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Difference between revisions of "Resting"
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Revision as of 16:03, 19 May 2013
Contents |
Resting in ME
Resting is a way to recuperate Energy easily and it's possible to rest in many places. The necessary time span to recuperate energy is regulated by the Rest Factor. The Noble Bonus increases the Rest Factor (thus speeding Energy recovery) by 70%.
The Rest Factor
The Rest Factor depends on the following variables:
- Structure Rest Factor
- Character constitution
- Character Satiety
Structure Rest Factor
The Structure Rest Factor (SRF) is a Base Rest Factor linked to the structure. The more prestigious the structure is, the higher the SRF.
Example
The Rest Factor is computed as follows:
Recuperated Energy X hour = Rest Factor * ( 100 - (( 10 - Constitution ) * 1.9 ) )/100 * ( 100 - (( 25 - Glut ) / 1.2 ))/100 ;
Resting time computed with Constitution 7, Glut 64%, Energy 0:
Name | Structure Rest Level | Rest Factor | Rest Factor with Noble Bonus | Needed hours to recuperate all points | Needed hours with Noble Bonus |
---|---|---|---|---|---|
Native Village | 0.3 | 1.41 | 2.40 | 35.41 | 20.83 |
Tavern, free rest | 3 | 2.24 | 3.80 | 22.34 | 13.14 |
Hut | 1.2 | 5.18 | 8.80 | 9.66 | 5.68 |
Little wooden house | 3 | 6.22 | 10.57 | 8.04 | 4.73 |
Tavern, paid rest | 3 | 6.22 | 10.57 | 8.04 | 4.73 |
Barracks | 4.5 | 6.74 | 11.46 | 7.42 | 4.36 |
Religious Structure Level 4 | 4.5 | 6.74 | 11.46 | 7.42 | 4.36 |
Court | 6 | 7.14 | 12.14 | 7.00 | 4.12 |
Big wooden house | 7 | 7.36 | 12.52 | 6.79 | 3.99 |
Religious Structure Level 3 | 8 | 7.56 | 12.86 | 6.61 | 3.89 |
Little brick house | 14 | 8.46 | 14.38 | 5.91 | 3.48 |
Big brick house | 28 | 9.72 | 16.52 | 5.15 | 3.03 |
Castle | 30 | 9.85 | 16.75 | 5.08 | 2.99 |
Religious Structure Level 2 | 30 | 9.85 | 16.75 | 5.08 | 2.99 |
Villa | 56 | 11.16 | 18.98 | 4.48 | 2.63 |
Royal Palace | 60 | 11.32 | 19.24 | 4.42 | 2.60 |
Religious Structure Level 1 | 60 | 11.32 | 19.24 | 4.42 | 2.60 |