Notice something wrong, missing, or unsatisfactory? Feel free to fix it yourself, or contact Support

Difference between revisions of "Guard Captain"

From Medieval Europe
Jump to: navigation, search
 
(18 intermediate revisions by 5 users not shown)
Line 1: Line 1:
=The Guard Captain=
+
[[File:GC.png|center]]
The Guard Captain (GC) is appointed by the Vassal, and is responsible for the city army. He works at the Barracks.
+
==Requirements==
 +
* Age : At least 7 Days Old
 +
* Strength: >= 11
  
His main duties are:
+
==Duties==
 +
The Guard Captain (GC) is appointed by the [[Vassal]]. He can manage the [[Barracks and Prisons]] or [[Barracks and Prisons - Level 2]] if the edifice has been upgraded.
 +
His main duties usally are:
  
* Assuring King and Government charges safety
+
* Confiscate items from the Kingdom's markets in accordance to the law (cannot confiscate regents' items, cannot confiscate doubloons or healing items);
* Managing Kingdom and city weapons and armors in a efficient way
+
* Arrest characters that are in the same region as the GC via their profile page and with a valid arrest warrant provided to him by a [[Judge]];
* Coordinating army/armies in case of attacks from other Kingdoms or if attacking
+
* Restrain characters in the kingdom via the prison management pages as long as [[Paper Piece]]s are in the prison;
* Taking note of citizen complaints, verify evidence and in case talk to the Magistrate to open a court case  (see [[en_US_magistrate|Magistrate]] for details
+
* Managing the kingdom's or regional armory if stored in the barracks, can lend out items from the barracks to the kingdom's warriors;
* Investigate suspicious citizens
+
* Can appoint one [[Lieutenant]];
 +
Further duties may be:
 +
* Coordinating armies in case of attacks from revolts, other Kingdoms or if attacking;
 +
* Assuring Regent's and Government officials' safety;
 +
* Taking note of citizen complaints, verify evidence and talk to the Judge to initiate a trial (see [[The Trial]] for details).
  
==Investigation==
+
=Restrain=
  
A Guard Captain or a kingdom citizen may investigate the characters that are in a region with the ‘Investigate’ function.
+
[[File:Wiki-restrain.jpg|400px]]
  
Energy and glut cost: 2 % *  number of players in region.
+
The Restrain command is a very powerful one and is mainly used for keeping a characters that broke Kingdom Rules to escape from the Kingdom lands. Only a Guard Captain can restrain a Character from the Barracks. See [[Barracks_and_Prisons#Manage_Restrain_Orders|here]] for more details.
Only for citizen: Resources: 1 piece of paper
+
  
'''Example'''
+
==Restrain Conditions==
20 players = 40% energy, 40% glut,
+
30 players = 60% energy
+
  
The action results are immediate. For two hours, the activity of players that are in a region will be shown:
+
* The character can be restrained for max 168 hours (7 days);
 +
* There is a cooldown of 1 day since the last restrain;
 +
* A Regent cannot be restrained;
 +
* The Character must be in the Kingdom of the Guard Captain;
 +
* The Character must not be a citizen of a Kingdom at war with the Kingdom of the Guard Captain;
 +
* A revolt is in progress.
  
[[File:investigation-1.JPG]]
+
==When and when not use restrain==
 +
 
 +
* Restrain can be used to keep a character to leave Kingdom lands if the character broke a Kingdom Law and while the Trial is set up and completed.
 +
 
 +
* During war, Restrain cannot be used. Mechanics prevents to restrain characters of a Kingdom engaged in war.
 +
 
 +
<u>Example</u>
 +
 
 +
Guard Captains of Kingdoms A of Alliance 1 (A,B,C) at war with Alliance 2 (D,E,F) cannot restrain citizens of Kingdom D,E,F and viceversa.
 +
 
 +
==Effects of Restrain==
 +
 
 +
While restrained a char will be able to do only the following actions:
 +
 
 +
* Clean prisons
 +
* Eat
 +
* Play dice
 +
* Move (inside the kingdom)
 +
* Recovering
 +
* Repairing structures
 +
* Rest
 +
* Go in meditation mode
 +
* Serve jail time
 +
* Wear items
 +
* Unwear items
 +
* Donate to public structures
 +
 
