Difference between revisions of "Basic Resources"
(→Basic Resources Production Table) |
(→Resource recharging) |
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− | + | {{TOCr}} | |
+ | A Basic resource is a resource that it is used to build a more complex resource or item. | ||
+ | Basic Resources can be obtained from: | ||
− | + | {{Columns/Start}} | |
+ | {{Crafting/Wood Piece}}{{Crafting/Mandragora}}{{Crafting/Mushroom}} | ||
+ | {{Columns/Separator}} | ||
+ | {{Crafting/Iron Piece}}{{Crafting/Gold Piece}}{{Crafting/Stone Piece}}{{Crafting/Coal Piece}} | ||
+ | {{Columns/Separator}} | ||
+ | {{Crafting/Clay Piece}}{{Crafting/Sand Heap}}{{Crafting/Salt}}{{Crafting/Fish}} | ||
+ | {{Columns/End}} | ||
− | Resources are | + | =Resources are not infinite= |
− | + | Resources are limited, this means that if the structure is low on resources it may be impossible to extract them or few resources than expected may be found. | |
− | + | =Resource recharging= | |
− | + | ||
− | + | ||
− | + | A resource is recharged every day at a random time. The recharged percentage depends from active players logged at least 48 hours ago. | |
− | {|class='hor-minimalist-a' | + | recharge% = min(50, max(5, $activechars / 110)); |
+ | |||
+ | For example, if a mine has a capacity of 1000 and active chars are 220, recharge% will be 5% and the mine will be recharged by 50 units. | ||
+ | |||
+ | The level of the resources can be guessed by a character with very high intelligence. The King and the Vassal controlling the region know how much the resource is depleted. | ||
+ | |||
+ | ==Depletion levels== | ||
+ | |||
+ | * Full: From 95% to 100% | ||
+ | * Almost full: from 70% to 94% | ||
+ | * Halved: from 40% to 69% | ||
+ | * Almost depleted: from 15% to 39% | ||
+ | * Depleted: from 0% to 14% | ||
+ | |||
+ | =Structure size= | ||
+ | (To Be Completed) | ||
+ | |||
+ | =Basic Resources= | ||
+ | |||
+ | ''Table for resources gathered with the actions: dig, search, chop wood'': | ||
+ | |||
+ | {|class='hor-minimalist-a sortable' | ||
|- | |- | ||
!Item | !Item | ||
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!Dexterity multiplier | !Dexterity multiplier | ||
!Const multiplier | !Const multiplier | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | |Iron | + | |[[Iron Piece]] |
− | |Pickaxe | + | |[[Pickaxe]] |
|3 | |3 | ||
|12% | |12% | ||
|24% | |24% | ||
− | |0 | + | |0.55 |
− | |0 | + | |0.7 |
|1 | |1 | ||
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | |Gold | + | |[[Gold]] |
− | |Pickaxe | + | |[[Pickaxe]] |
|3 | |3 | ||
|12% | |12% | ||
|24% | |24% | ||
− | |0 | + | |0.015 |
− | |0 | + | |0.04 |
|1 | |1 | ||
|1 | |1 | ||
|0 | |0 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | |Stone | + | |[[Stone Piece]] |
− | |Pickaxe | + | |[[Pickaxe]] |
|3 | |3 | ||
|12% | |12% | ||
|24% | |24% | ||
− | |0 | + | |0.5 |
− | |0 | + | |0.65 |
|1 | |1 | ||
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | |Coal | + | |[[Coal]] |
− | |Pickaxe | + | |[[Pickaxe]] |
|3 | |3 | ||
|12% | |12% | ||
|24% | |24% | ||
− | |0 | + | |0.35 |
− | |0 | + | |0.5 |
|1 | |1 | ||
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | |Sand | + | |[[Sand]] |
− | |Shovel | + | |[[Shovel]] |
|3 | |3 | ||
|12% | |12% | ||
|24% | |24% | ||
− | |0 | + | |0.35 |
− | |0 | + | |0.5 |
|1 | |1 | ||
|0 | |0 | ||
|1 | |1 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | |Salt | + | |[[Salt]] |
− | |Pickaxe | + | |[[Pickaxe]] |
|3 | |3 | ||
|12% | |12% | ||
|24% | |24% | ||
− | |0 | + | |0.3 |
− | |0 | + | |0.5 |
|1 | |1 | ||
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | |Clay | + | |[[Clay]] |
− | |Shovel | + | |[[Shovel]] |
|3 | |3 | ||
|12% | |12% | ||
|24% | |24% | ||
− | |0 | + | |0.45 |
− | |0 | + | |0.6 |
