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Difference between revisions of "Raiding Region"

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=Raiding a region=
 
=Raiding a region=
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A King can choose to declare an attack for '''Raiding a Region''' owned by another Kingdom. It is possible to declare the attack ''Raid Region'' through the Royal Chancellery.
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A Regent '''may declare the attack only if is engaged in a war with the Kingdoms that owns the region'''. For further details on how to declare war and about the overall war mechanism, please check this
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[[Royal_Palace#War|page]].
  
 
Raiding a region could pursue two objectives:
 
Raiding a region could pursue two objectives:
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# Ruining region economy
 
# Ruining region economy
  
A kingdom that have few regions could raid a region in order to steal goods and money. A kingdom that owns a lot of regions could raid a region mainly to ruin the economy region.
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Note: In case the Region hosts a Reigious Head Quarter and if the Regent choose to, it is possible to raid also the Religion [[Relic]]
  
 
=Costs=
 
=Costs=
  
Declaring a war implies some logistic and recruiting costs. Costs for raiding a region will be dependent on the army dimension. for more information see [[Diplomacy#Cost_logic|Diplomacy:Effects on War Costs]].
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Please consult this [[Royal_Palace#Launching_Attacks|page]] to know about war and attacks costs.
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=Maluses and Bonuses=
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* Geographical Malus: Yes
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* Castle/Royal Presence Malus: Yes
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* Tar Jar: Yes, if Castle is present
  
 
=Timetable=
 
=Timetable=
  
# Declaration of Raid - t0
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Please refer to Server Parameter Page: [https://www.medieval-europe.eu/index.php/page/serverinfo Classic Server]
# Creation of battlefield, Event is known to the target Regent - t0 + 16h
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# Battle starts - t0 + 28h
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* Declaration of Raid - t0
# Battlefield is destroyed - t0 + 46h
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* Creation of battlefield, Event is known to the target Regent - t0 + x hours
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* Battle starts - t0 + y hours
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* Battlefield is destroyed - t0 + z hours
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For the timings applied to the server, please refer to Server Parameter Page:
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* [https://www.medieval-europe.eu/index.php/page/serverinfo Classic Server]
  
 
=Aftermath=
 
=Aftermath=
  
==Looting==
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==Looting people==
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All characters that are in the raided region may be mugged '''except the soldiers that fought in ATTACK'''. Only silvercoins will be taken.
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==Looting Structures==
  
 
Region structures and players located in the region at the moment of the raid will be looted. Some structured can be destroyed too.
 
Region structures and players located in the region at the moment of the raid will be looted. Some structured can be destroyed too.
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will be raided.
 
will be raided.
  
 
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  Raided percentage = min(50, 15 + (alive attackers) * 1.25)
<div class='normalbox'>Raided percentage = min(50, 15 + (alive attackers) * 1.25)</div>
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'''Example'''  
 
'''Example'''  
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<div class='normalbox'>
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  If the maximum transportable capacity of the alive attackers is reached, no more items will be raided (carts increase maximum transportable capacity)
Note: If the maximum transportable capacity of the alive attackers is reached, no more items will be raided (carts increase maximum transportable capacity)
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</div>
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Raid loot will be deposited into the Battlefield storage and will be accessible '''only to the alive (not recovering) soldiers that belongs to the attacking Kingdom'''. Winning soldiers will have 18 hours to move the loot back to home. Battlefield will be dismantled after 18 hours from the battle end (the items in the battlefield inventory will be destroyed).
Raid loot will be deposited into the Battlefield storage and will be accessible '''only to the alive soldiers that belongs to the attacking Kingdom'''. Winning soldiers will have 18 hours to move the loot back to home. Battlefield will be dismantled after 18 hours from the battle end (the items in the battlefield inventory will be destroyed).
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Recovering soldier will thus be protected by the Battlefield for 18 hours. If the recovering time is more, they can be restricted by the attacked region government.
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==Destroying structures==
 
==Destroying structures==
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Buildings owned by characters (house, shops, terrains etc) will have a chance to be destroyed.  
 
Buildings owned by characters (house, shops, terrains etc) will have a chance to be destroyed.  
  
<div class='normalbox'>Percentage = min(50, Alive attackers * 1.5)</div>
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  Percentage = min(50, intval( 1.1 * aliveattackersleft ));
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[[Category: General Information]]

Latest revision as of 15:30, 2 October 2018

Contents

[edit] Raiding a region

A King can choose to declare an attack for Raiding a Region owned by another Kingdom. It is possible to declare the attack Raid Region through the Royal Chancellery.

A Regent may declare the attack only if is engaged in a war with the Kingdoms that owns the region. For further details on how to declare war and about the overall war mechanism, please check this page.

Raiding a region could pursue two objectives:

  1. Stealing goods and money
  2. Ruining region economy

Note: In case the Region hosts a Reigious Head Quarter and if the Regent choose to, it is possible to raid also the Religion Relic

[edit] Costs

Please consult this page to know about war and attacks costs.

[edit] Maluses and Bonuses

  • Geographical Malus: Yes
  • Castle/Royal Presence Malus: Yes
  • Tar Jar: Yes, if Castle is present

[edit] Timetable

Please refer to Server Parameter Page: Classic Server

  • Declaration of Raid - t0
  • Creation of battlefield, Event is known to the target Regent - t0 + x hours
  • Battle starts - t0 + y hours
  • Battlefield is destroyed - t0 + z hours

For the timings applied to the server, please refer to Server Parameter Page:

[edit] Aftermath

[edit] Looting people

All characters that are in the raided region may be mugged except the soldiers that fought in ATTACK. Only silvercoins will be taken.

[edit] Looting Structures

Region structures and players located in the region at the moment of the raid will be looted. Some structured can be destroyed too. Raided items and structures that will be destroyed will depend on the number of attackers that remains uninjured (alive) at the end of the battle and their carrying capacity.

All the:

  1. Player owned structures (shops, houses, terrain etc)
  2. Government structures (castle, royal palace, etc)
  3. Religious structures
  4. Other structures (market)

will be raided.

  Raided percentage = min(50, 15 + (alive attackers) * 1.25)

Example If alive attackers = 10, 27.5% of region structures will be raided. 27.5% of these items (with the attribute stealable = true) in their inventory will be looted


  If the maximum transportable capacity of the alive attackers is reached, no more items will be raided (carts increase maximum transportable capacity)

Raid loot will be deposited into the Battlefield storage and will be accessible only to the alive (not recovering) soldiers that belongs to the attacking Kingdom. Winning soldiers will have 18 hours to move the loot back to home. Battlefield will be dismantled after 18 hours from the battle end (the items in the battlefield inventory will be destroyed).

[edit] Destroying structures

Buildings owned by characters (house, shops, terrains etc) will have a chance to be destroyed.

  Percentage = min(50, intval( 1.1 * aliveattackersleft ));
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