 +
==Restrain Duration==
 +
 
 +
Restrain duration will be raised to '''168 hours''' to be consistent with the following [[The_Trial|trial]] schedule time:
 +
 
 +
[[File:trial-duration.png|400px|Trial Duration]]
 +
 
 +
=Arrest=
 +
 
 +
[[File:Wiki-arres.jpg|400px]]
 +
 
 +
The Guard Captain can arrest a character if this has been received a Guilty Verdict from a Judge after a Trial. The Judge will need to create an Arrest Warrant and send it to the Captain that will be able to find the character and trying to arrest it by finding it in the Region Present Character list and clicking on it:
 +
 
 +
If the arrest is succesfull the Captain Guard will travel to his Kingdom bringing with him the character.
 +
 
 +
[[Category: Roles]]
 +
for more information see [[Barracks and Prisons]]

Latest revision as of 19:28, 28 June 2021

GC.png

Contents

[edit] Requirements

  • Age : At least 7 Days Old
  • Strength: >= 11

[edit] Duties

The Guard Captain (GC) is appointed by the Vassal. He can manage the Barracks and Prisons or Barracks and Prisons - Level 2 if the edifice has been upgraded. His main duties usally are:

  • Confiscate items from the Kingdom's markets in accordance to the law (cannot confiscate regents' items, cannot confiscate doubloons or healing items);
  • Arrest characters that are in the same region as the GC via their profile page and with a valid arrest warrant provided to him by a Judge;
  • Restrain characters in the kingdom via the prison management pages as long as Paper Pieces are in the prison;
  • Managing the kingdom's or regional armory if stored in the barracks, can lend out items from the barracks to the kingdom's warriors;
  • Can appoint one Lieutenant;

Further duties may be:

  • Coordinating armies in case of attacks from revolts, other Kingdoms or if attacking;
  • Assuring Regent's and Government officials' safety;
  • Taking note of citizen complaints, verify evidence and talk to the Judge to initiate a trial (see The Trial for details).

[edit] Restrain

Wiki-restrain.jpg

The Restrain command is a very powerful one and is mainly used for keeping a characters that broke Kingdom Rules to escape from the Kingdom lands. Only a Guard Captain can restrain a Character from the Barracks. See here for more details.

[edit] Restrain Conditions

  • The character can be restrained for max 168 hours (7 days);
  • There is a cooldown of 1 day since the last restrain;
  • A Regent cannot be restrained;
  • The Character must be in the Kingdom of the Guard Captain;
  • The Character must not be a citizen of a Kingdom at war with the Kingdom of the Guard Captain;
  • A revolt is in progress.

[edit] When and when not use restrain

  • Restrain can be used to keep a character to leave Kingdom lands if the character broke a Kingdom Law and while the Trial is set up and completed.
  • During war, Restrain cannot be used. Mechanics prevents to restrain characters of a Kingdom engaged in war.

Example

Guard Captains of Kingdoms A of Alliance 1 (A,B,C) at war with Alliance 2 (D,E,F) cannot restrain citizens of Kingdom D,E,F and viceversa.

[edit] Effects of Restrain

While restrained a char will be able to do only the following actions:

  • Clean prisons
  • Eat
  • Play dice
  • Move (inside the kingdom)
  • Recovering
  • Repairing structures
  • Rest
  • Go in meditation mode
  • Serve jail time
  • Wear items
  • Unwear items
  • Donate to public structures

[edit] Restrain Duration

Restrain duration will be raised to 168 hours to be consistent with the following trial schedule time:

Trial Duration

[edit] Arrest

Wiki-arres.jpg

The Guard Captain can arrest a character if this has been received a Guilty Verdict from a Judge after a Trial. The Judge will need to create an Arrest Warrant and send it to the Captain that will be able to find the character and trying to arrest it by finding it in the Region Present Character list and clicking on it:

If the arrest is succesfull the Captain Guard will travel to his Kingdom bringing with him the character. for more information see Barracks and Prisons

Personal tools