|1 | |1 | ||
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | |Fish | + | |[[Fish]] |
− | | | + | |[[Fishing net]] |
|3 | |3 | ||
|12% | |12% | ||
|24% | |24% | ||
− | |0 | + | |0.09 |
− | |0 | + | |0.15 |
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | |Wood | + | |[[Wood Piece]] |
− | | | + | |[[Hatchet]] |
|3 | |3 | ||
|10% | |10% | ||
|20% | |20% | ||
− | |0 | + | |0.5 |
− | |0 | + | |0.65 |
|1 | |1 | ||
|0 | |0 | ||
|1 | |1 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | |[[Mushroom]] |
|None | |None | ||
|3 | |3 | ||
|10% | |10% | ||
|14% | |14% | ||
− | |0 | + | |0.25 |
− | |0 | + | |0.4 |
|0 | |0 | ||
|1 | |1 | ||
|0 | |0 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | |Mandragora | + | |[[Mandragora]] |
|None | |None | ||
|3 | |3 | ||
|10% | |10% | ||
|14% | |14% | ||
− | |0 | + | |0.025 |
− | |0 | + | |0.04 |
|0 | |0 | ||
|1 | |1 | ||
− | |||
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
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===Explanation=== | ===Explanation=== | ||
− | If there is 1 in | + | If there is 1 in Strength multiplier, it means that the chance is affected by Strength. Let's take as an example a player with Strength '''10''' and Constitution '''10''' that wants to dig Iron. |
− | Min items: ((strength + | + | Min items: ((strength + constitution) * Range min / Balancing factor ) |
− | Max items: ((strength + | + | Max items: ((strength + constitution) * Range max / Balancing factor ) |
− | Items = random( min, max) | + | |
+ | Gathered Items = random( min, max) | ||
− | Min Items: 11, Max Items: 14, Items: random (11,14) | + | Min Items: 11, Max Items: 14, Gathered Items: random (11,14) |
+ | |||
+ | [https://docs.google.com/spreadsheets/d/1V9wr1GSgWDEgg1iIU4myoOW8FZoACST0d3LibvZmNKI/edit#gid=845254594 Gathering Calculator #2] | ||
== Other actions Table == | == Other actions Table == | ||
{|class='hor-minimalist-a' | {|class='hor-minimalist-a' | ||
− | |||
!Action | !Action | ||
!Item | !Item | ||
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|- | |- | ||
|Slaughtering/salvaging bee hive | |Slaughtering/salvaging bee hive | ||
− | |See [[ | + | |See [[Farm]]s |
− | |See [[ | + | |See [[Farm]]s |
|12% | |12% | ||
|24% | |24% | ||
|- | |- | ||
|Feeding animals | |Feeding animals | ||
− | |See [[ | + | |See [[Farm]]s |
− | |See [[ | + | |See [[Farm]]s |
|10% | |10% | ||
|20% | |20% | ||
|- | |- | ||
|Gathering | |Gathering | ||
− | |See [[ | + | |See [[Farm]]s |
− | |See [[ | + | |See [[Farm]]s |
|12% | |12% | ||
|24% | |24% | ||
|- | |- | ||
|Seeding/Harvesting | |Seeding/Harvesting | ||
− | |See [[ | + | |See [[Field|Fields]] |
− | |See [[ | + | |See [[Field|Fields]] |
|10% | |10% | ||
|20% | |20% | ||
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|10% | |10% | ||
|20% | |20% | ||
+ | |- | ||
+ | |Cleaning Prisons | ||
+ | | - | ||
+ | | 3h | ||
+ | |2% | ||
+ | |16% | ||
|- | |- | ||
|Study | |Study | ||
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|See [[En_US_Traveling|Traveling]] | |See [[En_US_Traveling|Traveling]] | ||
|See [[En_US_Traveling|Traveling]] | |See [[En_US_Traveling|Traveling]] | ||
− | | | + | |See [[En_US_Traveling|Traveling]] |
− | | | + | |See [[En_US_Traveling|Traveling]] |
|- | |- | ||
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|from 1 to 2 | |from 1 to 2 | ||
|} | |} | ||
+ | [[Category:General Information]] |
Latest revision as of 15:25, 12 August 2018
Contents |
A Basic resource is a resource that it is used to build a more complex resource or item. Basic Resources can be obtained from:
|
|
|
[edit] Resources are not infinite
Resources are limited, this means that if the structure is low on resources it may be impossible to extract them or few resources than expected may be found.
