Difference between revisions of "Recovering Health"
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=Recovering Health= | =Recovering Health= | ||
− | + | A player may recover health by: | |
− | * Using [[Herb | + | * Using [[Herb And Honey Infusion]]; |
− | * By | + | * By recovering; |
− | * | + | * By being Healed by a Religious Clergy Member; |
− | * | + | * By buying and using a [[Premium_Bonuses#Elixir_of_Health|Elixir of Health]]. |
=Using Herb and Honey Brew= | =Using Herb and Honey Brew= | ||
− | [[Herb | + | [[Herb And Honey Infusion]] is an item crafted by the [[Herbalist]]. It recovers health to 30 Hit Points but not above. |
=Recovering= | =Recovering= | ||
− | When a character loses a battle | + | When a character loses a battle, he falls to the ground unconscious and needs some time to recover health. After that period he may suffer a [[Diseases#Bleeding_Wound|Bleeding wound]] or lose a point from his [[Attributes]]. |
− | The Character Energy Level will be set to '''0''' and the Hit Points will be set to ''' | + | The Character Energy Level will be set to '''0 (0%)''' and the Hit Points will be set to '''15 (15%)'''. |
+ | |||
+ | The time for recovery depends on the character Constitution. At the end of the recovery process, Energy Points will be raised to '''8 points (16%''') and Health Points will be increased to '''30 (30%)'''. | ||
+ | |||
+ | If the players were dueling, Energy Points will be raised to '''16 points (32%)''' and Health Points will be increased to '''70 (70%)'''. | ||
+ | |||
+ | The Recovery time may be shortened if the player receives [[Cure_Health_Extended#Note_on_Recovery|Healing]]. | ||
− | |||
{|class='hor-minimalist-a' | {|class='hor-minimalist-a' | ||
Line 83: | Line 88: | ||
|20 | |20 | ||
|7,2 | |7,2 | ||
+ | |- | ||
+ | |21 | ||
+ | |7,1 | ||
+ | |- | ||
+ | |22 | ||
+ | |7,0 | ||
+ | |- | ||
+ | |23 | ||
+ | |6,8 | ||
|} | |} | ||
==Losing an attribute== | ==Losing an attribute== | ||
− | A recovering character has a chance to lose an attribute depending | + | A recovering character has a chance to lose an attribute depending on his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1. |
Possible damages are: | Possible damages are: | ||
Line 99: | Line 113: | ||
==Bleeding Wound== | ==Bleeding Wound== | ||
− | At the end of recovery the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution. | + | At the end of recovery, the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution. |
= Being Healed by a Religious Clergy Member = | = Being Healed by a Religious Clergy Member = | ||
− | It is possible for a character to ask a Clergy member to have | + | It is possible for a character to ask a Clergy member to have his [[Cure_Health_Base|health restored]]. This is the most common way to treat injuries and [[Diseases]]. |
+ | |||
+ | [[File:Religious Health Care.png]] | ||
+ | |||
+ | <nowiki>*</nowiki> See [[Diseases]] for details on the required items, etc. | ||
= Purchasing Elixir of Health = | = Purchasing Elixir of Health = | ||
− | Elixir of Health is a power up that can be purchased for doubloons, that will restore 100% Health. | + | Elixir of Health is a power-up that can be purchased for doubloons, that will restore 100% Health. |
[[Category:General Information]] | [[Category:General Information]] |
Latest revision as of 12:32, 29 April 2020
Contents |
[edit] Recovering Health
A player may recover health by:
- Using Herb And Honey Infusion;
- By recovering;
- By being Healed by a Religious Clergy Member;
- By buying and using a Elixir of Health.
[edit] Using Herb and Honey Brew
Herb And Honey Infusion is an item crafted by the Herbalist. It recovers health to 30 Hit Points but not above.
[edit] Recovering
When a character loses a battle, he falls to the ground unconscious and needs some time to recover health. After that period he may suffer a Bleeding wound or lose a point from his Attributes. The Character Energy Level will be set to 0 (0%) and the Hit Points will be set to 15 (15%).
The time for recovery depends on the character Constitution. At the end of the recovery process, Energy Points will be raised to 8 points (16%) and Health Points will be increased to 30 (30%).
If the players were dueling, Energy Points will be raised to 16 points (32%) and Health Points will be increased to 70 (70%).
The Recovery time may be shortened if the player receives Healing.
Character Constitution | Needed Time (hours) |
---|---|
1 | 24 |
2 | 18,2 |
3 | 15,5 |
4 | 13,8 |
5 | 12,6 |
6 | 11,7 |
7 | 11 |
8 | 10,4 |
9 | 10 |
10 | 9,6 |
11 | 9,2 |
12 | 8,9 |
13 | 8,6 |
14 | 8,4 |
15 | 8,1 |
16 | 7,9 |
17 | 7,7 |
18 | 7,6 |
19 | 7,4 |
20 | 7,2 |
21 | 7,1 |
22 | 7,0 |
23 | 6,8 |
[edit] Losing an attribute
A recovering character has a chance to lose an attribute depending on his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.
Possible damages are:
- Muscle damage = -1 Strength
- Tendon damage = -1 Dexterity
- Blow to the head = -1 Intelligence
- Internal damage = -1 Constitution
- Scarring = -1 Charisma
[edit] Bleeding Wound
At the end of recovery, the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution.
[edit] Being Healed by a Religious Clergy Member
It is possible for a character to ask a Clergy member to have his health restored. This is the most common way to treat injuries and Diseases.
* See Diseases for details on the required items, etc.
[edit] Purchasing Elixir of Health
Elixir of Health is a power-up that can be purchased for doubloons, that will restore 100% Health.