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Difference between revisions of "Recovering Health"

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(Purchasing Elixir of Health)
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=Recovering Health=
 
=Recovering Health=
  
In Medieval Europe there are three methods to recover health:
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A player may recover health by:
  
* Using [[Herb and Honey Brew]]
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* Using [[Herb And Honey Brew]];
* By Recovering
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* By recovering;
* Being Healed by a Religious Clergy Member
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* By being Healed by a Religious Clergy Member;
* Buying a [[Premium_Bonuses#Elixir_of_Health|Elixir of Health]]
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* By buying and using a [[Premium_Bonuses#Elixir_of_Health|Elixir of Health]].
  
 
=Using Herb and Honey Brew=
 
=Using Herb and Honey Brew=
  
[[Herb and Honey Brew]] is an item crafted by the [[Herbalist]].
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[[Herb And Honey Brew]] is an item crafted by the [[Herbalist]].
  
 
=Recovering=
 
=Recovering=
  
 
When a character loses a battle does not die, but falls to the ground unconscious and needs some time to recover health.  
 
When a character loses a battle does not die, but falls to the ground unconscious and needs some time to recover health.  
The Character Energy Level will be set to '''0''' and the Hit Points will be set to '''5'''.
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The Character Energy Level will be set to '''0 (0%)''' and the Hit Points will be set to '''15 (15%)'''.
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The time for recovery depends from the character Constitution. At the end of the recovery process, Energy Points will be raised to '''8 points (16%''') and Health Points will be increased to '''30 (30%)'''.
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If the players was dueling, Energy Points will be raised to '''16 points (32%)''' and Health Points will be increased to '''70 (70%)'''.
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The Recovery time may be shortened if the player receives [[Cure_Health_Extended#Note_on_Recovery|Healing]].
  
Recovering time will depends from the character Constitution. At the end of the recovery process, Energy Points and Hit Points will be increased by '''15%''' ('''70%''' if the battle was a Duel).
 
  
 
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Revision as of 12:50, 11 August 2016

Contents

Recovering Health

A player may recover health by:

Using Herb and Honey Brew

Herb And Honey Brew is an item crafted by the Herbalist.

Recovering

When a character loses a battle does not die, but falls to the ground unconscious and needs some time to recover health. The Character Energy Level will be set to 0 (0%) and the Hit Points will be set to 15 (15%).

The time for recovery depends from the character Constitution. At the end of the recovery process, Energy Points will be raised to 8 points (16%) and Health Points will be increased to 30 (30%).

If the players was dueling, Energy Points will be raised to 16 points (32%) and Health Points will be increased to 70 (70%).

The Recovery time may be shortened if the player receives Healing.


Character Constitution Needed Time (hours)
1 24
2 18,2
3 15,5
4 13,8
5 12,6
6 11,7
7 11
8 10,4
9 10
10 9,6
11 9,2
12 8,9
13 8,6
14 8,4
15 8,1
16 7,9
17 7,7
18 7,6
19 7,4
20 7,2

Losing an attribute

A recovering character has a chance to lose an attribute depending from his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.

Possible damages are:

  • Muscle damage = -1 Strength
  • Tendon damage = -1 Dexterity
  • Blow to the head = -1 Intelligence
  • Internal damage = -1 Constitution
  • Scarring = -1 Charisma

Bleeding Wound

At the end of recovery the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution.

Being Healed by a Religious Clergy Member

It is possible for a character to ask a Clergy member to have heal restored.

Purchasing Elixir of Health

Elixir of Health is a power up that can be purchased for doubloons, that will restore 100% Health.

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