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Difference between revisions of "Resting"

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(Resting in ME)
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!Rest Factor with Noble Bonus

Revision as of 16:03, 19 May 2013

Contents

Resting in ME

Resting is a way to recuperate Energy easily and it's possible to rest in many places. The necessary time span to recuperate energy is regulated by the Rest Factor. The Noble Bonus increases the Rest Factor (thus speeding Energy recovery) by 70%.

The Rest Factor

The Rest Factor depends on the following variables:

Structure Rest Factor

The Structure Rest Factor (SRF) is a Base Rest Factor linked to the structure. The more prestigious the structure is, the higher the SRF.

Example

The Rest Factor is computed as follows:

  Recuperated Energy X hour =  Rest Factor *  ( 100 - (( 10 - Constitution )  * 1.9 ) )/100 * 
  ( 100 - (( 25 - Glut ) / 1.2 ))/100 ;

Resting time computed with Constitution 7, Glut 64%, Energy 0:

Name Structure Rest Level Rest Factor Rest Factor with Noble Bonus Needed hours to recuperate all points Needed hours with Noble Bonus
Native Village 0.3 1.41 2.40 35.41 20.83
Tavern, free rest 3 2.24 3.80 22.34 13.14
Hut 1.2 5.18 8.80 9.66 5.68
Little wooden house 3 6.22 10.57 8.04 4.73
Tavern, paid rest 3 6.22 10.57 8.04 4.73
Barracks 4.5 6.74 11.46 7.42 4.36
Religious Structure Level 4 4.5 6.74 11.46 7.42 4.36
Court 6 7.14 12.14 7.00 4.12
Big wooden house 7 7.36 12.52 6.79 3.99
Religious Structure Level 3 8 7.56 12.86 6.61 3.89
Little brick house 14 8.46 14.38 5.91 3.48
Big brick house 28 9.72 16.52 5.15 3.03
Castle 30 9.85 16.75 5.08 2.99
Religious Structure Level 2 30 9.85 16.75 5.08 2.99
Villa 56 11.16 18.98 4.48 2.63
Royal Palace 60 11.32 19.24 4.42 2.60
Religious Structure Level 1 60 11.32 19.24 4.42 2.60
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