[edit] Resource recharging
A resource is recharged every day at a random time. The recharged percentage depends from active players logged at least 48 hours ago.
recharge% = min(50, max(5, $activechars / 110));
For example, if a mine has a capacity of 1000 and active chars are 220, recharge% will be 5% and the mine will be recharged by 50 units.
The level of the resources can be guessed by a character with very high intelligence. The King and the Vassal controlling the region know how much the resource is depleted.
[edit] Depletion levels
- Full: From 95% to 100%
- Almost full: from 70% to 94%
- Halved: from 40% to 69%
- Almost depleted: from 15% to 39%
- Depleted: from 0% to 14%
[edit] Structure size
(To Be Completed)
[edit] Basic Resources
Table for resources gathered with the actions: dig, search, chop wood:
Item | Needed tool | Time (hours) | Delta glut | Delta energy | Range min | Range max | Strength multiplier | Intelligence multiplier | Dexterity multiplier | Const multiplier |
---|---|---|---|---|---|---|---|---|---|---|
Iron Piece | Pickaxe | 3 | 12% | 24% | 0.55 | 0.7 | 1 | 0 | 0 | 1 |
Gold | Pickaxe | 3 | 12% | 24% | 0.015 | 0.04 | 1 | 1 | 0 | 0 |
Stone Piece | Pickaxe | 3 | 12% | 24% | 0.5 | 0.65 | 1 | 0 | 0 | 1 |
Coal | Pickaxe | 3 | 12% | 24% | 0.35 | 0.5 | 1 | 0 | 0 | 1 |
Sand | Shovel | 3 | 12% | 24% | 0.35 | 0.5 | 1 | 0 | 1 | 0 |
Salt | Pickaxe | 3 | 12% | 24% | 0.3 | 0.5 | 1 | 0 | 0 | 1 |
Clay | Shovel | 3 | 12% | 24% | 0.45 | 0.6 | 1 | 0 | 0 | 1 |
Fish | Fishing net | 3 | 12% | 24% | 0.09 | 0.15 | 0 | 1 | 1 | 0 |
Wood Piece | Hatchet | 3 | 10% | 20% | 0.5 | 0.65 | 1 | 0 | 1 | 0 |
Mushroom | None | 3 | 10% | 14% | 0.25 | 0.4 | 0 | 1 | 0 | 0 |
Mandragora | None | 3 | 10% | 14% | 0.025 | 0.04 | 0 | 1 | 0 | 0 |
[edit] Explanation
If there is 1 in Strength multiplier, it means that the chance is affected by Strength. Let's take as an example a player with Strength 10 and Constitution 10 that wants to dig Iron.
Min items: ((strength + constitution) * Range min / Balancing factor ) Max items: ((strength + constitution) * Range max / Balancing factor ) Gathered Items = random( min, max)
Min Items: 11, Max Items: 14, Gathered Items: random (11,14)
[edit] Other actions Table
Action | Item | Time (Hours) | Delta glut | Delta Energy |
---|---|---|---|---|
Slaughtering/salvaging bee hive | See Farms | See Farms | 12% | 24% |
Feeding animals | See Farms | See Farms | 10% | 20% |
Gathering | See Farms | See Farms | 12% | 24% |
Seeding/Harvesting | See Fields | See Fields | 10% | 20% |
Crafting | See Workshops | See Workshops | 10% | 20% |
Cleaning Prisons | - | 3h | 2% | 16% |
Study | - | 4% per hour | 10% per hour | |
Construct structure | - | 4% per hour | 10% per hour | |
Land Traveling | See Traveling | See Traveling | 2% per 30 minutes | 4% per 30 minutes |
Sea Traveling | See Traveling | See Traveling | See Traveling | See Traveling |
[edit] Tools consumption
Tools wear off in relation to character dexterity:
Dexterity | Consumption (rand roll) |
---|---|
< 10 | from 2 to 4 |
10-14 | from 1 to 3 |
> 14 | from 1 to 2 |