Difference between revisions of "Attributes"
m |
|||
(11 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
A character has five main Attributes, Strength, Dexterity, Constitution, Intelligence, Charisma. | A character has five main Attributes, Strength, Dexterity, Constitution, Intelligence, Charisma. | ||
+ | For more info on how disturb Points look at here : [[Attributes Guide]] | ||
+ | |||
+ | Some Certain Attributes needed to take certain roles : [[Structure Control Requirements]] | ||
=Strength= | =Strength= | ||
Line 9: | Line 12: | ||
* Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc) | * Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc) | ||
* Strength affects the number of some items collected or produced | * Strength affects the number of some items collected or produced | ||
− | * Some | + | * Some equipment needs a certain Strength to be equipped |
− | Strenght can be raised by [[en_US_Studying|Studying]] at the [[En_US_TheTraining_Grounds|Training Grounds]] | + | Strenght can be raised by [[en_US_Studying|Studying]] at the [[En_US_TheTraining_Grounds|Training Grounds]]. |
=Dexterity= | =Dexterity= | ||
Line 17: | Line 20: | ||
* Dexterity is useful in combat | * Dexterity is useful in combat | ||
* Dexterity affects elapsed time for some actions (example: Butchering, Feed animals etc) | * Dexterity affects elapsed time for some actions (example: Butchering, Feed animals etc) | ||
− | |||
* Dexterity affects the number of some items collected or produced | * Dexterity affects the number of some items collected or produced | ||
+ | * Tools wear off in relation to character dexterity: | ||
− | = | + | {|class='hor-minimalist-a' |
+ | |- | ||
+ | !Dexterity | ||
+ | !Consumption (rand roll) | ||
+ | |- | ||
+ | |< 10 | ||
+ | |from 2 to 4 | ||
+ | |- | ||
+ | |10-14 | ||
+ | |from 1 to 3 | ||
+ | |- | ||
+ | |> 14 | ||
+ | |from 1 to 2 | ||
+ | |} | ||
+ | |||
+ | Dexterity can be raised by [[en_US_Studying|Studying]] at the [[En_US_TheTraining_Grounds|Training Grounds]]. | ||
+ | |||
+ | =Constitution= | ||
Constitution is the physical makeup of a person. A person may be of strong or weak constitution | Constitution is the physical makeup of a person. A person may be of strong or weak constitution | ||
− | * Constitution affects the speed of recovery in case of injuries. For more details, please look [[ | + | * Constitution affects the speed of recovery in case of injuries. For more details, please look [[Recovering Health]] |
* Constitution affects resting time speed | * Constitution affects resting time speed | ||
+ | Constitution can be raised by [[en_US_Studying|Studying]] at the [[En_US_TheTraining_Grounds|Training Grounds]]. | ||
− | + | =Intelligence= | |
Intelligence is the mental ability to learn and to apply the knowledge to easily adapt to new environments. | Intelligence is the mental ability to learn and to apply the knowledge to easily adapt to new environments. | ||
* Intelligence is useful in combat | * Intelligence is useful in combat | ||
− | * Intelligence affects elapsed time for crafting items and other actions ( | + | * Intelligence affects elapsed time for crafting items and other actions (Search plants etc) |
* Intelligence affects the chance to find something in the dump | * Intelligence affects the chance to find something in the dump | ||
+ | * Intelligence lets you see who is diseased (High Intelligence) | ||
* A certain level of intelligence is required in order to attain some roles. | * A certain level of intelligence is required in order to attain some roles. | ||
* Intelligence affects the number of some items collected or produced | * Intelligence affects the number of some items collected or produced | ||
* A certain level of intelligence is required to evaluate the dimension of a resource or how resource depletion level | * A certain level of intelligence is required to evaluate the dimension of a resource or how resource depletion level | ||
+ | Intelligence can be raised by [[en_US_Studying|Studying]] at the [[Academy]]. | ||
+ | |||
+ | =Charisma= | ||
+ | Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way by the clothing that a character wears. For more details see [[en_US_Carisma_Bonus_Malus|Carisma Modifiers]]. | ||
− | + | * A certain charisma level is required to attain a role | |
− | + | * Carisma affects selling and buying prices of houses, shops, terrains, etc. | |
+ | Charisma can be raised by [[en_US_Studying|Studying]] at the [[Academy]]. | ||
− | + | [[Category:General Information]] | |
− | + |
Latest revision as of 15:07, 19 October 2019
A character has five main Attributes, Strength, Dexterity, Constitution, Intelligence, Charisma. For more info on how disturb Points look at here : Attributes Guide
Some Certain Attributes needed to take certain roles : Structure Control Requirements
Contents |
[edit] Strength
Strength represents the physical attributes of a character. Characters with high strength will be able to endure more physically daunting tasks with ease.
- Strength is useful in combat
- Strength affects carrying capacity
- Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc)
- Strength affects the number of some items collected or produced
- Some equipment needs a certain Strength to be equipped
Strenght can be raised by Studying at the Training Grounds.
[edit] Dexterity
- Dexterity is useful in combat
- Dexterity affects elapsed time for some actions (example: Butchering, Feed animals etc)
- Dexterity affects the number of some items collected or produced
- Tools wear off in relation to character dexterity:
Dexterity | Consumption (rand roll) |
---|---|
< 10 | from 2 to 4 |
10-14 | from 1 to 3 |
> 14 | from 1 to 2 |
Dexterity can be raised by Studying at the Training Grounds.
[edit] Constitution
Constitution is the physical makeup of a person. A person may be of strong or weak constitution
- Constitution affects the speed of recovery in case of injuries. For more details, please look Recovering Health
- Constitution affects resting time speed
Constitution can be raised by Studying at the Training Grounds.
[edit] Intelligence
Intelligence is the mental ability to learn and to apply the knowledge to easily adapt to new environments.
- Intelligence is useful in combat
- Intelligence affects elapsed time for crafting items and other actions (Search plants etc)
- Intelligence affects the chance to find something in the dump
- Intelligence lets you see who is diseased (High Intelligence)
- A certain level of intelligence is required in order to attain some roles.
- Intelligence affects the number of some items collected or produced
- A certain level of intelligence is required to evaluate the dimension of a resource or how resource depletion level
Intelligence can be raised by Studying at the Academy.
[edit] Charisma
Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way by the clothing that a character wears. For more details see Carisma Modifiers.
- A certain charisma level is required to attain a role
- Carisma affects selling and buying prices of houses, shops, terrains, etc.