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Basic Resources

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A Basic resource is a resource that it is used to build a more complex resource or item. Basic Resources can be obtained from Mines, Salterns, Forests, Fish Shoals etc.

Contents

Resources are not infinite

Resources are limited, this means that if the structure is low on resources it may be impossible to extract them or few resources than expected may be found.

Resource recharging

Resources are reloaded every day at a random time. The recharged percentage goes from 10% to 15%. The level of the resources can be guessed by a character with very high intelligence. The King and the Vassal controlling the region know how much the resource is depleted.

Depletion levels

  • Full: From 95% to 100%
  • Almost full: from 70% to 94%
  • Halved: from 40% to 69%
  • Almost depleted: from 15% to 39%
  • Depleted: from 0% to 14%

Structure size

(To Be Completed)

Basic Resources

Table for resources gathered with the actions: dig, search, chop wood

Item Needed tool Time (hours) Delta glut Delta energy Range min Range max Strength multiplier Intelligence multiplier Dexterity multiplier Const multiplier
Iron Pickaxe 3 12% 24% 0,55 0,7 1 0 0 1
Gold Pickaxe 3 12% 24% 0,015 0,04 1 1 0 0
Stone Pickaxe 3 12% 24% 0,5 0,65 1 0 0 1
Coal Pickaxe 3 12% 24% 0,35 0,5 1 0 0 1
Sand Shovel 3 12% 24% 0,35 0,5 1 0 1 0
Salt Pickaxe 3 12% 24% 0,3 0,5 1 0 0 1
Clay Shovel 3 12% 24% 0,45 0,6 1 0 0 1
Fish Fish net 3 12% 24% 0,09 0,15 0 1 1 0
Wood Handaxe 3 10% 20% 0,5 0,65 1 0 1 0
Medicinal mushrooms None 3 10% 14% 0,25 0,4 0 1 0 0
Mandragora None 3 10% 14% 0,025 0,04 0 1 0 0

Explanation

If there is 1 in Strenght multiplier, it means that the chance is affected by Strength. Let's take as an example a player with Strength 10 and Const 10 that wants to dig Iron.

  Min items: ((strength + consts) * Range min / Balancing factor )
  Max items: ((strength + consts) * Range max / Balancing factor )
  
  Gathered Items = random( min, max)

Min Items: 11, Max Items: 14, Gathered Items: random (11,14)

Other actions Table

Action Item Time (Hours) Delta glut Delta Energy
Slaughtering/salvaging bee hive See Farms See Farms 12% 24%
Feeding animals See Farms See Farms 10% 20%
Gathering See Farms See Farms 12% 24%
Seeding/Harvesting See Fields See Fields 10% 20%
Crafting See Workshops See Workshops 10% 20%
Cleaning Prisons - 3h 2% 16%
Study - 4% per hour 10% per hour
Construct structure - 4% per hour 10% per hour
Land Traveling See Traveling See Traveling 2% per 30 minutes 4% per 30 minutes
Sea Traveling See Traveling See Traveling See Traveling See Traveling

Tools consumption

Tools wear off in relation to character dexterity:

Dexterity Consumption (rand roll)
< 10 from 2 to 4
10-14 from 1 to 3
> 14 from 1 to 2
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