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The Guard Captain (GC) is appointed by the Vassal, and is responsible for the city army. He does his duties from the Barracks.
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[[File:GC.png|center]]
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==Requirements==
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* Age : At least 7 Days Old
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* Strength: >= 11
  
His main duties are:
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==Duties==
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The Guard Captain (GC) is appointed by the [[Vassal]]. He can manage the [[Barracks and Prisons]] or [[Barracks and Prisons - Level 2]] if the edifice has been upgraded.
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His main duties usally are:
  
* Assuring King and Government charges safety
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* Confiscate items from the Kingdom's markets in accordance to the law (cannot confiscate regents' items, cannot confiscate doubloons or healing items);
* Managing Kingdom and city weapons and armors in a efficient way
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* Arrest characters that are in the same region as the GC via their profile page and with a valid arrest warrant provided to him by a [[Judge]];
* Coordinating army/armies in case of attacks from other Kingdoms or if attacking
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* Restrain characters in the kingdom via the prison management pages as long as [[Paper Piece]]s are in the prison;
* Taking note of citizen complaints, verify evidence and in case talk to the Magistrate to open a process (see [[en_US_magistrate|Magistrate]] for details
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* Managing the kingdom's or regional armory if stored in the barracks, can lend out items from the barracks to the kingdom's warriors;
* Investigate on suspect citizens
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* Can appoint one [[Lieutenant]];
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Further duties may be:
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* Coordinating armies in case of attacks from revolts, other Kingdoms or if attacking;
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* Assuring Regent's and Government officials' safety;
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* Taking note of citizen complaints, verify evidence and talk to the Judge to initiate a trial (see [[The Trial]] for details).
  
==Investigation==
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=Restrain=
Guard Captain can freely open an investigation on a citizen or on a foreigner. To do this, he will have to click on the link ''Investigate'' that can be found near the character name in the page ''Player presently in the city''. Once clicked, the GC will have to specify for how many hours he wants to investigate the character. For all the investigation period and until the investigated remains in the same city, he will get reports on the character activities:
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''02-11-1310, 11:14:12 You started investingating on Tester Ttt21.<br/>''
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[[File:Wiki-restrain.jpg|400px]]
''02-11-1310, 11:17:51 Tester Ttt21 is mining.<br/>''
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''02-11-1310, 14:17:51 Tester Ttt21 left the city.<br/>''
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''02-11-1310, 18:18:31 You stopped investigating on Tester Ttt21.''
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==Action details==
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The Restrain command is a very powerful one and is mainly used for keeping a characters that broke Kingdom Rules to escape from the Kingdom lands. Only a Guard Captain can restrain a Character from the Barracks. See [[Barracks_and_Prisons#Manage_Restrain_Orders|here]] for more details.
  
Type: '''Blocking'''<br/>
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==Restrain Conditions==
Requested glut: '''2 points per hour<br/>'''
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Requested energy: '''2 points per hour'''
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* The character can be restrained for max 168 hours (7 days);
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* There is a cooldown of 1 day since the last restrain;
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* A Regent cannot be restrained;
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* The Character must be in the Kingdom of the Guard Captain;
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* The Character must not be a citizen of a Kingdom at war with the Kingdom of the Guard Captain;
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* A revolt is in progress.
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==When and when not use restrain==
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* Restrain can be used to keep a character to leave Kingdom lands if the character broke a Kingdom Law and while the Trial is set up and completed.
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* During war, Restrain cannot be used. Mechanics prevents to restrain characters of a Kingdom engaged in war.
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<u>Example</u>
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Guard Captains of Kingdoms A of Alliance 1 (A,B,C) at war with Alliance 2 (D,E,F) cannot restrain citizens of Kingdom D,E,F and viceversa.
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==Effects of Restrain==
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While restrained a char will be able to do only the following actions:
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* Clean prisons
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* Eat
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* Play dice
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* Move (inside the kingdom)
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* Recovering
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* Repairing structures
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* Rest
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* Go in meditation mode
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* Serve jail time
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* Wear items
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* Unwear items
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* Donate to public structures
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==Restrain Duration==
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Restrain duration will be raised to '''168 hours''' to be consistent with the following [[The_Trial|trial]] schedule time:
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[[File:trial-duration.png|400px|Trial Duration]]
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=Arrest=
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[[File:Wiki-arres.jpg|400px]]
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The Guard Captain can arrest a character if this has been received a Guilty Verdict from a Judge after a Trial. The Judge will need to create an Arrest Warrant and send it to the Captain that will be able to find the character and trying to arrest it by finding it in the Region Present Character list and clicking on it:
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If the arrest is succesfull the Captain Guard will travel to his Kingdom bringing with him the character.
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[[Category: Roles]]
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for more information see [[Barracks and Prisons]]

