Basic Resources
A Basic resource is a resource that it is used to build a more complex resource or item. Basic Resources can be obtained from Mines, Salterns, Forests, Fish Shoals etc.
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Resources are not infinite
Resources are limited, this means that if the structure is low on resources it may be impossible to extract them or few resources than expected may be found.
Resource recharging
Resources are reloaded every day at a random time. The recharged percentage goes from 10% to 15%. The level of the resources can be guessed by a character with very high intelligence. The King and the Vassal controlling the region know how much the resource is depleted.
Depletion levels
- Full: From 95% to 100%
- Almost full: from 70% to 94%
- Halved: from 40% to 69%
- Almost depleted: from 15% to 39%
- Depleted: from 0% to 14%
Structure size
(To Be Completed)
Basic Resources
Table for resources gathered with the actions: dig, search, chop wood
Item | Needed tool | Time (hours) | Delta glut | Delta energy | Range min | Range max | Strength multiplier | Intelligence multiplier | Dexterity multiplier | Const multiplier |
---|---|---|---|---|---|---|---|---|---|---|
Iron | Pickaxe | 3 | 12% | 24% | 0,55 | 0,7 | 1 | 0 | 0 | 1 |
Gold | Pickaxe | 3 | 12% | 24% | 0,015 | 0,04 | 1 | 1 | 0 | 0 |
Stone | Pickaxe | 3 | 12% | 24% | 0,5 | 0,65 | 1 | 0 | 0 | 1 |
Coal | Pickaxe | 3 | 12% | 24% | 0,35 | 0,5 | 1 | 0 | 0 | 1 |
Sand | Shovel | 3 | 12% | 24% | 0,35 | 0,5 | 1 | 0 | 1 | 0 |
Salt | Pickaxe | 3 | 12% | 24% | 0,3 | 0,5 | 1 | 0 | 0 | 1 |
Clay | Shovel | 3 | 12% | 24% | 0,45 | 0,6 | 1 | 0 | 0 | 1 |
Fish | Fish net | 3 | 12% | 24% | 0,09 | 0,15 | 0 | 1 | 1 | 0 |
Wood | Handaxe | 3 | 10% | 20% | 0,5 | 0,65 | 1 | 0 | 1 | 0 |
Medicinal mushrooms | None | 3 | 10% | 14% | 0,25 | 0,4 | 0 | 1 | 0 | 0 |
Mandragora | None | 3 | 10% | 14% | 0,025 | 0,04 | 0 | 1 | 0 | 0 |
Explanation
If there is 1 in Strenght multiplier, it means that the chance is affected by Strength. Let's take as an example a player with Strength 10 and Const 10 that wants to dig Iron.
Min items: ((strength + consts) * Range min / Balancing factor ) Max items: ((strength + consts) * Range max / Balancing factor ) Gathered Items = random( min, max)
Min Items: 11, Max Items: 14, Gathered Items: random (11,14)
Other actions Table
Action | Item | Time (Hours) | Delta glut | Delta Energy |
---|---|---|---|---|
Slaughtering/salvaging bee hive | See Farms | See Farms | 12% | 24% |
Feeding animals | See Farms | See Farms | 10% | 20% |
Gathering | See Farms | See Farms | 12% | 24% |
Seeding/Harvesting | See Fields | See Fields | 10% | 20% |
Crafting | See Workshops | See Workshops | 10% | 20% |
Cleaning Prisons | - | 3h | 2% | 16% |
Study | - | 4% per hour | 10% per hour | |
Construct structure | - | 4% per hour | 10% per hour | |
Land Traveling | See Traveling | See Traveling | 2% per 30 minutes | 4% per 30 minutes |
Sea Traveling | See Traveling | See Traveling | See Traveling | See Traveling |
Tools consumption
Tools wear off in relation to character dexterity:
Dexterity | Consumption (rand roll) |
---|---|
< 10 | from 2 to 4 |
10-14 | from 1 to 3 |
> 14 | from 1 to 2 |