 and Constitution 10 that wants to dig Iron.
Min items: ((strength + constitution) * Range min / Balancing factor )
Max items: ((strength + constitution) * Range max / Balancing factor )
Gathered Items = random( min, max)
Min Items: 11, Max Items: 14, Gathered Items: random (11,14)
Gathering Calculator #2
Other actions Table
Tools consumption
Tools wear off in relation to character dexterity:
Dexterity
|
Consumption (rand roll)
|
< 10
|
from 2 to 4
|
10-14
|
from 1 to 3
|
> 14
|
from 1 to 2
|