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Difference between revisions of "Resting"
From Medieval Europe
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* Structure Rest Factor; | * Structure Rest Factor; | ||
* [[En_US_CharCreation#Constitution|Character constitution]]; | * [[En_US_CharCreation#Constitution|Character constitution]]; | ||
− | * [[Your_Character#Glut_.28or_Satiety.29|Character Satiety]] | + | * [[Your_Character#Glut_.28or_Satiety.29|Character Satiety]]. |
[[File:Rest_Factor_-_1.png|400px]] | [[File:Rest_Factor_-_1.png|400px]] |
Revision as of 12:40, 28 August 2014
Contents |
Resting in ME
Resting is a way to recuperate Energy. The necessary time span to recuperate energy depends from the Rest Factor. The Basic Package Bonus increases the Rest Factor (thus speeding Energy recovery) by 100%.
The Rest Factor
The Rest Factor depends on the following variables:
- Structure Rest Factor;
- Character constitution;
- Character Satiety.
Structure Rest Factor
The Structure Rest Factor (SRF) is a Rest Factor linked to the structure (or Pro Cart). The more prestigious the structure is, the higher the SRF is.
Rest Factor formula
The Rest Factor is computed as follows:
Rest Factor = Structure Rest Factor * ( 100 - (( 10 - Constitution ) * 1.9 ) )/100 * ( 100 - (( 25 - Glut ) / 1.2 ))/100 ;
Structure Rest Factor Reference Table
Name | Structure Rest Level | Rest Factor | Rest Factor with Noble Bonus |
---|---|---|---|
Native Village | 0.3 | 1.41 | 2.82 |
Tavern, free rest | 3 | 2.24 | 4.48 |
Hut | 1.2 | 5.18 | 10.36 |
Little wooden house | 3 | 6.22 | 12.44 |
Tavern, paid rest | 3 | 6.22 | 12.44 |
Barracks | 4.5 | 6.74 | 13.48 |
Religious Structure Level 4 | 4.5 | 6.74 | 13.48 |
Professional Cart | Not applicable | 5 | 10 |
Court | 6 | 7.14 | 14.28 |
Big wooden house | 7 | 7.36 | 14.72 |
Religious Structure Level 3 | 8 | 7.56 | 15.12 |
Little brick house | 14 | 8.46 | 16.92 |
Big brick house | 28 | 9.72 | 19.44 |
Castle | 30 | 9.85 | 19.7 |
Religious Structure Level 2 | 30 | 9.85 | 19.7 |
Villa | 56 | 11.16 | 22.32 |
Royal Palace | 60 | 11.32 | 22.64 |
Religious Structure Level 1 | 60 | 11.32 | 22.64 |