Difference between revisions of "Diplomacy"
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* Allied: This relation is a strong one. Being allied means following and support the ally in case of war. | * Allied: This relation is a strong one. Being allied means following and support the ally in case of war. | ||
− | + | Diplomacy relations are bidirectional. For example, if a relation ALLIED is set between Kingdom A and B this will result in: '''Kingdom A is ALLIED with Kingdom B and Kingdom B is ALLIED with Kingdom A'''. | |
− | ''' | + | To configure a new relation with Kingdom B, Regent A will need to click a button in the current page s before, but instead (if the relation is not Direct), a proposal will be sent to Regent B and this will be visible in Diplomacy Page ('''validity: 48 hours'''). Regent B may ACCEPT or DECLINE the proposal. |
− | + | If Regent A sends a ALLIED proposal to Regent B, Regent B accepts before the proposal is expired and the current max alliance limits are not hit, both relations between Kingdom A and Kingdom B will be set to ALLIED forming an Alliance. | |
− | + | Some transactions will need a confirmation while others not: | |
− | + | ||
− | + | ||
− | + | {|class='hor-minimalist-a' | |
+ | |- | ||
+ | !From/To | ||
+ | !Hostile | ||
+ | !Neutral | ||
+ | !Friendly | ||
+ | !Allied | ||
+ | |- | ||
+ | |Hostile | ||
+ | | | ||
+ | |Need confirmation | ||
+ | |Need confirmation | ||
+ | |Need confirmation | ||
+ | |- | ||
+ | |Neutral | ||
+ | |Direct | ||
+ | | | ||
+ | |Need confirmation | ||
+ | |Need confirmation | ||
+ | |- | ||
+ | |Friendly | ||
+ | |Direct | ||
+ | |Direct | ||
+ | | | ||
+ | |Need Confirmation| | ||
+ | |- | ||
+ | |Allied | ||
+ | |Direct | ||
+ | |Direct | ||
+ | |Direct | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
− | + | It is not necessary that the recipient kingdom has a Regent to propose a new Diplomacy relationship (If there is no Regent, the proposal will expire). Cooldown to change again the '''diplomacy status remains 15 days, except for Hostile'''. A new king will still be subjected to the cooldown. | |
+ | |||
+ | =Conditions= | ||
+ | |||
+ | Conditions to change a diplomacy relation are: | ||
+ | |||
+ | # A piece of paper and a wax seal are needed; | ||
+ | # The relation must not have been changed in the last 15 days; | ||
+ | # Ally relation can be configured with max two other kingdoms. | ||
=Effects of a diplomatic change status= | =Effects of a diplomatic change status= |
Revision as of 09:46, 8 February 2018
Contents |
Diplomacy
All kingdoms would begin by having a default diplomatic relations status of “Neutral” with every other kingdom. However, a Regent could change his/her kingdom’s diplomatic relation status with another kingdom from “Neutral” to either “Friendly, “Allied” or “Hostile”.
Changing diplomacy relations
A Regent may be able to manage diplomatic relations towards a Kingdom through the correspondent Royal Palace function.
There are four types of diplomacy relations:
- Hostile: This relation is the worse that two Kingdoms can have. Access to both Kingdom’s territories are denied, commerce relations are stopped, war can be declared.
- Neutral: The Relation between kingdoms is neutral, commerce is allowed without particular advantages and traveling is allowed.
- Friendly: This relation should be used among kingdoms that want to have favourable economic relationships but not being obliged to assist in case of war.
- Allied: This relation is a strong one. Being allied means following and support the ally in case of war.
Diplomacy relations are bidirectional. For example, if a relation ALLIED is set between Kingdom A and B this will result in: Kingdom A is ALLIED with Kingdom B and Kingdom B is ALLIED with Kingdom A.
To configure a new relation with Kingdom B, Regent A will need to click a button in the current page s before, but instead (if the relation is not Direct), a proposal will be sent to Regent B and this will be visible in Diplomacy Page (validity: 48 hours). Regent B may ACCEPT or DECLINE the proposal.
If Regent A sends a ALLIED proposal to Regent B, Regent B accepts before the proposal is expired and the current max alliance limits are not hit, both relations between Kingdom A and Kingdom B will be set to ALLIED forming an Alliance.
Some transactions will need a confirmation while others not:
From/To | Hostile | Neutral | Friendly | Allied |
---|---|---|---|---|
Hostile | Need confirmation | Need confirmation | Need confirmation | |
Neutral | Direct | Need confirmation | Need confirmation | |
Friendly | Direct | Direct | ||
Allied | Direct | Direct | Direct |
It is not necessary that the recipient kingdom has a Regent to propose a new Diplomacy relationship (If there is no Regent, the proposal will expire). Cooldown to change again the diplomacy status remains 15 days, except for Hostile. A new king will still be subjected to the cooldown.
Conditions
Conditions to change a diplomacy relation are:
- A piece of paper and a wax seal are needed;
- The relation must not have been changed in the last 15 days;
- Ally relation can be configured with max two other kingdoms.
Effects of a diplomatic change status
Changes on Movements
Diplomacy Relations affects movements. A citizen of a Kingdom cannot travel in another Region is this Region is owned by a Hostile Kingdom.
In the Example above, Kingdom of Savoie (color: red) is Hostile to Kingdom of Genoa (color: green). A citizen of Genoa Kingdom therefore:
- Can't travel from A to C (1) (2)
- Can't travel from A to B with fasttrack paths (the fastrack crosses a Savoie Region) (1) (2)
(1) Unless he is already in Kingdom B
(2) Unless he owns an access permit given by Savoie Regent
In addition, when Savoie is attacked by Kingdom of Genoa, citizens of Kingdoms that are Allied with Genoa will not be able to access Savoie Region regardless of their Kingdom Diplomacy Relations with Savoie.
Changes on War System
Applies to: Conquer Owned Regions, Raids Does not apply to: Revolts, Conquer Independent Regions.
Effects on Declaring War
Only if Diplomatic Relation Kingdom A => Kingdom B is Hostile, Kingdom A can declare war on Kingdom B, but not before 72 hours the Diplomatic Relation has been changed.
Cost logic
Conquers of Owned territories and Raids costs are fixed: 2000 silver coins.
Joining Factions
In case of an attack to a Kingdom there are some Rules to join the Attacked or Defender Faction.
Number of attackers
The number of attackers participating to a battle it's unlimited. Citizens of attacking Kingdom or Allied Kingdoms may join the Attackers Faction.
Number of defenders
The number of defenders participating to a battle it's unlimited. Citizens of defending Kingdom or Allied Kingdoms may join the Defenders Faction.
Other Effects
Taxes
The Vassal can set the Service and Goods Tax for each diplomacy relationship. The correspondent tax to the Diplomacy Relationshio between your Kingdoms will be applied.
Access to Kingdoms
If a Kingdom has a Hostile relationship with yours, you won't be able to access its lands. If you are already inside while the relationship changes you will be able to move within the Kingdom lands.
Access to Markets
If a Kingdom has a Hostile relationship with yours, you won't be able to access the Market.
Resources Extraction
If a Kingdom has a Hostile or Neutral relationship with yours, you won't be able to extract its resources.
Studying/Training
If a Kingdom has a Hostile relationship with yours, you won't be able to access the Academy or the Training Grounds.
Resting c/o Tavern
If a Kingdom has a Hostile relationship with yours, you won't be able to access the Tavern.