Notice something wrong, missing, or unsatisfactory? Feel free to fix it yourself, or contact Support

Difference between revisions of "Attributes"

From Medieval Europe
Jump to: navigation, search
(Strength)
m
 
(10 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
A character has five main Attributes, Strength, Dexterity, Constitution, Intelligence, Charisma.
 
A character has five main Attributes, Strength, Dexterity, Constitution, Intelligence, Charisma.
 +
For more info on how disturb Points look at here : [[Attributes Guide]]
 +
 +
Some Certain Attributes needed to take certain roles : [[Structure Control Requirements]]
  
 
=Strength=
 
=Strength=
Line 9: Line 12:
 
* Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc)
 
* Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc)
 
* Strength affects the number of some items collected or produced
 
* Strength affects the number of some items collected or produced
* Some equipments needs a certain Strength to be equipped
+
* Some equipment needs a certain Strength to be equipped
 
+
  
 
Strenght can be raised by [[en_US_Studying|Studying]] at the [[En_US_TheTraining_Grounds|Training Grounds]].
 
Strenght can be raised by [[en_US_Studying|Studying]] at the [[En_US_TheTraining_Grounds|Training Grounds]].
Line 18: Line 20:
 
* Dexterity is useful in combat
 
* Dexterity is useful in combat
 
* Dexterity affects elapsed time for some actions (example: Butchering, Feed animals etc)
 
* Dexterity affects elapsed time for some actions (example: Butchering, Feed animals etc)
* Dexterity affects how much a tool is consumed
 
 
* Dexterity affects the number of some items collected or produced
 
* Dexterity affects the number of some items collected or produced
 +
* Tools wear off in relation to character dexterity:
  
===Constitution===
+
{|class='hor-minimalist-a'
 +
|-
 +
!Dexterity
 +
!Consumption (rand roll)
 +
|-
 +
|< 10
 +
|from 2 to 4
 +
|-
 +
|10-14
 +
|from 1 to 3
 +
|-
 +
|> 14
 +
|from 1 to 2
 +
|}
 +
 
 +
Dexterity can be raised by [[en_US_Studying|Studying]] at the [[En_US_TheTraining_Grounds|Training Grounds]].
 +
 
 +
=Constitution=
 
Constitution is the physical makeup of a person.  A person may be of strong or weak constitution
 
Constitution is the physical makeup of a person.  A person may be of strong or weak constitution
  
* Constitution affects the speed of recovery in case of injuries. For more details, please look [[En_US_Recovering|Recovering]]
+
* Constitution affects the speed of recovery in case of injuries. For more details, please look [[Recovering Health]]
 
* Constitution affects resting time speed
 
* Constitution affects resting time speed
 +
Constitution can be raised by [[en_US_Studying|Studying]] at the [[En_US_TheTraining_Grounds|Training Grounds]].
  
===Intelligence===
+
=Intelligence=
 
Intelligence is the mental ability to learn and to apply the knowledge to easily adapt to new environments.
 
Intelligence is the mental ability to learn and to apply the knowledge to easily adapt to new environments.
  
 
* Intelligence is useful in combat
 
* Intelligence is useful in combat
* Intelligence affects elapsed time for crafting items and other actions (Investigate, Search plants etc)
+
* Intelligence affects elapsed time for crafting items and other actions (Search plants etc)
 
* Intelligence affects the chance to find something in the dump
 
* Intelligence affects the chance to find something in the dump
 +
* Intelligence lets you see who is diseased (High Intelligence)
 
* A certain level of intelligence is required in order to attain some roles.
 
* A certain level of intelligence is required in order to attain some roles.
 
* Intelligence affects the number of some items collected or produced
 
* Intelligence affects the number of some items collected or produced
 
* A certain level of intelligence is required to evaluate the dimension of a resource or how resource depletion level
 
* A certain level of intelligence is required to evaluate the dimension of a resource or how resource depletion level
 +
Intelligence can be raised by [[en_US_Studying|Studying]] at the [[Academy]].
 +
 +
=Charisma=
 +
Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way by the clothing that a character wears. For more details see [[en_US_Carisma_Bonus_Malus|Carisma Modifiers]].
  
===Charisma===
+
* A certain charisma level is required to attain a role
Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way from what is worn. For more details see [[en_US_Carisma_Bonus_Malus|Carisma Modifiers]].
+
* Carisma affects selling and buying prices of houses, shops, terrains, etc.
 +
Charisma can be raised by [[en_US_Studying|Studying]] at the [[Academy]].
  
* A certain carisma level is required to attain a role
+
[[Category:General Information]]
* Carisma affects selling and buying prices of houses, shops, terrains etc.
+

Latest revision as of 15:07, 19 October 2019

A character has five main Attributes, Strength, Dexterity, Constitution, Intelligence, Charisma. For more info on how disturb Points look at here : Attributes Guide

Some Certain Attributes needed to take certain roles : Structure Control Requirements

Contents

[edit] Strength

Strength represents the physical attributes of a character. Characters with high strength will be able to endure more physically daunting tasks with ease.

  • Strength is useful in combat
  • Strength affects carrying capacity
  • Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc)
  • Strength affects the number of some items collected or produced
  • Some equipment needs a certain Strength to be equipped

Strenght can be raised by Studying at the Training Grounds.

[edit] Dexterity

  • Dexterity is useful in combat
  • Dexterity affects elapsed time for some actions (example: Butchering, Feed animals etc)
  • Dexterity affects the number of some items collected or produced
  • Tools wear off in relation to character dexterity:
Dexterity Consumption (rand roll)
< 10 from 2 to 4
10-14 from 1 to 3
> 14 from 1 to 2

Dexterity can be raised by Studying at the Training Grounds.

[edit] Constitution

Constitution is the physical makeup of a person. A person may be of strong or weak constitution

  • Constitution affects the speed of recovery in case of injuries. For more details, please look Recovering Health
  • Constitution affects resting time speed

Constitution can be raised by Studying at the Training Grounds.

[edit] Intelligence

Intelligence is the mental ability to learn and to apply the knowledge to easily adapt to new environments.

  • Intelligence is useful in combat
  • Intelligence affects elapsed time for crafting items and other actions (Search plants etc)
  • Intelligence affects the chance to find something in the dump
  • Intelligence lets you see who is diseased (High Intelligence)
  • A certain level of intelligence is required in order to attain some roles.
  • Intelligence affects the number of some items collected or produced
  • A certain level of intelligence is required to evaluate the dimension of a resource or how resource depletion level

Intelligence can be raised by Studying at the Academy.

[edit] Charisma

Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way by the clothing that a character wears. For more details see Carisma Modifiers.

  • A certain charisma level is required to attain a role
  • Carisma affects selling and buying prices of houses, shops, terrains, etc.

Charisma can be raised by Studying at the Academy.

Personal tools