Difference between revisions of "Attributes"
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* Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc) | * Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc) | ||
* Strength affects the number of some items collected or produced | * Strength affects the number of some items collected or produced | ||
− | * Some | + | * Some equipment needs a certain Strength to be equipped |
Strenght can be raised by [[en_US_Studying|Studying]] at the [[En_US_TheTraining_Grounds|Training Grounds]]. | Strenght can be raised by [[en_US_Studying|Studying]] at the [[En_US_TheTraining_Grounds|Training Grounds]]. | ||
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* Dexterity is useful in combat | * Dexterity is useful in combat | ||
* Dexterity affects elapsed time for some actions (example: Butchering, Feed animals etc) | * Dexterity affects elapsed time for some actions (example: Butchering, Feed animals etc) | ||
− | |||
* Dexterity affects the number of some items collected or produced | * Dexterity affects the number of some items collected or produced | ||
− | *Tools wear off in relation to character dexterity: | + | * Tools wear off in relation to character dexterity: |
{|class='hor-minimalist-a' | {|class='hor-minimalist-a' | ||
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* Intelligence affects elapsed time for crafting items and other actions (Search plants etc) | * Intelligence affects elapsed time for crafting items and other actions (Search plants etc) | ||
* Intelligence affects the chance to find something in the dump | * Intelligence affects the chance to find something in the dump | ||
− | * Intelligence lets you | + | * Intelligence lets you see who is diseased (High Intelligence) |
* A certain level of intelligence is required in order to attain some roles. | * A certain level of intelligence is required in order to attain some roles. | ||
* Intelligence affects the number of some items collected or produced | * Intelligence affects the number of some items collected or produced | ||
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=Charisma= | =Charisma= | ||
− | Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way | + | Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way by the clothing that a character wears. For more details see [[en_US_Carisma_Bonus_Malus|Carisma Modifiers]]. |
− | * A certain | + | * A certain charisma level is required to attain a role |
− | * Carisma affects selling and buying prices of houses, shops, terrains etc. | + | * Carisma affects selling and buying prices of houses, shops, terrains, etc. |
Charisma can be raised by [[en_US_Studying|Studying]] at the [[Academy]]. | Charisma can be raised by [[en_US_Studying|Studying]] at the [[Academy]]. | ||
[[Category:General Information]] | [[Category:General Information]] |
Latest revision as of 15:07, 19 October 2019
A character has five main Attributes, Strength, Dexterity, Constitution, Intelligence, Charisma. For more info on how disturb Points look at here : Attributes Guide
Some Certain Attributes needed to take certain roles : Structure Control Requirements
Contents |
[edit] Strength
Strength represents the physical attributes of a character. Characters with high strength will be able to endure more physically daunting tasks with ease.
- Strength is useful in combat
- Strength affects carrying capacity
- Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc)
- Strength affects the number of some items collected or produced
- Some equipment needs a certain Strength to be equipped
Strenght can be raised by Studying at the Training Grounds.
[edit] Dexterity
- Dexterity is useful in combat
- Dexterity affects elapsed time for some actions (example: Butchering, Feed animals etc)
- Dexterity affects the number of some items collected or produced
- Tools wear off in relation to character dexterity:
Dexterity | Consumption (rand roll) |
---|---|
< 10 | from 2 to 4 |
10-14 | from 1 to 3 |
> 14 | from 1 to 2 |
Dexterity can be raised by Studying at the Training Grounds.
[edit] Constitution
Constitution is the physical makeup of a person. A person may be of strong or weak constitution
- Constitution affects the speed of recovery in case of injuries. For more details, please look Recovering Health
- Constitution affects resting time speed
Constitution can be raised by Studying at the Training Grounds.
[edit] Intelligence
Intelligence is the mental ability to learn and to apply the knowledge to easily adapt to new environments.
- Intelligence is useful in combat
- Intelligence affects elapsed time for crafting items and other actions (Search plants etc)
- Intelligence affects the chance to find something in the dump
- Intelligence lets you see who is diseased (High Intelligence)
- A certain level of intelligence is required in order to attain some roles.
- Intelligence affects the number of some items collected or produced
- A certain level of intelligence is required to evaluate the dimension of a resource or how resource depletion level
Intelligence can be raised by Studying at the Academy.
[edit] Charisma
Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way by the clothing that a character wears. For more details see Carisma Modifiers.
- A certain charisma level is required to attain a role
- Carisma affects selling and buying prices of houses, shops, terrains, etc.