Latest revision as of 19:28, 28 June 2021

GC.png

Contents

[edit] Requirements

  • Age : At least 7 Days Old
  • Strength: >= 11

[edit] Duties

The Guard Captain (GC) is appointed by the Vassal. He can manage the Barracks and Prisons or Barracks and Prisons - Level 2 if the edifice has been upgraded. His main duties usally are:

  • Confiscate items from the Kingdom's markets in accordance to the law (cannot confiscate regents' items, cannot confiscate doubloons or healing items);
  • Arrest characters that are in the same region as the GC via their profile page and with a valid arrest warrant provided to him by a Judge;
  • Restrain characters in the kingdom via the prison management pages as long as Paper Pieces are in the prison;
  • Managing the kingdom's or regional armory if stored in the barracks, can lend out items from the barracks to the kingdom's warriors;
  • Can appoint one Lieutenant;

Further duties may be:

  • Coordinating armies in case of attacks from revolts, other Kingdoms or if attacking;
  • Assuring Regent's and Government officials' safety;
  • Taking note of citizen complaints, verify evidence and talk to the Judge to initiate a trial (see The Trial for details).

[edit] Restrain

Wiki-restrain.jpg

The Restrain command is a very powerful one and is mainly used for keeping a characters that broke Kingdom Rules to escape from the Kingdom lands. Only a Guard Captain can restrain a Character from the Barracks. See here for more details.

[edit] Restrain Conditions

  • The character can be restrained for max 168 hours (7 days);
  • There is a cooldown of 1 day since the last restrain;
  • A Regent cannot be restrained;
  • The Character must be in the Kingdom of the Guard Captain;
  • The Character must not be a citizen of a Kingdom at war with the Kingdom of the Guard Captain;
  • A revolt is in progress.

[edit] When and when not use restrain

  • Restrain can be used to keep a character to leave Kingdom lands if the character broke a Kingdom Law and while the Trial is set up and completed.
  • During war, Restrain cannot be used. Mechanics prevents to restrain characters of a Kingdom engaged in war.

Example

Guard Captains of Kingdoms A of Alliance 1 (A,B,C) at war with Alliance 2 (D,E,F) cannot restrain citizens of Kingdom D,E,F and viceversa.

[edit] Effects of Restrain

While restrained a char will be able to do only the following actions:

  • Clean prisons
  • Eat
  • Play dice
  • Move (inside the kingdom)
  • Recovering
  • Repairing structures
  • Rest
  • Go in meditation mode
  • Serve jail time
  • Wear items
  • Unwear items
  • Donate to public structures

[edit] Restrain Duration

Restrain duration will be raised to 168 hours to be consistent with the following trial schedule time:

Trial Duration

[edit] Arrest

Wiki-arres.jpg

The Guard Captain can arrest a character if this has been received a Guilty Verdict from a Judge after a Trial. The Judge will need to create an Arrest Warrant and send it to the Captain that will be able to find the character and trying to arrest it by finding it in the Region Present Character list and clicking on it:

If the arrest is succesfull the Captain Guard will travel to his Kingdom bringing with him the character. for more information see Barracks and Prisons

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