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Difference between revisions of "Attributes"

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* Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc)
 
* Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc)
 
* Strength affects the number of some items collected or produced
 
* Strength affects the number of some items collected or produced
* Some equipments needs a certain Strength to be equipped
+
* Some equipment needs a certain Strength to be equipped
  
 
Strenght can be raised by [[en_US_Studying|Studying]] at the [[En_US_TheTraining_Grounds|Training Grounds]].
 
Strenght can be raised by [[en_US_Studying|Studying]] at the [[En_US_TheTraining_Grounds|Training Grounds]].
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* Dexterity is useful in combat
 
* Dexterity is useful in combat
 
* Dexterity affects elapsed time for some actions (example: Butchering, Feed animals etc)
 
* Dexterity affects elapsed time for some actions (example: Butchering, Feed animals etc)
* Dexterity affects how much a tool is consumed
 
 
* Dexterity affects the number of some items collected or produced
 
* Dexterity affects the number of some items collected or produced
*Tools wear off in relation to character dexterity:
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* Tools wear off in relation to character dexterity:
  
 
{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'
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* Intelligence affects elapsed time for crafting items and other actions (Search plants etc)
 
* Intelligence affects elapsed time for crafting items and other actions (Search plants etc)
 
* Intelligence affects the chance to find something in the dump
 
* Intelligence affects the chance to find something in the dump
* Intelligence lets you to see who is diseased (High Intelligence)
+
* Intelligence lets you see who is diseased (High Intelligence)
 
* A certain level of intelligence is required in order to attain some roles.
 
* A certain level of intelligence is required in order to attain some roles.
 
* Intelligence affects the number of some items collected or produced
 
* Intelligence affects the number of some items collected or produced
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=Charisma=
 
=Charisma=
Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way from what is worn. For more details see [[en_US_Carisma_Bonus_Malus|Carisma Modifiers]].
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Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way by the clothing that a character wears. For more details see [[en_US_Carisma_Bonus_Malus|Carisma Modifiers]].
  
* A certain carisma level is required to attain a role
+
* A certain charisma level is required to attain a role
* Carisma affects selling and buying prices of houses, shops, terrains etc.
+
* Carisma affects selling and buying prices of houses, shops, terrains, etc.
 
Charisma can be raised by [[en_US_Studying|Studying]] at the [[Academy]].
 
Charisma can be raised by [[en_US_Studying|Studying]] at the [[Academy]].
  
 
[[Category:General Information]]
 
[[Category:General Information]]

Latest revision as of 15:07, 19 October 2019

A character has five main Attributes, Strength, Dexterity, Constitution, Intelligence, Charisma. For more info on how disturb Points look at here : Attributes Guide

Some Certain Attributes needed to take certain roles : Structure Control Requirements

Contents

[edit] Strength

Strength represents the physical attributes of a character. Characters with high strength will be able to endure more physically daunting tasks with ease.

  • Strength is useful in combat
  • Strength affects carrying capacity
  • Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc)
  • Strength affects the number of some items collected or produced
  • Some equipment needs a certain Strength to be equipped

Strenght can be raised by Studying at the Training Grounds.

[edit] Dexterity

  • Dexterity is useful in combat
  • Dexterity affects elapsed time for some actions (example: Butchering, Feed animals etc)
  • Dexterity affects the number of some items collected or produced
  • Tools wear off in relation to character dexterity:
Dexterity Consumption (rand roll)
< 10 from 2 to 4
10-14 from 1 to 3
> 14 from 1 to 2

Dexterity can be raised by Studying at the Training Grounds.

[edit] Constitution

Constitution is the physical makeup of a person. A person may be of strong or weak constitution

  • Constitution affects the speed of recovery in case of injuries. For more details, please look Recovering Health
  • Constitution affects resting time speed

Constitution can be raised by Studying at the Training Grounds.

[edit] Intelligence

Intelligence is the mental ability to learn and to apply the knowledge to easily adapt to new environments.

  • Intelligence is useful in combat
  • Intelligence affects elapsed time for crafting items and other actions (Search plants etc)
  • Intelligence affects the chance to find something in the dump
  • Intelligence lets you see who is diseased (High Intelligence)
  • A certain level of intelligence is required in order to attain some roles.
  • Intelligence affects the number of some items collected or produced
  • A certain level of intelligence is required to evaluate the dimension of a resource or how resource depletion level

Intelligence can be raised by Studying at the Academy.

[edit] Charisma

Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way by the clothing that a character wears. For more details see Carisma Modifiers.

  • A certain charisma level is required to attain a role
  • Carisma affects selling and buying prices of houses, shops, terrains, etc.

Charisma can be raised by Studying at the Academy.

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