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Basic Resources

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Basic Resources Production Table

Table for resources gathered with the actions: dig, search, chop wood:

Item Needed tool Time (hours) Delta glut Delta energy Range min Range max Strength multiplier Intelligence multiplier Dexterity multiplier Const multiplier Range min Range max Avg production (stats=10)
Iron Pickaxe 3 12% 24% 0,55 0,7 1 0 0 1 11 14 13
Gold Pickaxe 3 12% 24% 0,015 0,04 1 1 0 0 0 1 1
Stone Pickaxe 3 12% 24% 0,5 0,65 1 0 0 1 10 13 12
Coal Pickaxe 3 12% 24% 0,35 0,5 1 0 0 1 7 10 9
Sand Shovel 3 12% 24% 0,35 0,5 1 0 1 0 7 10 9
Salt Pickaxe 3 12% 24% 0,3 0,5 1 0 0 1 6 10 8
Clay Shovel 3 12% 24% 0,45 0,6 1 0 0 1 9 12 11
Fish Fish net 3 12% 24% 0,09 0,15 0 1 1 0 2 3 3
Wood Handaxe 3 10% 20% 0,5 0,65 1 0 1 0 10 13 12
Medicinal mushrooms None 3 10% 14% 0,25 0,4 0 1 0 0 3 4 4
Mandragora None 3 10% 14% 0,025 0,04 0 1 0 0 0 0 0

Explanation

If there is 1 in Strenght multiplier, it means that the chance is affected by Strength. Let's take as an example a player with Strength 10 and Const 10 that wants to dig Iron.

  Min items: ((strength + consts) * Range min / Balancing factor )
  Max items: ((strength + consts) * Range max / Balancing factor )
  Items = random( min, max)

Min Items: 11, Max Items: 14, Items: random (11,14)

Other actions Table

Action Item Time (Hours) Delta glut Delta Energy
Slaughtering/salvaging bee hive See Farms See Farms 12% 24%
Feeding animals See Farms See Farms 10% 20%
Gathering See Farms See Farms 12% 24%
Seeding/Harvesting See Fields See Fields 10% 20%
Crafting See Workshops See Workshops 10% 20%
Study - 4% per hour 10% per hour
Construct structure - 4% per hour 10% per hour
Land Traveling See Traveling See Traveling 2% per 30 minutes 4% per 30 minutes
Sea Traveling See Traveling See Traveling 0% 0%

Tools consumption

Tools wear off in relation to character dexterity:

Dexterity Consumption (rand roll)
< 10 from 2 to 4
10-14 from 1 to 3
> 14 from 1 to 2
Personal tools